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Merge pull request #3924 from vcmi/fix_road_routing
Route roads away from zone borders
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@@ -254,6 +254,11 @@ bool Area::overlap(const Area & area) const
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return overlap(area.getTilesVector());
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}
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int Area::distance(const int3 & tile) const
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{
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return nearest(tile).dist2d(tile);
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}
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int Area::distanceSqr(const int3 & tile) const
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{
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return nearest(tile).dist2dSQ(tile);
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@@ -51,6 +51,7 @@ namespace rmg
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bool contains(const Area & area) const;
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bool overlap(const Area & area) const;
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bool overlap(const std::vector<int3> & tiles) const;
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int distance(const int3 & tile) const;
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int distanceSqr(const int3 & tile) const;
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int distanceSqr(const Area & area) const;
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int3 nearest(const int3 & tile) const;
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@@ -64,16 +64,16 @@ const rmg::Area & RoadPlacer::getRoads() const
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return roads;
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}
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bool RoadPlacer::createRoad(const int3 & dst)
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bool RoadPlacer::createRoad(const int3 & destination)
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{
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auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
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rmg::Area border(zone.area()->getBorder());
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rmg::Path path(searchArea);
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path.connect(roads);
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const float VISITABLE_PENALTY = 1.33f;
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auto simpleRoutig = [this, VISITABLE_PENALTY](const int3& src, const int3& dst)
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auto simpleRoutig = [this, &border](const int3& src, const int3& dst)
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{
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if(areaIsolated().contains(dst))
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{
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@@ -81,52 +81,28 @@ bool RoadPlacer::createRoad(const int3 & dst)
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}
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else
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{
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float weight = dst.dist2dSQ(src);
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auto ret = weight * weight;
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float ret = dst.dist2d(src);
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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ret *= VISITABLE_PENALTY;
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}
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float dist = border.distance(dst);
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if(dist > 1)
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{
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ret /= dist;
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}
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return ret;
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}
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};
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auto res = path.search(dst, true, simpleRoutig);
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auto res = path.search(destination, true, simpleRoutig);
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if(!res.valid())
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{
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auto desperateRoutig = [this, VISITABLE_PENALTY](const int3& src, const int3& dst) -> float
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res = createRoadDesperate(path, destination);
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if (!res.valid())
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{
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//Do not allow connections straight up through object not visitable from top
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if(std::abs((src - dst).y) == 1)
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{
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if(areaIsolated().contains(dst) || areaIsolated().contains(src))
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{
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return 1e12;
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}
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}
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else
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{
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if(areaIsolated().contains(dst))
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{
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return 1e6;
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}
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}
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float weight = dst.dist2dSQ(src);
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auto ret = weight * weight;
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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ret *= VISITABLE_PENALTY;
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}
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return ret;
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};
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res = path.search(dst, false, desperateRoutig);
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if(!res.valid())
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{
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logGlobal->warn("Failed to create road to node %s", dst.toString());
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logGlobal->warn("Failed to create road to node %s", destination.toString());
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return false;
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}
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}
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@@ -135,6 +111,38 @@ bool RoadPlacer::createRoad(const int3 & dst)
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}
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rmg::Path RoadPlacer::createRoadDesperate(rmg::Path & path, const int3 & destination)
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{
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auto desperateRoutig = [this](const int3& src, const int3& dst) -> float
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{
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//Do not allow connections straight up through object not visitable from top
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if(std::abs((src - dst).y) == 1)
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{
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if(areaIsolated().contains(dst) || areaIsolated().contains(src))
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{
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return 1e12;
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}
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}
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else
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{
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if(areaIsolated().contains(dst))
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{
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return 1e6;
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}
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}
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float weight = dst.dist2dSQ(src);
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auto ret = weight * weight; // Still prefer straight paths
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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ret *= VISITABLE_PENALTY;
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}
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return ret;
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};
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return path.search(destination, false, desperateRoutig);
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}
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void RoadPlacer::drawRoads(bool secondary)
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{
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//Do not draw roads on underground rock or water
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@@ -13,6 +13,8 @@
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VCMI_LIB_NAMESPACE_BEGIN
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const float VISITABLE_PENALTY = 1.33f;
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class RoadPlacer: public Modificator
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{
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public:
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@@ -34,6 +36,7 @@ public:
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protected:
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bool createRoad(const int3 & dst);
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rmg::Path createRoadDesperate(rmg::Path & path, const int3 & destination);
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void drawRoads(bool secondary = false); //actually updates tiles
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protected:
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