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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-15 20:03:15 +02:00

Merge pull request #3185 from IvanSavenko/memleak_fix

Memory leak fixes
This commit is contained in:
Ivan Savenko
2023-11-15 16:00:38 +02:00
committed by GitHub
26 changed files with 74 additions and 46 deletions

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@@ -90,7 +90,7 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
//TODO: fix this code duplication with NodeStorage::initialize, problem is to keep `resetTile` inline
const PlayerColor fowPlayer = ai->playerID;
const auto fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(fowPlayer)->fogOfWarMap;
const auto & fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(fowPlayer)->fogOfWarMap;
const int3 sizes = gs->getMapSize();
//Each thread gets different x, but an array of y located next to each other in memory

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@@ -346,7 +346,6 @@ int main(int argc, char * argv[])
session["autoSkip"].Bool() = vm.count("autoSkip");
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
session["aiSolo"].Bool() = false;
std::shared_ptr<CMainMenu> mmenu;
if(vm.count("testmap"))
{
@@ -362,7 +361,7 @@ int main(int argc, char * argv[])
}
else
{
mmenu = CMainMenu::create();
auto mmenu = CMainMenu::create();
GH.curInt = mmenu.get();
}
@@ -399,7 +398,7 @@ int main(int argc, char * argv[])
//start lobby immediately
names.push_back(session["username"].String());
ESelectionScreen sscreen = session["gamemode"].Integer() == 0 ? ESelectionScreen::newGame : ESelectionScreen::loadGame;
mmenu->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
CMM->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
}
// Restore remote session - start game immediately
@@ -472,6 +471,12 @@ static void quitApplication()
CCS->musich->release();
CCS->soundh->release();
delete CCS->consoleh;
delete CCS->curh;
delete CCS->videoh;
delete CCS->musich;
delete CCS->soundh;
vstd::clear_pointer(CCS);
}
CMessage::dispose();
@@ -479,6 +484,7 @@ static void quitApplication()
vstd::clear_pointer(graphics);
}
vstd::clear_pointer(CSH);
vstd::clear_pointer(VLC);
vstd::clear_pointer(console);// should be removed after everything else since used by logging

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@@ -23,8 +23,9 @@ protected:
bool initialized;
int volume; // from 0 (mute) to 100
public:
CAudioBase(): initialized(false), volume(0) {};
~CAudioBase() = default;
public:
virtual void init() = 0;
virtual void release() = 0;
@@ -32,7 +33,7 @@ public:
ui32 getVolume() const { return volume; };
};
class CSoundHandler: public CAudioBase
class CSoundHandler final : public CAudioBase
{
private:
//update volume on configuration change
@@ -124,7 +125,7 @@ public:
bool stop(int fade_ms=0);
};
class CMusicHandler: public CAudioBase
class CMusicHandler final: public CAudioBase
{
private:
//update volume on configuration change

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@@ -1021,7 +1021,8 @@ void CServerHandler::threadRunServer()
void CServerHandler::onServerFinished()
{
threadRunLocalServer.reset();
CSH->campaignServerRestartLock.setn(false);
if (CSH)
CSH->campaignServerRestartLock.setn(false);
}
void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const

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@@ -31,6 +31,7 @@ public:
class IMainVideoPlayer : public IVideoPlayer
{
public:
virtual ~IMainVideoPlayer() = default;
virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true, std::function<void()> restart = nullptr){}
virtual bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false)
{
@@ -39,7 +40,7 @@ public:
virtual std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen) { return std::make_pair(nullptr, 0); };
};
class CEmptyVideoPlayer : public IMainVideoPlayer
class CEmptyVideoPlayer final : public IMainVideoPlayer
{
public:
int curFrame() const override {return -1;};
@@ -64,7 +65,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CInputStream;
VCMI_LIB_NAMESPACE_END
class CVideoPlayer : public IMainVideoPlayer
class CVideoPlayer final : public IMainVideoPlayer
{
int stream; // stream index in video
AVFormatContext *format;

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@@ -316,6 +316,8 @@ void InputHandler::handleUserEvent(const SDL_UserEvent & current)
auto heapFunctor = static_cast<std::function<void()>*>(current.data1);
(*heapFunctor)();
delete heapFunctor;
}
const Point & InputHandler::getCursorPosition() const

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@@ -134,8 +134,10 @@ std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIn
MapRendererTerrain::MapRendererTerrain()
: storage(VLC->terrainTypeHandler->objects.size())
{
logGlobal->debug("Loading map terrains");
for(const auto & terrain : VLC->terrainTypeHandler->objects)
storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
logGlobal->debug("Done loading map terrains");
}
void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
@@ -173,8 +175,10 @@ uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 &
MapRendererRiver::MapRendererRiver()
: storage(VLC->riverTypeHandler->objects.size())
{
logGlobal->debug("Loading map rivers");
for(const auto & river : VLC->riverTypeHandler->objects)
storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
logGlobal->debug("Done loading map rivers");
}
void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
@@ -208,8 +212,10 @@ uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & c
MapRendererRoad::MapRendererRoad()
: storage(VLC->roadTypeHandler->objects.size())
{
logGlobal->debug("Loading map roads");
for(const auto & road : VLC->roadTypeHandler->objects)
storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
logGlobal->debug("Done loading map roads");
}
void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)

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@@ -34,8 +34,10 @@ MapRendererContextState::MapRendererContextState()
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
logGlobal->debug("Loading map objects");
for(const auto & obj : CGI->mh->getMap()->objects)
addObject(obj);
logGlobal->debug("Done loading map objects");
}
void MapRendererContextState::addObject(const CGObjectInstance * obj)

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@@ -726,12 +726,6 @@ CGameInfoCallback::CGameInfoCallback(CGameState * GS):
{
}
std::shared_ptr<const boost::multi_array<ui8, 3>> CPlayerSpecificInfoCallback::getVisibilityMap() const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
return gs->getPlayerTeam(*getPlayerID())->fogOfWarMap;
}
int CPlayerSpecificInfoCallback::howManyTowns() const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);

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@@ -247,8 +247,6 @@ public:
virtual int getResourceAmount(GameResID type) const;
virtual TResources getResourceAmount() const;
virtual std::shared_ptr<const boost::multi_array<ui8, 3>> getVisibilityMap() const; //returns visibility map
//virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
};
VCMI_LIB_NAMESPACE_END

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@@ -98,7 +98,7 @@ public:
TeamID id; //position in gameState::teams
std::set<PlayerColor> players; // members of this team
//TODO: boost::array, bool if possible
std::shared_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
std::unique_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
TeamState();
TeamState(TeamState && other) noexcept;

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@@ -317,7 +317,7 @@ CTownHandler::CTownHandler():
CTownHandler::~CTownHandler()
{
delete randomTown;
delete randomFaction; // will also delete randomTown
}
JsonNode readBuilding(CLegacyConfigParser & parser)

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@@ -106,8 +106,6 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
info->isAbsoluteObstacle = json["absolute"].Bool();
info->isForegroundObstacle = json["foreground"].Bool();
objects.emplace_back(info);
return info;
}

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@@ -259,6 +259,11 @@ void LibClasses::clear()
delete battlefieldsHandler;
delete generaltexth;
delete identifiersHandler;
delete obstacleHandler;
delete terrainTypeHandler;
delete riverTypeHandler;
delete roadTypeHandler;
delete settingsHandler;
makeNull();
}
@@ -282,6 +287,11 @@ void LibClasses::makeNull()
#endif
battlefieldsHandler = nullptr;
identifiersHandler = nullptr;
obstacleHandler = nullptr;
terrainTypeHandler = nullptr;
riverTypeHandler = nullptr;
roadTypeHandler = nullptr;
settingsHandler = nullptr;
}
LibClasses::LibClasses()

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@@ -166,6 +166,8 @@ CGameState::~CGameState()
// explicitly delete all ongoing battles first - BattleInfo destructor requires valid CGameState
currentBattles.clear();
map.dellNull();
scenarioOps.dellNull();
initialOpts.dellNull();
}
void CGameState::preInit(Services * services)
@@ -700,7 +702,7 @@ void CGameState::initFogOfWar()
int layers = map->levels();
for(auto & elem : teams)
{
auto fow = elem.second.fogOfWarMap;
auto & fow = elem.second.fogOfWarMap;
fow->resize(boost::extents[layers][map->width][map->height]);
std::fill(fow->data(), fow->data() + fow->num_elements(), 0);
@@ -1952,7 +1954,7 @@ bool RumorState::update(int id, int extra)
TeamState::TeamState()
{
setNodeType(TEAM);
fogOfWarMap = std::make_shared<boost::multi_array<ui8, 3>>();
fogOfWarMap = std::make_unique<boost::multi_array<ui8, 3>>();
}
TeamState::TeamState(TeamState && other) noexcept:

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@@ -327,13 +327,21 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
{
// hero starts with default spellbook presence status
if(!getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
{
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK);
cb->gameState()->map->addNewArtifactInstance(artifact);
putArtifact(ArtifactPosition::SPELLBOOK, artifact);
}
}
else
spells -= SpellID::SPELLBOOK_PRESET;
if(!getArt(ArtifactPosition::MACH4))
putArtifact(ArtifactPosition::MACH4, ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
{
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT);
cb->gameState()->map->addNewArtifactInstance(artifact);
putArtifact(ArtifactPosition::MACH4, artifact); //everyone has a catapult
}
if(!hasBonus(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)))
{
@@ -448,7 +456,11 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
ArtifactPosition slot = art->getPossibleSlots().at(ArtBearer::HERO).front();
if(!getArt(slot))
putArtifact(slot, ArtifactUtils::createNewArtifactInstance(aid));
{
auto artifact = ArtifactUtils::createNewArtifactInstance(aid);
cb->gameState()->map->addNewArtifactInstance(artifact);
putArtifact(slot, artifact);
}
else
logGlobal->warn("Hero %s already has artifact at %d, omitting giving artifact %d", getNameTranslated(), slot.toEnum(), aid.toEnum());
}

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@@ -181,6 +181,9 @@ CMap::~CMap()
for(auto quest : quests)
quest.dellNull();
for(auto artInstance : artInstances)
artInstance.dellNull();
resetStaticData();
}

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@@ -20,7 +20,9 @@ class ICPackVisitor;
struct DLL_LINKAGE CPack
{
std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
/// Pointer to connection that pack received from
/// Only set & used on server
std::shared_ptr<CConnection> c;
CPack() = default;
virtual ~CPack() = default;

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@@ -932,7 +932,7 @@ void SetMovePoints::applyGs(CGameState * gs) const
void FoWChange::applyGs(CGameState *gs)
{
TeamState * team = gs->getPlayerTeam(player);
auto fogOfWarMap = team->fogOfWarMap;
auto & fogOfWarMap = team->fogOfWarMap;
for(const int3 & t : tiles)
(*fogOfWarMap)[t.z][t.x][t.y] = mode != ETileVisibility::HIDDEN;
@@ -1327,7 +1327,7 @@ void TryMoveHero::applyGs(CGameState *gs)
gs->map->addBlockVisTiles(h);
}
auto fogOfWarMap = gs->getPlayerTeam(h->getOwner())->fogOfWarMap;
auto & fogOfWarMap = gs->getPlayerTeam(h->getOwner())->fogOfWarMap;
for(const int3 & t : fowRevealed)
(*fogOfWarMap)[t.z][t.x][t.y] = 1;
}

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@@ -27,7 +27,7 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
int3 pos;
const PlayerColor player = out.hero->tempOwner;
const int3 sizes = gs->getMapSize();
const auto fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(player)->fogOfWarMap;
const auto & fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(player)->fogOfWarMap;
//make 200% sure that these are loop invariants (also a bit shorter code), let compiler do the rest(loop unswitching)
const bool useFlying = options.useFlying;

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@@ -19,11 +19,11 @@ VCMI_LIB_NAMESPACE_BEGIN
namespace PathfinderUtil
{
using FoW = std::shared_ptr<const boost::multi_array<ui8, 3>>;
using FoW = std::unique_ptr<boost::multi_array<ui8, 3>>;
using ELayer = EPathfindingLayer;
template<EPathfindingLayer::Type layer>
EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
{
if(!(*fow)[pos.z][pos.x][pos.y])
return EPathAccessibility::BLOCKED;

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@@ -140,7 +140,6 @@ public:
si32 fileVersion;
std::map<ui32, void*> loadedPointers;
std::map<ui32, const std::type_info*> loadedPointersTypes;
std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
bool smartPointerSerialization;
bool saving;
@@ -279,7 +278,6 @@ public:
{
// We already got this pointer
// Cast it in case we are loading it to a non-first base pointer
assert(loadedPointersTypes.count(pid));
data = static_cast<T>(i->second);
return;
}
@@ -313,10 +311,7 @@ public:
void ptrAllocated(const T *ptr, ui32 pid)
{
if(smartPointerSerialization && pid != 0xffffffff)
{
loadedPointersTypes[pid] = &typeid(T);
loadedPointers[pid] = (void*)ptr; //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
}
}
template<typename Base, typename Derived> void registerType(const Base * b = nullptr, const Derived * d = nullptr)

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@@ -269,13 +269,7 @@ CPack * CConnection::retrievePack()
iser & pack;
logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
if(pack == nullptr)
{
logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
}
else
{
pack->c = this->shared_from_this();
}
enableBufferedRead = false;

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@@ -600,7 +600,7 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
for(const CGObjectInstance * obj : env->getMap()->objects)
{

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@@ -860,7 +860,7 @@ void CGameHandler::onNewTurn()
fw.mode = ETileVisibility::REVEALED;
fw.player = player;
// find all hidden tiles
const auto fow = getPlayerTeam(player)->fogOfWarMap;
const auto & fow = getPlayerTeam(player)->fogOfWarMap;
auto shape = fow->shape();
for(size_t z = 0; z < shape[0]; z++)

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@@ -445,6 +445,7 @@ void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
try
{
pack = c->retrievePack();
pack->c = c;
}
catch(boost::system::system_error & e)
{