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Merge pull request #4701 from IvanSavenko/localize_edited_strings
Localization improvements
This commit is contained in:
@@ -5,6 +5,17 @@
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"description" : "Format used to define main mod file (mod.json) in VCMI",
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"required" : [ "name", "description", "modType", "version", "author", "contact" ],
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"definitions" : {
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"fileListOrObject" : {
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"oneOf" : [
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{
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"type" : "array",
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"items" : { "type" : "string", "format" : "textFile" }
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},
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{
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"type" : "object"
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}
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]
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},
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"localizable" : {
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"type" : "object",
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"additionalProperties" : false,
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@@ -35,9 +46,8 @@
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"description" : "If set to true, vcmi will skip validation of current translation json files"
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},
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"translations" : {
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"type" : "array",
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"description" : "List of files with translations for this language",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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}
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}
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}
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@@ -122,9 +132,17 @@
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"description" : "If set to true, mod will not be enabled automatically on install"
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},
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"settings" : {
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"type" : "object",
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"description" : "List of changed game settings by mod",
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"$ref" : "gameSettings.json"
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"oneOf" : [
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{
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"type" : "object",
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"$ref" : "gameSettings.json"
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},
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{
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"type" : "array",
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"items" : { "type" : "string", "format" : "textFile" }
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},
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]
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},
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"filesystem" : {
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"type" : "object",
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@@ -206,94 +224,76 @@
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"$ref" : "#/definitions/localizable"
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},
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"translations" : {
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"type" : "array",
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"description" : "List of files with translations for this language",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"factions" : {
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"type" : "array",
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"description" : "List of configuration files for towns/factions",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"heroClasses" : {
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"type" : "array",
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"description" : "List of configuration files for hero classes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"heroes" : {
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"type" : "array",
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"description" : "List of configuration files for heroes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"skills" : {
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"type" : "array",
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"description" : "List of configuration files for skills",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"creatures" : {
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"type" : "array",
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"description" : "List of configuration files for creatures",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"artifacts" : {
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"type" : "array",
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"description" : "List of configuration files for artifacts",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"spells" : {
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"type" : "array",
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"description" : "List of configuration files for spells",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"objects" : {
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"type" : "array",
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"description" : "List of configuration files for objects",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"biomes" : {
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"type" : "array",
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"description" : "List of configuration files for biomes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"bonuses" : {
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"type" : "array",
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"description" : "List of configuration files for bonuses",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"terrains" : {
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"type" : "array",
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"description" : "List of configuration files for terrains",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"roads" : {
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"type" : "array",
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"description" : "List of configuration files for roads",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"rivers" : {
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"type" : "array",
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"description" : "List of configuration files for rivers",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"battlefields" : {
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"type" : "array",
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"description" : "List of configuration files for battlefields",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"obstacles" : {
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"type" : "array",
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"description" : "List of configuration files for obstacles",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"templates" : {
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"type" : "array",
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"description" : "List of configuration files for RMG templates",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"scripts" : {
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"type" : "array",
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"description" : "List of configuration files for scripts",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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}
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}
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}
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@@ -90,8 +90,9 @@ These are fields that are present only in local mod.json file
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{
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// Following section describes configuration files with content added by mod
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// It can be split into several files in any way you want but recommended organization is
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// to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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// with translatable strings for each type of content
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// to keep one file per object (creature/hero/etc)
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// Alternatively, for small changes you can embed changes to content directly in here, e.g.
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// "creatures" : { "core:imp" : { "health" : 5 }}
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// list of factions/towns configuration files
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"factions" :
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@@ -431,9 +431,9 @@ std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope,
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const JsonNode & text = node["text"];
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VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
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VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
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VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
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VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"]);
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VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"]);
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VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"]);
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const JsonNode & graphics = node["graphics"];
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art->image = graphics["image"].String();
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@@ -200,8 +200,9 @@ ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonu
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void CBonusTypeHandler::load()
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{
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const JsonNode gameConf(JsonPath::builtin("config/gameConfig.json"));
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const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
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JsonNode gameConf(JsonPath::builtin("config/gameConfig.json"));
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JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
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config.setModScope("vcmi");
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load(config);
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}
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@@ -240,8 +241,8 @@ void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, con
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if (!dest.hidden)
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{
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VLC->generaltexth->registerString( "vcmi", dest.getNameTextID(), source["name"].String());
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VLC->generaltexth->registerString( "vcmi", dest.getDescriptionTextID(), source["description"].String());
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VLC->generaltexth->registerString( "vcmi", dest.getNameTextID(), source["name"]);
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VLC->generaltexth->registerString( "vcmi", dest.getDescriptionTextID(), source["description"]);
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}
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const JsonNode & graphics = source["graphics"];
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@@ -617,9 +617,9 @@ std::shared_ptr<CCreature> CCreatureHandler::loadFromJson(const std::string & sc
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cre->cost = ResourceSet(node["cost"]);
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VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"].String());
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VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"].String());
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VLC->generaltexth->registerString(scope, cre->getDescriptionTextID(), node["description"].String());
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VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"]);
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VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"]);
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VLC->generaltexth->registerString(scope, cre->getDescriptionTextID(), node["description"]);
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cre->addBonus(node["hitPoints"].Integer(), BonusType::STACK_HEALTH);
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cre->addBonus(node["speed"].Integer(), BonusType::STACKS_SPEED);
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@@ -459,11 +459,11 @@ std::shared_ptr<CHero> CHeroHandler::loadFromJson(const std::string & scope, con
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hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
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hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
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VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
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VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
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VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"]);
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VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"]);
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hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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@@ -212,7 +212,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
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skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
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VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
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VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
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switch(json["gainChance"].getType())
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{
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case JsonNode::JsonType::DATA_INTEGER:
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@@ -237,7 +237,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
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skill->addNewBonus(bonus, level);
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}
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CSkill::LevelInfo & skillAtLevel = skill->at(level);
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VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
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VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"]);
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skillAtLevel.iconSmall = levelNode["images"]["small"].String();
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skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
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skillAtLevel.iconLarge = levelNode["images"]["large"].String();
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@@ -50,7 +50,7 @@ std::shared_ptr<RiverType> RiverTypeHandler::loadFromJson(
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info->paletteAnimation.push_back(element);
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}
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VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
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VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"]);
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return info;
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}
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@@ -41,7 +41,7 @@ std::shared_ptr<RoadType> RoadTypeHandler::loadFromJson(
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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VLC->generaltexth->registerString(scope,info->getNameTextID(), json["text"].String());
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VLC->generaltexth->registerString(scope,info->getNameTextID(), json["text"]);
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return info;
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}
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@@ -45,7 +45,7 @@ std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string
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info->transitionRequired = json["transitionRequired"].Bool();
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info->terrainViewPatterns = json["terrainViewPatterns"].String();
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VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
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VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"]);
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const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
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info->minimapUnblocked =
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@@ -292,8 +292,8 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
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ret->modScope = source.getModScope();
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ret->town = town;
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VLC->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"].String());
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VLC->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"].String());
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VLC->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"]);
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VLC->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"]);
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ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
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ret->resources = TResources(source["cost"]);
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@@ -603,7 +603,7 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
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town->namesCount = 0;
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for(const auto & name : source["names"].Vector())
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{
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VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name.String());
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VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name);
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town->namesCount += 1;
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}
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@@ -718,8 +718,8 @@ std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope,
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faction->modScope = scope;
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faction->identifier = identifier;
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VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"].String());
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VLC->generaltexth->registerString(scope, faction->getDescriptionTextID(), source["description"].String());
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VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"]);
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VLC->generaltexth->registerString(scope, faction->getDescriptionTextID(), source["description"]);
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faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
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faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
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|
@@ -230,6 +230,27 @@ void JsonUtils::inherit(JsonNode & descendant, const JsonNode & base)
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std::swap(descendant, inheritedNode);
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}
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JsonNode JsonUtils::assembleFromFiles(const JsonNode & files, bool & isValid)
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{
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if (files.isVector())
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{
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auto configList = files.convertTo<std::vector<std::string> >();
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JsonNode result = JsonUtils::assembleFromFiles(configList, isValid);
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return result;
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}
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else
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||||
{
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return files;
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||||
}
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||||
}
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||||
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JsonNode JsonUtils::assembleFromFiles(const JsonNode & files)
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{
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||||
bool isValid = false;
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return assembleFromFiles(files, isValid);
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||||
}
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||||
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||||
JsonNode JsonUtils::assembleFromFiles(const std::vector<std::string> & files)
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||||
{
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||||
bool isValid = false;
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||||
|
@@ -44,6 +44,8 @@ namespace JsonUtils
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||||
* @brief generate one Json structure from multiple files
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* @param files - list of filenames with parts of json structure
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*/
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DLL_LINKAGE JsonNode assembleFromFiles(const JsonNode & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const JsonNode & files, bool & isValid);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
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|
@@ -28,7 +28,7 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
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if (input.Struct().count("name") == 0)
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logMod->warn("Bank %s missing name!", getJsonKey());
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VLC->generaltexth->registerString(input.getModScope(), getNameTextID(), input["name"].String());
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VLC->generaltexth->registerString(input.getModScope(), getNameTextID(), input["name"]);
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levels = input["levels"].Vector();
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bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
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|
@@ -278,7 +278,7 @@ std::unique_ptr<ObjectClass> CObjectClassesHandler::loadFromJson(const std::stri
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||||
newObject->base = json["base"];
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newObject->id = index;
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||||
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||||
VLC->generaltexth->registerString(scope, newObject->getNameTextID(), json["name"].String());
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||||
VLC->generaltexth->registerString(scope, newObject->getNameTextID(), json["name"]);
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||||
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||||
newObject->objectTypeHandlers.resize(json["lastReservedIndex"].Float() + 1);
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||||
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||||
|
@@ -23,7 +23,7 @@ void CRewardableConstructor::initTypeData(const JsonNode & config)
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||||
blockVisit = config["blockedVisitable"].Bool();
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||||
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||||
if (!config["name"].isNull())
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||||
VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"].String());
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||||
VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"]);
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||||
|
||||
JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());
|
||||
|
||||
|
@@ -29,7 +29,7 @@ void DwellingInstanceConstructor::initTypeData(const JsonNode & input)
|
||||
if (input.Struct().count("name") == 0)
|
||||
logMod->warn("Dwelling %s missing name!", getJsonKey());
|
||||
|
||||
VLC->generaltexth->registerString( input.getModScope(), getNameTextID(), input["name"].String());
|
||||
VLC->generaltexth->registerString( input.getModScope(), getNameTextID(), input["name"]);
|
||||
|
||||
const JsonVector & levels = input["creatures"].Vector();
|
||||
const auto totalLevels = levels.size();
|
||||
|
@@ -189,7 +189,7 @@ void CMapHeader::registerMapStrings()
|
||||
JsonUtils::mergeCopy(data, translations[language]);
|
||||
|
||||
for(auto & s : data.Struct())
|
||||
texts.registerString("map", TextIdentifier(s.first), s.second.String(), language);
|
||||
texts.registerString("map", TextIdentifier(s.first), s.second.String());
|
||||
}
|
||||
|
||||
std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
|
||||
@@ -199,7 +199,7 @@ std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeade
|
||||
|
||||
std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
|
||||
{
|
||||
mapHeader.texts.registerString(modContext, UID, localized, language);
|
||||
mapHeader.texts.registerString(modContext, UID, localized);
|
||||
mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
|
||||
return UID.get();
|
||||
}
|
||||
|
@@ -384,7 +384,7 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
|
||||
|
||||
void CModHandler::initializeConfig()
|
||||
{
|
||||
VLC->settingsHandler->loadBase(coreMod->config["settings"]);
|
||||
VLC->settingsHandler->loadBase(JsonUtils::assembleFromFiles(coreMod->config["settings"]));
|
||||
|
||||
for(const TModID & modName : activeMods)
|
||||
{
|
||||
@@ -401,33 +401,6 @@ CModVersion CModHandler::getModVersion(TModID modName) const
|
||||
return {};
|
||||
}
|
||||
|
||||
bool CModHandler::validateTranslations(TModID modName) const
|
||||
{
|
||||
bool result = true;
|
||||
const auto & mod = allMods.at(modName);
|
||||
|
||||
{
|
||||
auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
||||
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
||||
result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
|
||||
}
|
||||
|
||||
for(const auto & language : Languages::getLanguageList())
|
||||
{
|
||||
if (mod.config[language.identifier].isNull())
|
||||
continue;
|
||||
|
||||
if (mod.config[language.identifier]["skipValidation"].Bool())
|
||||
continue;
|
||||
|
||||
auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
|
||||
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
||||
result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CModHandler::loadTranslation(const TModID & modName)
|
||||
{
|
||||
const auto & mod = allMods[modName];
|
||||
@@ -435,14 +408,11 @@ void CModHandler::loadTranslation(const TModID & modName)
|
||||
std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
|
||||
std::string modBaseLanguage = allMods[modName].baseLanguage;
|
||||
|
||||
auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
||||
auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
|
||||
JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.config["translations"]);
|
||||
JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.config[preferredLanguage]["translations"]);
|
||||
|
||||
JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
|
||||
JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
|
||||
|
||||
VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
|
||||
VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
|
||||
VLC->generaltexth->loadTranslationOverrides(modName, baseTranslation);
|
||||
VLC->generaltexth->loadTranslationOverrides(modName, extraTranslation);
|
||||
}
|
||||
|
||||
void CModHandler::load()
|
||||
@@ -480,12 +450,6 @@ void CModHandler::load()
|
||||
for(const TModID & modName : activeMods)
|
||||
loadTranslation(modName);
|
||||
|
||||
#if 0
|
||||
for(const TModID & modName : activeMods)
|
||||
if (!validateTranslations(modName))
|
||||
allMods[modName].validation = CModInfo::FAILED;
|
||||
#endif
|
||||
|
||||
logMod->info("\tLoading mod data: %d ms", timer.getDiff());
|
||||
VLC->creh->loadCrExpMod();
|
||||
VLC->identifiersHandler->finalize();
|
||||
|
@@ -49,8 +49,6 @@ class DLL_LINKAGE CModHandler final : boost::noncopyable
|
||||
void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);
|
||||
void loadTranslation(const TModID & modName);
|
||||
|
||||
bool validateTranslations(TModID modName) const;
|
||||
|
||||
CModVersion getModVersion(TModID modName) const;
|
||||
|
||||
public:
|
||||
|
@@ -50,7 +50,7 @@ ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string
|
||||
}
|
||||
}
|
||||
|
||||
bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
|
||||
bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
|
||||
{
|
||||
bool result = false;
|
||||
JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
|
||||
@@ -216,7 +216,7 @@ bool CContentHandler::preloadModData(const std::string & modName, JsonNode modCo
|
||||
bool result = true;
|
||||
for(auto & handler : handlers)
|
||||
{
|
||||
result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
|
||||
result &= handler.second.preloadModData(modName, modConfig[handler.first], validate);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@@ -39,7 +39,7 @@ public:
|
||||
|
||||
/// local version of methods in ContentHandler
|
||||
/// returns true if loading was successful
|
||||
bool preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate);
|
||||
bool preloadModData(const std::string & modName, const JsonNode & fileList, bool validate);
|
||||
bool loadMod(const std::string & modName, bool validate);
|
||||
void loadCustom();
|
||||
void afterLoadFinalization();
|
||||
|
@@ -76,7 +76,7 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
|
||||
|
||||
auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
|
||||
if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
|
||||
VLC->generaltexth->registerString(entry.getModScope(), textID, entry.String());
|
||||
VLC->generaltexth->registerString(entry.getModScope(), textID, entry);
|
||||
};
|
||||
|
||||
parameters = objectConfig;
|
||||
|
@@ -783,7 +783,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
|
||||
spell->combat = type == "combat";
|
||||
}
|
||||
|
||||
VLC->generaltexth->registerString(scope, spell->getNameTextID(), json["name"].String());
|
||||
VLC->generaltexth->registerString(scope, spell->getNameTextID(), json["name"]);
|
||||
|
||||
logMod->trace("%s: loading spell %s", __FUNCTION__, spell->getNameTranslated());
|
||||
|
||||
@@ -1005,7 +1005,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
|
||||
const si32 levelPower = levelObject.power = static_cast<si32>(levelNode["power"].Integer());
|
||||
|
||||
if (!spell->isCreatureAbility())
|
||||
VLC->generaltexth->registerString(scope, spell->getDescriptionTextID(levelIndex), levelNode["description"].String());
|
||||
VLC->generaltexth->registerString(scope, spell->getDescriptionTextID(levelIndex), levelNode["description"]);
|
||||
|
||||
levelObject.cost = static_cast<si32>(levelNode["cost"].Integer());
|
||||
levelObject.AIValue = static_cast<si32>(levelNode["aiValue"].Integer());
|
||||
|
@@ -120,21 +120,16 @@ void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::
|
||||
}
|
||||
|
||||
CGeneralTextHandler::CGeneralTextHandler():
|
||||
victoryConditions(*this, "core.vcdesc" ),
|
||||
lossConditions (*this, "core.lcdesc" ),
|
||||
colors (*this, "core.plcolors" ),
|
||||
tcommands (*this, "core.tcommand" ),
|
||||
hcommands (*this, "core.hallinfo" ),
|
||||
fcommands (*this, "core.castinfo" ),
|
||||
advobtxt (*this, "core.advevent" ),
|
||||
restypes (*this, "core.restypes" ),
|
||||
randsign (*this, "core.randsign" ),
|
||||
overview (*this, "core.overview" ),
|
||||
arraytxt (*this, "core.arraytxt" ),
|
||||
primarySkillNames(*this, "core.priskill" ),
|
||||
jktexts (*this, "core.jktext" ),
|
||||
tavernInfo (*this, "core.tvrninfo" ),
|
||||
tavernRumors (*this, "core.randtvrn" ),
|
||||
turnDurations (*this, "core.turndur" ),
|
||||
heroscrn (*this, "core.heroscrn" ),
|
||||
tentColors (*this, "core.tentcolr" ),
|
||||
|
@@ -53,7 +53,6 @@ public:
|
||||
LegacyTextContainer jktexts;
|
||||
LegacyTextContainer heroscrn;
|
||||
LegacyTextContainer overview;//text for Kingdom Overview window
|
||||
LegacyTextContainer colors; //names of player colors ("red",...)
|
||||
LegacyTextContainer capColors; //names of player colors with first letter capitalized ("Red",...)
|
||||
LegacyTextContainer turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
|
||||
|
||||
@@ -62,18 +61,14 @@ public:
|
||||
LegacyTextContainer hcommands; // town hall screen
|
||||
LegacyTextContainer fcommands; // fort screen
|
||||
LegacyTextContainer tavernInfo;
|
||||
LegacyTextContainer tavernRumors;
|
||||
|
||||
LegacyTextContainer qeModCommands;
|
||||
|
||||
LegacyHelpContainer zelp;
|
||||
LegacyTextContainer lossConditions;
|
||||
LegacyTextContainer victoryConditions;
|
||||
|
||||
//objects
|
||||
LegacyTextContainer advobtxt;
|
||||
LegacyTextContainer restypes; //names of resources
|
||||
LegacyTextContainer randsign;
|
||||
LegacyTextContainer seerEmpty;
|
||||
LegacyTextContainer seerNames;
|
||||
LegacyTextContainer tentColors;
|
||||
|
@@ -22,20 +22,31 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::recursive_mutex TextLocalizationContainer::globalTextMutex;
|
||||
|
||||
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
|
||||
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
|
||||
{
|
||||
std::lock_guard globalLock(globalTextMutex);
|
||||
|
||||
assert(!modContext.empty());
|
||||
assert(!language.empty());
|
||||
|
||||
// NOTE: implicitly creates entry, intended - strings added by maps, campaigns, vcmi and potentially - UI mods are not registered anywhere at the moment
|
||||
auto & entry = stringsLocalizations[UID.get()];
|
||||
|
||||
entry.overrideLanguage = language;
|
||||
entry.overrideValue = localized;
|
||||
if (entry.modContext.empty())
|
||||
entry.modContext = modContext;
|
||||
// load string override only in following cases:
|
||||
// a) string was not modified in another mod (e.g. rebalance mod gave skill new description)
|
||||
// b) this string override is defined in the same mod as one that provided modified version of this string
|
||||
if (entry.identifierModContext == entry.baseStringModContext || modContext == entry.baseStringModContext)
|
||||
{
|
||||
entry.translatedText = localized;
|
||||
if (entry.identifierModContext.empty())
|
||||
{
|
||||
entry.identifierModContext = modContext;
|
||||
entry.baseStringModContext = modContext;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->debug("Skipping translation override for string %s: changed in a different mod", UID.get());
|
||||
}
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::addSubContainer(const TextLocalizationContainer & container)
|
||||
@@ -55,7 +66,7 @@ void TextLocalizationContainer::removeSubContainer(const TextLocalizationContain
|
||||
subContainers.erase(std::remove(subContainers.begin(), subContainers.end(), &container), subContainers.end());
|
||||
}
|
||||
|
||||
const std::string & TextLocalizationContainer::deserialize(const TextIdentifier & identifier) const
|
||||
const std::string & TextLocalizationContainer::translateString(const TextIdentifier & identifier) const
|
||||
{
|
||||
std::lock_guard globalLock(globalTextMutex);
|
||||
|
||||
@@ -63,108 +74,63 @@ const std::string & TextLocalizationContainer::deserialize(const TextIdentifier
|
||||
{
|
||||
for(auto containerIter = subContainers.rbegin(); containerIter != subContainers.rend(); ++containerIter)
|
||||
if((*containerIter)->identifierExists(identifier))
|
||||
return (*containerIter)->deserialize(identifier);
|
||||
return (*containerIter)->translateString(identifier);
|
||||
|
||||
logGlobal->error("Unable to find localization for string '%s'", identifier.get());
|
||||
return identifier.get();
|
||||
}
|
||||
|
||||
const auto & entry = stringsLocalizations.at(identifier.get());
|
||||
|
||||
if (!entry.overrideValue.empty())
|
||||
return entry.overrideValue;
|
||||
return entry.baseValue;
|
||||
return entry.translatedText;
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language)
|
||||
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & inputUID, const JsonNode & localized)
|
||||
{
|
||||
assert(localized.isNull() || !localized.getModScope().empty());
|
||||
assert(localized.isNull() || !getModLanguage(localized.getModScope()).empty());
|
||||
|
||||
if (localized.isNull())
|
||||
registerString(modContext, modContext, inputUID, localized.String());
|
||||
else
|
||||
registerString(modContext, localized.getModScope(), inputUID, localized.String());
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
|
||||
{
|
||||
registerString(modContext, modContext, UID, localized);
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::registerString(const std::string & identifierModContext, const std::string & localizedStringModContext, const TextIdentifier & UID, const std::string & localized)
|
||||
{
|
||||
std::lock_guard globalLock(globalTextMutex);
|
||||
|
||||
assert(!modContext.empty());
|
||||
assert(!Languages::getLanguageOptions(language).identifier.empty());
|
||||
assert(!identifierModContext.empty());
|
||||
assert(!localizedStringModContext.empty());
|
||||
assert(UID.get().find("..") == std::string::npos); // invalid identifier - there is section that was evaluated to empty string
|
||||
//assert(stringsLocalizations.count(UID.get()) == 0); // registering already registered string?
|
||||
assert(stringsLocalizations.count(UID.get()) == 0 || identifierModContext == "map"); // registering already registered string?
|
||||
|
||||
if(stringsLocalizations.count(UID.get()) > 0)
|
||||
{
|
||||
auto & value = stringsLocalizations[UID.get()];
|
||||
value.baseLanguage = language;
|
||||
value.baseValue = localized;
|
||||
value.translatedText = localized;
|
||||
value.identifierModContext = identifierModContext;
|
||||
value.baseStringModContext = localizedStringModContext;
|
||||
}
|
||||
else
|
||||
{
|
||||
StringState value;
|
||||
value.baseLanguage = language;
|
||||
value.baseValue = localized;
|
||||
value.modContext = modContext;
|
||||
value.translatedText = localized;
|
||||
value.identifierModContext = identifierModContext;
|
||||
value.baseStringModContext = localizedStringModContext;
|
||||
|
||||
stringsLocalizations[UID.get()] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
|
||||
{
|
||||
assert(!getModLanguage(modContext).empty());
|
||||
registerString(modContext, UID, localized, getModLanguage(modContext));
|
||||
}
|
||||
|
||||
bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
|
||||
{
|
||||
std::lock_guard globalLock(globalTextMutex);
|
||||
|
||||
bool allPresent = true;
|
||||
|
||||
for(const auto & string : stringsLocalizations)
|
||||
{
|
||||
if (string.second.modContext != modContext)
|
||||
continue; // Not our mod
|
||||
|
||||
if (string.second.overrideLanguage == language)
|
||||
continue; // Already translated
|
||||
|
||||
if (string.second.baseLanguage == language && !string.second.baseValue.empty())
|
||||
continue; // Base string already uses our language
|
||||
|
||||
if (string.second.baseLanguage.empty())
|
||||
continue; // String added in localization, not present in base language (e.g. maps/campaigns)
|
||||
|
||||
if (config.Struct().count(string.first) > 0)
|
||||
continue;
|
||||
|
||||
if (allPresent)
|
||||
logMod->warn("Translation into language '%s' in mod '%s' is incomplete! Missing lines:", language, modContext);
|
||||
|
||||
std::string currentText;
|
||||
if (string.second.overrideValue.empty())
|
||||
currentText = string.second.baseValue;
|
||||
else
|
||||
currentText = string.second.overrideValue;
|
||||
|
||||
logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(currentText));
|
||||
allPresent = false;
|
||||
}
|
||||
|
||||
bool allFound = true;
|
||||
|
||||
// for(const auto & string : config.Struct())
|
||||
// {
|
||||
// if (stringsLocalizations.count(string.first) > 0)
|
||||
// continue;
|
||||
//
|
||||
// if (allFound)
|
||||
// logMod->warn("Translation into language '%s' in mod '%s' has unused lines:", language, modContext);
|
||||
//
|
||||
// logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(string.second.String()));
|
||||
// allFound = false;
|
||||
// }
|
||||
|
||||
return allPresent && allFound;
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
|
||||
void TextLocalizationContainer::loadTranslationOverrides(const std::string & modContext, const JsonNode & config)
|
||||
{
|
||||
for(const auto & node : config.Struct())
|
||||
registerStringOverride(modContext, language, node.first, node.second.String());
|
||||
registerStringOverride(modContext, node.first, node.second.String());
|
||||
}
|
||||
|
||||
bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const
|
||||
@@ -184,17 +150,19 @@ void TextLocalizationContainer::exportAllTexts(std::map<std::string, std::map<st
|
||||
for (auto const & entry : stringsLocalizations)
|
||||
{
|
||||
std::string textToWrite;
|
||||
std::string modName = entry.second.modContext;
|
||||
std::string modName = entry.second.baseStringModContext;
|
||||
|
||||
if (modName.find('.') != std::string::npos)
|
||||
modName = modName.substr(0, modName.find('.'));
|
||||
if (entry.second.baseStringModContext == entry.second.identifierModContext)
|
||||
{
|
||||
if (modName.find('.') != std::string::npos)
|
||||
modName = modName.substr(0, modName.find('.'));
|
||||
}
|
||||
boost::range::replace(modName, '.', '_');
|
||||
|
||||
if (!entry.second.overrideValue.empty())
|
||||
textToWrite = entry.second.overrideValue;
|
||||
else
|
||||
textToWrite = entry.second.baseValue;
|
||||
textToWrite = entry.second.translatedText;
|
||||
|
||||
storage[modName][entry.first] = textToWrite;
|
||||
if (!textToWrite.empty())
|
||||
storage[modName][entry.first] = textToWrite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,11 +178,7 @@ void TextLocalizationContainer::jsonSerialize(JsonNode & dest) const
|
||||
std::lock_guard globalLock(globalTextMutex);
|
||||
|
||||
for(auto & s : stringsLocalizations)
|
||||
{
|
||||
dest.Struct()[s.first].String() = s.second.baseValue;
|
||||
if(!s.second.overrideValue.empty())
|
||||
dest.Struct()[s.first].String() = s.second.overrideValue;
|
||||
}
|
||||
dest.Struct()[s.first].String() = s.second.translatedText;
|
||||
}
|
||||
|
||||
TextContainerRegistrable::TextContainerRegistrable()
|
||||
|
@@ -23,26 +23,21 @@ protected:
|
||||
struct StringState
|
||||
{
|
||||
/// Human-readable string that was added on registration
|
||||
std::string baseValue;
|
||||
|
||||
/// Language of base string
|
||||
std::string baseLanguage;
|
||||
|
||||
/// Translated human-readable string
|
||||
std::string overrideValue;
|
||||
|
||||
/// Language of the override string
|
||||
std::string overrideLanguage;
|
||||
std::string translatedText;
|
||||
|
||||
/// ID of mod that created this string
|
||||
std::string modContext;
|
||||
std::string identifierModContext;
|
||||
|
||||
/// ID of mod that provides original, untranslated version of this string
|
||||
/// Different from identifierModContext if mod has modified object from another mod (e.g. rebalance mods)
|
||||
std::string baseStringModContext;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & baseValue;
|
||||
h & baseLanguage;
|
||||
h & modContext;
|
||||
h & translatedText;
|
||||
h & identifierModContext;
|
||||
h & baseStringModContext;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -52,7 +47,7 @@ protected:
|
||||
std::vector<const TextLocalizationContainer *> subContainers;
|
||||
|
||||
/// add selected string to internal storage as high-priority strings
|
||||
void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
|
||||
void registerStringOverride(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
|
||||
|
||||
std::string getModLanguage(const std::string & modContext);
|
||||
|
||||
@@ -60,29 +55,25 @@ protected:
|
||||
bool identifierExists(const TextIdentifier & UID) const;
|
||||
|
||||
public:
|
||||
/// validates translation of specified language for specified mod
|
||||
/// returns true if localization is valid and complete
|
||||
/// any error messages will be written to log file
|
||||
bool validateTranslation(const std::string & language, const std::string & modContext, JsonNode const & file) const;
|
||||
|
||||
/// Loads translation from provided json
|
||||
/// Any entries loaded by this will have priority over texts registered normally
|
||||
void loadTranslationOverrides(const std::string & language, const std::string & modContext, JsonNode const & file);
|
||||
void loadTranslationOverrides(const std::string & modContext, JsonNode const & file);
|
||||
|
||||
/// add selected string to internal storage
|
||||
void registerString(const std::string & modContext, const TextIdentifier & UID, const JsonNode & localized);
|
||||
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
|
||||
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language);
|
||||
void registerString(const std::string & identifierModContext, const std::string & localizedStringModContext, const TextIdentifier & UID, const std::string & localized);
|
||||
|
||||
/// returns translated version of a string that can be displayed to user
|
||||
template<typename ... Args>
|
||||
std::string translate(std::string arg1, Args ... args) const
|
||||
{
|
||||
TextIdentifier id(arg1, args ...);
|
||||
return deserialize(id);
|
||||
return translateString(id);
|
||||
}
|
||||
|
||||
/// converts identifier into user-readable string
|
||||
const std::string & deserialize(const TextIdentifier & identifier) const;
|
||||
const std::string & translateString(const TextIdentifier & identifier) const;
|
||||
|
||||
/// Debug method, returns all currently stored texts
|
||||
/// Format: [mod ID][string ID] -> human-readable text
|
||||
|
Reference in New Issue
Block a user