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* nicer movement of creatures on battlefield
* amounts of creatures on battlefield * partial support for two hex creatures * a few minor things
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@ -1986,9 +1986,9 @@ void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGH
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{
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}
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void CPlayerInterface::battleStackMoved(int ID, int dest)
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void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
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{
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dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest);
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dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
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}
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void CPlayerInterface::battleStackAttacking(int ID, int dest)
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