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CPlayerInterface: always choose hero if there no town. Fix issue 2073
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@@ -2294,8 +2294,10 @@ void CPlayerInterface::acceptTurn()
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{
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adventureInt->select(heroToSelect, centerView);
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}
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else
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else if(towns.size())
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adventureInt->select(towns.front(), centerView);
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else
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adventureInt->select(wanderingHeroes.front());
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//show new day animation and sound on infobar
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adventureInt->infoBar.showDate();
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