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CArtifact refactoring

This commit is contained in:
SoundSSGood 2023-06-29 18:34:07 +03:00
parent d44821e733
commit 060aecc61c
11 changed files with 110 additions and 77 deletions

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@ -290,7 +290,7 @@ bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const Ar
const auto art = hero->getArt(slot); const auto art = hero->getArt(slot);
assert(art); assert(art);
if(art->canBeDisassembled()) if(art->isCombined())
{ {
if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1)) if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
return false; return false;

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@ -257,11 +257,11 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
{ {
artPlace->lockSlot(slotInfo->locked); artPlace->lockSlot(slotInfo->locked);
artPlace->setArtifact(slotInfo->artifact); artPlace->setArtifact(slotInfo->artifact);
if(!slotInfo->artifact->canBeDisassembled()) if(!slotInfo->artifact->isCombined())
{ {
// If the artifact is part of at least one combined artifact, add additional information // If the artifact is part of at least one combined artifact, add additional information
std::map<const CArtifact*, int> arts; std::map<const CArtifact*, int> arts;
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf) for(const auto combinedArt : slotInfo->artifact->artType->partOf)
{ {
arts.insert(std::pair(combinedArt, 0)); arts.insert(std::pair(combinedArt, 0));
for(const auto part : *combinedArt->constituents) for(const auto part : *combinedArt->constituents)

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@ -120,10 +120,10 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
{ {
std::vector<const CArtifact*> arts; std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact(); const auto * art = aid.toArtifact();
if(art->canBeDisassembled()) if(art->isCombined())
return arts; return arts;
for(const auto artifact : art->constituentOf) for(const auto artifact : art->partOf)
{ {
assert(artifact->constituents); assert(artifact->constituents);
bool possible = true; bool possible = true;
@ -169,13 +169,13 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifa
assert(art); assert(art);
auto * artInst = new CArtifactInstance(art); auto * artInst = new CArtifactInstance(art);
if(art->canBeDisassembled()) if(art->isCombined())
{ {
assert(art->constituents); assert(art->constituents);
for(const auto & part : *art->constituents) for(const auto & part : *art->constituents)
artInst->addArtInstAsPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST); artInst->addArtInstAsPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
} }
if(dynamic_cast<CGrowingArtifact*>(art)) if(art->isGrowing())
{ {
auto bonus = std::make_shared<Bonus>(); auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER; bonus->type = BonusType::LEVEL_COUNTER;
@ -209,7 +209,7 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const
art = new CArtifactInstance(); // random, empty art = new CArtifactInstance(); // random, empty
} }
map->addNewArtifactInstance(art); map->addNewArtifactInstance(art);
if(art->artType && art->canBeDisassembled()) if(art->artType && art->isCombined())
{ {
for(auto & part : art->partsInfo) for(auto & part : art->partsInfo)
{ {

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@ -46,6 +46,21 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
bool CCombinedArtifact::isCombined() const
{
return !(constituents == nullptr);
}
bool CScrollArtifact::isScroll() const
{
return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
}
bool CGrowingArtifact::isGrowing() const
{
return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
}
int32_t CArtifact::getIndex() const int32_t CArtifact::getIndex() const
{ {
return id.toEnum(); return id.toEnum();
@ -134,11 +149,6 @@ bool CArtifact::isTradable() const
} }
} }
bool CArtifact::canBeDisassembled() const
{
return !(constituents == nullptr);
}
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{ {
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
@ -158,7 +168,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{ {
if(canBeDisassembled()) if(isCombined())
{ {
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved)) if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
return false; return false;
@ -350,17 +360,19 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
assert(identifier.find(':') == std::string::npos); assert(identifier.find(':') == std::string::npos);
assert(!scope.empty()); assert(!scope.empty());
CArtifact * art = nullptr; CArtifact * art = new CArtifact();
if(!node["growing"].isNull())
if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
{ {
art = new CArtifact(); for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
} {
else art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
{ JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
auto * growing = new CGrowingArtifact(); }
loadGrowingArt(growing, node); for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
art = growing; {
art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
}
} }
art->id = ArtifactID(index); art->id = ArtifactID(index);
art->identifier = identifier; art->identifier = identifier;
@ -553,26 +565,12 @@ void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
// when this code is called both combinational art as well as component are loaded // when this code is called both combinational art as well as component are loaded
// so it is safe to access any of them // so it is safe to access any of them
art->constituents->push_back(objects[id]); art->constituents->push_back(objects[id]);
objects[id]->constituentOf.push_back(art); objects[id]->partOf.push_back(art);
}); });
} }
} }
} }
void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
{
for (auto b : node["growing"]["bonusesPerLevel"].Vector())
{
art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
}
for (auto b : node["growing"]["thresholdBonuses"].Vector())
{
art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
}
}
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts) ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
{ {
auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag) auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
@ -893,7 +891,7 @@ unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, boo
void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art) void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
{ {
setNewArtSlot(slot, art, false); setNewArtSlot(slot, art, false);
if(art->artType->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slot)) if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))
{ {
const CArtifactInstance * mainPart = nullptr; const CArtifactInstance * mainPart = nullptr;
for(const auto & part : art->partsInfo) for(const auto & part : art->partsInfo)
@ -923,7 +921,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
auto art = getArt(slot, false); auto art = getArt(slot, false);
if(art) if(art)
{ {
if(art->canBeDisassembled()) if(art->isCombined())
{ {
for(auto & part : art->partsInfo) for(auto & part : art->partsInfo)
{ {
@ -940,7 +938,7 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
for(const auto & slot : artifactsInBackpack) for(const auto & slot : artifactsInBackpack)
{ {
auto art = slot.artifact; auto art = slot.artifact;
if(art->canBeDisassembled()) if(art->isCombined())
{ {
for(auto& ci : art->partsInfo) for(auto& ci : art->partsInfo)
{ {

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@ -42,7 +42,51 @@ namespace ArtBearer
}; };
} }
class DLL_LINKAGE CArtifact : public Artifact, public CBonusSystemNode //container for artifacts class DLL_LINKAGE CCombinedArtifact
{
protected:
CCombinedArtifact() = default;
public:
std::unique_ptr<std::vector<CArtifact*>> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
bool isCombined() const;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & constituents;
h & partOf;
}
};
class DLL_LINKAGE CScrollArtifact
{
protected:
CScrollArtifact() = default;
public:
bool isScroll() const;
};
class DLL_LINKAGE CGrowingArtifact
{
protected:
CGrowingArtifact() = default;
public:
std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
bool isGrowing() const;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & bonusesPerLevel;
h & thresholdBonuses;
}
};
// Container for artifacts. Not for instances.
class DLL_LINKAGE CArtifact
: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
{ {
ArtifactID id; ArtifactID id;
@ -58,8 +102,6 @@ public:
si32 iconIndex = ArtifactID::NONE; si32 iconIndex = ArtifactID::NONE;
ui32 price = 0; ui32 price = 0;
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
EartClass aClass = ART_SPECIAL; EartClass aClass = ART_SPECIAL;
CreatureID warMachine; CreatureID warMachine;
@ -87,23 +129,22 @@ public:
std::string nodeName() const override; std::string nodeName() const override;
void addNewBonus(const std::shared_ptr<Bonus>& b) override; void addNewBonus(const std::shared_ptr<Bonus>& b) override;
virtual bool canBeDisassembled() const;
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE, virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
bool assumeDestRemoved = false) const; bool assumeDestRemoved = false) const;
void updateFrom(const JsonNode & data); void updateFrom(const JsonNode & data);
void serializeJson(JsonSerializeFormat & handler); void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler & h, const int version)
{ {
h & static_cast<CBonusSystemNode&>(*this); h & static_cast<CBonusSystemNode&>(*this);
h & static_cast<CCombinedArtifact&>(*this);
h & static_cast<CGrowingArtifact&>(*this);
h & image; h & image;
h & large; h & large;
h & advMapDef; h & advMapDef;
h & iconIndex; h & iconIndex;
h & price; h & price;
h & possibleSlots; h & possibleSlots;
h & constituents;
h & constituentOf;
h & aClass; h & aClass;
h & id; h & id;
h & modScope; h & modScope;
@ -117,20 +158,6 @@ public:
friend class CArtHandler; friend class CArtHandler;
}; };
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
{
public:
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArtifact&>(*this);
h & bonusesPerLevel;
h & thresholdBonuses;
}
};
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService> class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
{ {
public: public:
@ -186,7 +213,6 @@ private:
void loadClass(CArtifact * art, const JsonNode & node) const; void loadClass(CArtifact * art, const JsonNode & node) const;
void loadType(CArtifact * art, const JsonNode & node) const; void loadType(CArtifact * art, const JsonNode & node) const;
void loadComponents(CArtifact * art, const JsonNode & node); void loadComponents(CArtifact * art, const JsonNode & node);
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const;
void erasePickedArt(const ArtifactID & id); void erasePickedArt(const ArtifactID & id);
}; };

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@ -58,15 +58,16 @@ void CGrowingArtifactInstance::growingUp()
{ {
auto artInst = static_cast<CArtifactInstance*>(this); auto artInst = static_cast<CArtifactInstance*>(this);
if(auto growingArtType = dynamic_cast<const CGrowingArtifact*>(static_cast<const CArtifact*>(artInst->artType))) if(artInst->artType->isGrowing())
{ {
auto bonus = std::make_shared<Bonus>(); auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER; bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 1; bonus->val = 1;
bonus->duration = BonusDuration::COMMANDER_KILLED; bonus->duration = BonusDuration::COMMANDER_KILLED;
artInst->accumulateBonus(bonus); artInst->accumulateBonus(bonus);
for(const auto & bonus : growingArtType->bonusesPerLevel) for(const auto & bonus : artInst->artType->bonusesPerLevel)
{ {
// Every n levels // Every n levels
if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0) if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
@ -74,7 +75,7 @@ void CGrowingArtifactInstance::growingUp()
artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second)); artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
} }
} }
for(const auto & bonus : growingArtType->thresholdBonuses) for(const auto & bonus : artInst->artType->thresholdBonuses)
{ {
// At n level // At n level
if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first) if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
@ -117,7 +118,7 @@ std::string CArtifactInstance::nodeName() const
std::string CArtifactInstance::getDescription() const std::string CArtifactInstance::getDescription() const
{ {
std::string text = artType->getDescriptionTranslated(); std::string text = artType->getDescriptionTranslated();
if(artType->getId() == ArtifactID::SPELL_SCROLL) if(artType->isScroll())
ArtifactUtils::insertScrrollSpellName(text, getScrollSpellID()); ArtifactUtils::insertScrrollSpellName(text, getScrollSpellID());
return text; return text;
} }
@ -132,9 +133,9 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved); return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
} }
bool CArtifactInstance::canBeDisassembled() const bool CArtifactInstance::isCombined() const
{ {
return artType->canBeDisassembled(); return artType->isCombined();
} }
void CArtifactInstance::putAt(const ArtifactLocation & al) void CArtifactInstance::putAt(const ArtifactLocation & al)

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@ -37,6 +37,11 @@ public:
void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot); void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot);
// Checks if supposed part inst is part of this combined art inst // Checks if supposed part inst is part of this combined art inst
bool isPart(const CArtifactInstance * supposedPart) const; bool isPart(const CArtifactInstance * supposedPart) const;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & partsInfo;
}
}; };
class DLL_LINKAGE CScrollArtifactInstance class DLL_LINKAGE CScrollArtifactInstance
@ -72,7 +77,7 @@ public:
ArtifactID getTypeId() const; ArtifactID getTypeId() const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const;
bool canBeDisassembled() const; bool isCombined() const;
void putAt(const ArtifactLocation & al); void putAt(const ArtifactLocation & al);
void removeFrom(const ArtifactLocation & al); void removeFrom(const ArtifactLocation & al);
void move(const ArtifactLocation & src, const ArtifactLocation & dst); void move(const ArtifactLocation & src, const ArtifactLocation & dst);
@ -81,9 +86,9 @@ public:
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)
{ {
h & static_cast<CBonusSystemNode&>(*this); h & static_cast<CBonusSystemNode&>(*this);
h & static_cast<CCombinedArtifactInstance&>(*this);
h & artType; h & artType;
h & id; h & id;
h & partsInfo;
BONUS_TREE_DESERIALIZATION_FIX BONUS_TREE_DESERIALIZATION_FIX
} }
}; };

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@ -1528,7 +1528,7 @@ void NewArtifact::applyGs(CGameState *gs)
assert(art->artType); assert(art->artType);
art->setType(art->artType); art->setType(art->artType);
if(art->canBeDisassembled()) if(art->isCombined())
{ {
assert(art->artType->constituents); assert(art->artType->constituents);
for(const auto & part : *art->artType->constituents) for(const auto & part : *art->artType->constituents)
@ -1827,7 +1827,7 @@ void EraseArtifact::applyGs(CGameState *gs)
for(auto& p : aset->artifactsWorn) for(auto& p : aset->artifactsWorn)
{ {
auto art = p.second.artifact; auto art = p.second.artifact;
if(art->canBeDisassembled() && art->isPart(slot->artifact)) if(art->isCombined() && art->isPart(slot->artifact))
{ {
dis.al.slot = aset->getArtPos(art); dis.al.slot = aset->getArtPos(art);
#ifndef NDEBUG #ifndef NDEBUG
@ -2226,6 +2226,10 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
art.second.artifact->growingUp(); art.second.artifact->growingUp();
} }
} }
for(auto & art : h->artifactsWorn)
{
art.second.artifact->growingUp();
}
} }
} }

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@ -206,7 +206,6 @@ void registerTypesMapObjects2(Serializer &s)
// s.template registerType<CBonusSystemNode>(); // s.template registerType<CBonusSystemNode>();
s.template registerType<CBonusSystemNode, CArtifact>(); s.template registerType<CBonusSystemNode, CArtifact>();
s.template registerType<CArtifact, CGrowingArtifact>();
s.template registerType<CBonusSystemNode, CCreature>(); s.template registerType<CBonusSystemNode, CCreature>();
s.template registerType<CBonusSystemNode, CStackInstance>(); s.template registerType<CBonusSystemNode, CStackInstance>();
s.template registerType<CStackInstance, CCommanderInstance>(); s.template registerType<CStackInstance, CCommanderInstance>();

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@ -118,7 +118,7 @@ void CMapGenerator::initQuestArtsRemaining()
for (auto art : VLC->arth->objects) for (auto art : VLC->arth->objects)
{ {
//Don't use parts of combined artifacts //Don't use parts of combined artifacts
if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->constituentOf.empty()) if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->partOf.empty())
questArtifacts.push_back(art->getId()); questArtifacts.push_back(art->getId());
} }
} }

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@ -4102,7 +4102,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
} }
else else
{ {
if(!destArtifact->canBeDisassembled()) if(!destArtifact->isCombined())
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!"); COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
if(ArtifactUtils::isSlotBackpack(artifactSlot) if(ArtifactUtils::isSlotBackpack(artifactSlot)