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* nicer movement of creatures on battlefield

* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
This commit is contained in:
mateuszb
2008-04-14 18:24:46 +00:00
parent fb5c26437c
commit 063d2279ee
9 changed files with 240 additions and 38 deletions

View File

@ -1986,9 +1986,9 @@ void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGH
{
}
void CPlayerInterface::battleStackMoved(int ID, int dest)
void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
{
dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest);
dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
}
void CPlayerInterface::battleStackAttacking(int ID, int dest)