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New script to create a game data package, for linux.
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build_data.sh
Executable file
144
build_data.sh
Executable file
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#!/bin/sh
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# Copyright (c) 2009 Frank Zago
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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# Extract game data from various archives and create a tree with the right files
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# Tools needed:
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# unshield: sudo apt-get install unshield
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# rename (from perl)
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# unrar: sudo apt-get install unrar
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# Data files needed:
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# data1.cab and data1.hdr from the original CDROM
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# the WoG release v3.58f: allinone_358f.zip
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# the VCMI distribution: vcmi_074.zip
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# Usage: put this script and the 4 data files into the same directory
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# and run the script.
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DESTDIR=`pwd`/vcmi
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rm -rf $DESTDIR
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mkdir $DESTDIR
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# Extract Data from original CD-ROM
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# 376917499 2002-06-14 14:32 _setup/data1.cab
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# 27308 2002-06-14 14:32 _setup/data1.hdr
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rm -rf temp
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mkdir temp
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cd temp
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echo Extracting data1.cab
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unshield x ../data1.cab || exit 1
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echo Done extracting data1.cab
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rm -rf CommonFiles
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rm -rf GameUpdate
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rm -rf Support
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rm -rf Program_Files/mplayer
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rm -rf Program_Files/ONLINE
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find . -name "*.DLL" | xargs rm -f
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find . -name "*.dll" | xargs rm -f
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find . -name "*.pdf" -print0 | xargs -0 rm -f
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find . -name "*.HLP" | xargs rm -f
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find . -name "*.TXT" | xargs rm -f
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find . -name "*.cnt" | xargs rm -f
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find . -name "*.exe" | xargs rm -f
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find . -name "*.EXE" | xargs rm -f
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find . -name "*.ASI" | xargs rm -f
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# Tree is clean. Move extracted files to their final destination
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mv Program_Files/* $DESTDIR
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cd ..
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# Extract Data from WoG
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# 39753248 allinone_358f.zip
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rm -rf temp
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mkdir temp
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cd temp
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unzip ../allinone_358f.zip
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cd WoG_Install
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mkdir temp
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cd temp
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unrar x -o+ ../main1.wog
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unrar x -o+ ../main2.wog
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#unrar x -o+ ../main3.wog
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unrar x -o+ ../main4.wog
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#unrar x -o+ ../main5.wog
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#unrar x -o+ ../main6_optional.wog
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#unrar x -o+ ../main7_optional.wog
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#unrar x -o+ ../main8_optional.wog
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#unrar x -o+ ../main9_optional.wog
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rm -rf picsall Documentation Data data update
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rm -f action.txt h3bitmap.txt H3sprite.txt InstMult.txt
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rm -f ACTION.TXT H3BITMAP.TXT H3SPRITE.TXT INSTMULT.TXT
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rm -f *.DLL *.dll *.fnt readme.txt *.exe *.EXE *.lod *.vid h3ab_ahd.snd
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rename 'y/a-z/A-Z/' *
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# Tree is clean. Move extracted files to their final destination
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mv MAPS/* $DESTDIR/Maps
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rmdir MAPS
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mkdir $DESTDIR/Sprites
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mv *.MSK *.DEF $DESTDIR/Sprites
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mv * $DESTDIR/Data/
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cd ../../..
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# Extract Data from VCMI release
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# 3516139 2009-10-03 23:03 vcmi_074.zip
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rm -rf temp
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mkdir temp
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cd temp
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unzip ../vcmi_074.zip
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find . -name "*.dll" | xargs rm -f
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find . -name "*.DLL" | xargs rm -f
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find . -name "*.exe" | xargs rm -f
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rm -rf AI
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rm -f AUTHORS ChangeLog license.txt Microsoft.VC90.CRT.manifest
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rm -rf MP3
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#rm -rf Games # TODO
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mv sprites Sprites
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# Tree is clean. Move extracted files to their final destination
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cp -a . $DESTDIR
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cd ..
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rm -rf temp
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# Done
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echo
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echo The complete game data is at $DESTDIR
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echo You could move it to /usr/local/share/games/
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echo and configure vcmi with:
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echo ./configure --datadir=/usr/local/share/games/ --bindir=\`pwd\` --libdir=\`pwd\`
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echo
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echo If you want to run from your VCMI tree, create those links
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echo at the root of your VCMI tree:
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echo ln -s client/vcmiclient .
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echo ln -s server/vcmiserver .
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echo ln -s AI/GeniusAI/.libs/GeniusAI.so .
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