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Merge pull request #5351 from IvanSavenko/fix_fly

Fix excessive paths updates when using Fly/Water Walk
This commit is contained in:
Ivan Savenko
2025-01-30 18:55:17 +02:00
committed by GitHub

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@@ -107,9 +107,6 @@ void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
{
if (h)
LOCPLINT->localState->verifyPath(h);
widget->getHeroList()->updateElement(h);
if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())