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https://github.com/vcmi/vcmi.git
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Compilation fixes for MSVC (relative include paths)
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@@ -2,22 +2,22 @@
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#define INSTANTIATE_REGISTER_TYPES_HERE
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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// For reference: peak memory usage by gcc during compilation of register type templates
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// registerTypesMapObjects: 1.9 Gb
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@@ -1,14 +1,14 @@
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#pragma once
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#include "Connection.h"
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#include "NetPacks.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CObjectHandler.h"
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#include "CGameState.h"
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#include "CHeroHandler.h"
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#include "CTownHandler.h"
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#include "CModHandler.h" //needed?
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#include "../Connection.h"
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#include "../NetPacks.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CObjectHandler.h"
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#include "../CGameState.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CModHandler.h" //needed?
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/*
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* RegisterTypes.h, part of VCMI engine
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@@ -1,22 +1,22 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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template void registerTypesClientPacks1<CISer<CConnection>>(CISer<CConnection>& s);
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@@ -1,22 +1,22 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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template void registerTypesClientPacks2<CISer<CConnection>>(CISer<CConnection>& s);
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@@ -1,22 +1,22 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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template void registerTypesMapObjects<CISer<CConnection>>(CISer<CConnection>& s);
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@@ -1,22 +1,22 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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template void registerTypesPregamePacks<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesPregamePacks<COSer<CConnection>>(COSer<CConnection>& s);
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@@ -1,22 +1,22 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CDefObjInfoHandler.h"
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template void registerTypesServerPacks<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesServerPacks<COSer<CConnection>>(COSer<CConnection>& s);
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