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Fixed #1089.
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@ -1326,19 +1326,21 @@ void CGameHandler::newTurn()
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{
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// Skyship, probably easier to handle same as Veil of darkness
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//do it every new day after veils apply
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FoWChange fw;
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fw.mode = 1;
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fw.player = player;
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if (player != GameConstants::NEUTRAL_PLAYER) //do not reveal fow for neutral player
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{
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FoWChange fw;
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fw.mode = 1;
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fw.player = player;
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// find all hidden tiles
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auto & fow = gs->getPlayerTeam(player)->fogOfWarMap;
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for (size_t i=0; i<fow.size(); i++)
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for (size_t j=0; j<fow[i].size(); j++)
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for (size_t k=0; k<fow[i][j].size(); k++)
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if (!fow[i][j][k])
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fw.tiles.insert(int3(i,j,k));
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// find all hidden tiles
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auto & fow = gs->getPlayerTeam(player)->fogOfWarMap;
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for (size_t i=0; i<fow.size(); i++)
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for (size_t j=0; j<fow[i].size(); j++)
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for (size_t k=0; k<fow[i][j].size(); k++)
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if (!fow[i][j][k])
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fw.tiles.insert(int3(i,j,k));
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sendAndApply (&fw);
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sendAndApply (&fw);
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}
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}
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if (t->hasBonusOfType (Bonus::DARKNESS))
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{
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