mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
CArtifactInstance moved to own file
This commit is contained in:
parent
58fc2efd41
commit
d44821e733
@ -34,6 +34,7 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CArtifactInstance.h"
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CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize, EFonts font):
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perDay(false)
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@ -220,6 +220,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/BattleFieldHandler.cpp
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${MAIN_LIB_DIR}/CAndroidVMHelper.cpp
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${MAIN_LIB_DIR}/CArtHandler.cpp
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${MAIN_LIB_DIR}/CArtifactInstance.cpp
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${MAIN_LIB_DIR}/CBonusTypeHandler.cpp
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${MAIN_LIB_DIR}/CBuildingHandler.cpp
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${MAIN_LIB_DIR}/CConfigHandler.cpp
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@ -550,6 +551,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/BattleFieldHandler.h
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${MAIN_LIB_DIR}/CAndroidVMHelper.h
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${MAIN_LIB_DIR}/CArtHandler.h
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${MAIN_LIB_DIR}/CArtifactInstance.h
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${MAIN_LIB_DIR}/CBonusTypeHandler.h
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${MAIN_LIB_DIR}/CBuildingHandler.h
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${MAIN_LIB_DIR}/CConfigHandler.h
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@ -15,9 +15,7 @@
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "GameSettings.h"
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#include "spells/CSpellHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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#include "StringConstants.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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@ -763,129 +761,11 @@ void CArtHandler::afterLoadFinalization()
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CBonusSystemNode::treeHasChanged();
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}
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CArtifactInstance::CArtifactInstance()
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{
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init();
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}
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CArtifactInstance::CArtifactInstance( CArtifact *Art)
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{
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init();
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setType(Art);
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}
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void CArtifactInstance::setType( CArtifact *Art )
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{
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artType = Art;
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attachTo(*Art);
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}
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std::string CArtifactInstance::nodeName() const
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{
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return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
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}
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void CArtifactInstance::init()
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{
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id = ArtifactInstanceID();
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id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
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setNodeType(ARTIFACT_INSTANCE);
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}
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std::string CArtifactInstance::getDescription() const
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{
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std::string text = artType->getDescriptionTranslated();
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if(artType->getId() == ArtifactID::SPELL_SCROLL)
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ArtifactUtils::insertScrrollSpellName(text, getScrollSpellID());
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return text;
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}
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ArtifactID CArtifactInstance::getTypeId() const
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{
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return artType->getId();
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}
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bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
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{
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return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
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}
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void CArtifactInstance::putAt(const ArtifactLocation & al)
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{
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al.getHolderArtSet()->putArtifact(al.slot, this);
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}
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void CArtifactInstance::removeFrom(const ArtifactLocation & al)
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{
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al.getHolderArtSet()->removeArtifact(al.slot);
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for(auto & part : partsInfo)
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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part.slot = ArtifactPosition::PRE_FIRST;
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}
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}
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bool CArtifactInstance::canBeDisassembled() const
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{
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return artType->canBeDisassembled();
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}
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void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
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{
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removeFrom(src);
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putAt(dst);
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}
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void CArtifactInstance::deserializationFix()
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{
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setType(artType);
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for(PartInfo & part : partsInfo)
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attachTo(*part.art);
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}
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bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
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{
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if(supposedPart == this)
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return true;
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//check for constituents
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for(const PartInfo & constituent : partsInfo)
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if(constituent.art == supposedPart)
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return true;
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return false;
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}
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void CCombinedArtifactInstance::addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot)
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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assert(vstd::contains_if(*artInst->artType->constituents,
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[=](const CArtifact * partType)
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{
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return partType->getId() == art->getTypeId();
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}));
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assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
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partsInfo.emplace_back(art, slot);
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artInst->attachTo(*art);
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}
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SpellID CScrollArtifactInstance::getScrollSpellID() const
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{
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auto artInst = static_cast<const CArtifactInstance*>(this);
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const auto bonus = artInst->getBonusLocalFirst(Selector::type()(BonusType::SPELL));
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if (!bonus)
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{
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logMod->warn("Warning: %s doesn't bear any spell!", artInst->nodeName());
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return SpellID::NONE;
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}
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return SpellID(bonus->subtype);
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}
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CArtifactSet::~CArtifactSet() = default;
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const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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{
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if(const ArtSlotInfo *si = getSlot(pos))
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if(const ArtSlotInfo * si = getSlot(pos))
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{
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if(si->artifact && (!excludeLocked || !si->locked))
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return si->artifact;
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@ -20,9 +20,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CArtHandler;
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class CArtifact;
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class CGHeroInstance;
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struct ArtifactLocation;
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class CArtifactSet;
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class CArtifactInstance;
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class CRandomGenerator;
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@ -133,81 +131,6 @@ public:
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}
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};
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class DLL_LINKAGE CCombinedArtifactInstance
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{
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protected:
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CCombinedArtifactInstance() = default;
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public:
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struct PartInfo
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{
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ConstTransitivePtr<CArtifactInstance> art;
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ArtifactPosition slot;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & art;
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h & slot;
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}
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PartInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
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: art(art), slot(slot) {};
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};
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std::vector<PartInfo> partsInfo;
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void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot);
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};
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class DLL_LINKAGE CScrollArtifactInstance
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{
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protected:
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CScrollArtifactInstance() = default;
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public:
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SpellID getScrollSpellID() const;
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};
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class DLL_LINKAGE CGrowingArtifactInstance
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{
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protected:
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CGrowingArtifactInstance() = default;
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public:
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void growingUp();
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};
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class DLL_LINKAGE CArtifactInstance
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: public CBonusSystemNode, public CCombinedArtifactInstance, public CScrollArtifactInstance, public CGrowingArtifactInstance
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{
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protected:
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void init();
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public:
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CArtifactInstance(CArtifact * art);
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CArtifactInstance();
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ConstTransitivePtr<CArtifact> artType;
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ArtifactInstanceID id;
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std::string nodeName() const override;
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void deserializationFix();
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void setType(CArtifact * art);
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std::string getDescription() const;
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ArtifactID getTypeId() const;
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bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const;
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bool canBeDisassembled() const;
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/// Checks if this a part of this artifact: artifact instance is a part
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/// of itself, additionally truth is returned for constituents of combined arts
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bool isPart(const CArtifactInstance * supposedPart) const;
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void putAt(const ArtifactLocation & al);
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void removeFrom(const ArtifactLocation & al);
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void move(const ArtifactLocation & src, const ArtifactLocation & dst);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CBonusSystemNode&>(*this);
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h & artType;
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h & id;
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h & partsInfo;
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BONUS_TREE_DESERIALIZATION_FIX
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}
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};
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class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
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{
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public:
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166
lib/CArtifactInstance.cpp
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166
lib/CArtifactInstance.cpp
Normal file
@ -0,0 +1,166 @@
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/*
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* CArtifactInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactInstance.h"
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#include "ArtifactUtils.h"
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#include "CArtHandler.h"
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#include "NetPacksBase.h"
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void CCombinedArtifactInstance::addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot)
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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assert(vstd::contains_if(*artInst->artType->constituents,
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[=](const CArtifact * partType)
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{
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return partType->getId() == art->getTypeId();
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}));
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assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
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partsInfo.emplace_back(art, slot);
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artInst->attachTo(*art);
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}
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bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
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{
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if(supposedPart == this)
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return true;
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for(const PartInfo & constituent : partsInfo)
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{
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if(constituent.art == supposedPart)
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return true;
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}
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return false;
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}
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SpellID CScrollArtifactInstance::getScrollSpellID() const
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{
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auto artInst = static_cast<const CArtifactInstance*>(this);
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const auto bonus = artInst->getBonusLocalFirst(Selector::type()(BonusType::SPELL));
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if(!bonus)
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{
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logMod->warn("Warning: %s doesn't bear any spell!", artInst->nodeName());
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return SpellID::NONE;
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}
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return SpellID(bonus->subtype);
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}
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void CGrowingArtifactInstance::growingUp()
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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if(auto growingArtType = dynamic_cast<const CGrowingArtifact*>(static_cast<const CArtifact*>(artInst->artType)))
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{
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auto bonus = std::make_shared<Bonus>();
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bonus->type = BonusType::LEVEL_COUNTER;
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bonus->val = 1;
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bonus->duration = BonusDuration::COMMANDER_KILLED;
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artInst->accumulateBonus(bonus);
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for(const auto & bonus : growingArtType->bonusesPerLevel)
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{
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// Every n levels
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
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{
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artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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for(const auto & bonus : growingArtType->thresholdBonuses)
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{
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// At n level
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
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{
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artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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}
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}
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void CArtifactInstance::init()
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{
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// Artifact to be randomized
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id = static_cast<ArtifactInstanceID>(ArtifactID::NONE);
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setNodeType(ARTIFACT_INSTANCE);
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}
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CArtifactInstance::CArtifactInstance(CArtifact * art)
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{
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init();
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setType(art);
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}
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CArtifactInstance::CArtifactInstance()
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{
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init();
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}
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void CArtifactInstance::setType(CArtifact * art)
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{
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artType = art;
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attachTo(*art);
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}
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std::string CArtifactInstance::nodeName() const
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{
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return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
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}
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std::string CArtifactInstance::getDescription() const
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{
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std::string text = artType->getDescriptionTranslated();
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if(artType->getId() == ArtifactID::SPELL_SCROLL)
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ArtifactUtils::insertScrrollSpellName(text, getScrollSpellID());
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return text;
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}
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ArtifactID CArtifactInstance::getTypeId() const
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{
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return artType->getId();
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}
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bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
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{
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return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
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}
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bool CArtifactInstance::canBeDisassembled() const
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{
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return artType->canBeDisassembled();
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}
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void CArtifactInstance::putAt(const ArtifactLocation & al)
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{
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al.getHolderArtSet()->putArtifact(al.slot, this);
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}
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void CArtifactInstance::removeFrom(const ArtifactLocation & al)
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{
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al.getHolderArtSet()->removeArtifact(al.slot);
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for(auto & part : partsInfo)
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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part.slot = ArtifactPosition::PRE_FIRST;
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}
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}
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void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
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{
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removeFrom(src);
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putAt(dst);
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}
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void CArtifactInstance::deserializationFix()
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{
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setType(artType);
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for(PartInfo & part : partsInfo)
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attachTo(*part.art);
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}
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91
lib/CArtifactInstance.h
Normal file
91
lib/CArtifactInstance.h
Normal file
@ -0,0 +1,91 @@
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/*
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* CArtifactInstance.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "bonuses/CBonusSystemNode.h"
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ArtifactLocation;
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class DLL_LINKAGE CCombinedArtifactInstance
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{
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protected:
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CCombinedArtifactInstance() = default;
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public:
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struct PartInfo
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{
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ConstTransitivePtr<CArtifactInstance> art;
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ArtifactPosition slot;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & art;
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h & slot;
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}
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PartInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
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: art(art), slot(slot) {};
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};
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std::vector<PartInfo> partsInfo;
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void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot);
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// Checks if supposed part inst is part of this combined art inst
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bool isPart(const CArtifactInstance * supposedPart) const;
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};
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class DLL_LINKAGE CScrollArtifactInstance
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{
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protected:
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CScrollArtifactInstance() = default;
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public:
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SpellID getScrollSpellID() const;
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};
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class DLL_LINKAGE CGrowingArtifactInstance
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{
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protected:
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CGrowingArtifactInstance() = default;
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public:
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void growingUp();
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};
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class DLL_LINKAGE CArtifactInstance
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: public CBonusSystemNode, public CCombinedArtifactInstance, public CScrollArtifactInstance, public CGrowingArtifactInstance
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{
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protected:
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void init();
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public:
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ConstTransitivePtr<CArtifact> artType;
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ArtifactInstanceID id;
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CArtifactInstance(CArtifact * art);
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CArtifactInstance();
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void setType(CArtifact * art);
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std::string nodeName() const override;
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std::string getDescription() const;
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ArtifactID getTypeId() const;
|
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|
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bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const;
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bool canBeDisassembled() const;
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||||
void putAt(const ArtifactLocation & al);
|
||||
void removeFrom(const ArtifactLocation & al);
|
||||
void move(const ArtifactLocation & src, const ArtifactLocation & dst);
|
||||
|
||||
void deserializationFix();
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
h & artType;
|
||||
h & id;
|
||||
h & partsInfo;
|
||||
BONUS_TREE_DESERIALIZATION_FIX
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -13,6 +13,7 @@
|
||||
#include "bonuses/CBonusSystemNode.h"
|
||||
#include "GameConstants.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "CArtifactInstance.h"
|
||||
#include "CCreatureHandler.h"
|
||||
|
||||
#include <vcmi/Entity.h>
|
||||
|
Loading…
Reference in New Issue
Block a user