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Merge pull request #2372 from vcmi/fix_rmg_teams
Fix teams on random maps
This commit is contained in:
commit
083e75e80e
@ -2,7 +2,7 @@
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"Coldshadow's Fantasy":
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{
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"minSize" : "xl+u", "maxSize" : "g+u",
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"players" : "4-8", "cpu" : "3-6",
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"players" : "4-8", "humans" : "3-6",
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"zones":
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{
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"1":
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|
@ -5117,7 +5117,7 @@
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"Midnight Mix 34" :
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{
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"minSize" : "l", "maxSize" : "xl+u",
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"players" : "6", "cpu" : "2",
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"players" : "6", "humans" : "2",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"Meeting in Muzgob" :
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{
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"minSize" : "l", "maxSize" : "xl+u",
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"players" : "2-6", "cpu" : "2",
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"players" : "2-6", "humans" : "2",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"Newcomers" :
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{
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"minSize" : "m+u", "maxSize" : "xl+u",
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"players" : "2-3", "cpu" : "1",
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"players" : "2-3", "humans" : "1",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"South of Hell" :
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{
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"minSize" : "m+u", "maxSize" : "l+u",
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"players" : "2", "cpu" : "1",
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"players" : "2", "humans" : "1",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"Worlds at War" :
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{
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"minSize" : "m+u", "maxSize" : "xl+u",
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"players" : "2", "cpu" : "3",
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"players" : "2", "humans" : "3",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"Gauntlet" :
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{
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"minSize" : "m+u", "maxSize" : "xl+u",
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"players" : "1", "cpu" : "5",
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"players" : "1", "humans" : "5",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"2SM0k" :
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{
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"minSize" : "s", "maxSize" : "m+u",
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"players" : "2", "cpu" : "6",
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"players" : "2", "humans" : "1-2",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,8 @@
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"2SM2i(2)" :
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{
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"minSize" : "s", "maxSize" : "m+u",
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"players" : "2-4",
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"players" : "2",
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"humans": "1-2",
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"zones" :
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{
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"1" :
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@ -32,7 +33,7 @@
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},
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"3" :
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{
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"type" : "playerStart",
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"type" : "treasure",
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"size" : 11,
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"monsters" : "normal",
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"minesLikeZone" : 1,
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@ -54,7 +55,7 @@
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},
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"5" :
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{
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"type" : "playerStart",
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"type" : "treasure",
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"size" : 11,
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"monsters" : "normal",
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"neutralTowns" : { "towns" : 1 },
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@ -2,7 +2,7 @@
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"3SB0b" :
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{
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"minSize" : "s", "maxSize" : "m+u",
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"players" : "2", "cpu" : "1",
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"players" : "2", "humans" : "1",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"3SB0c" :
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{
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"minSize" : "s+u", "maxSize" : "m+u",
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"players" : "2", "cpu" : "1",
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"players" : "2", "humans" : "1",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"5SB0a" :
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{
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"minSize" : "s", "maxSize" : "m+u",
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"players" : "2-3", "cpu" : "2",
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"players" : "2-3", "humans" : "2",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"5SB0b" :
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{
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"minSize" : "s", "maxSize" : "m+u",
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"players" : "2-3", "cpu" : "2",
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"players" : "2-3", "humans" : "2",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"7SB0b" :
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{
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"minSize" : "s", "maxSize" : "l",
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"players" : "2-6", "cpu" : "1",
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"players" : "2-6", "humans" : "1",
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"zones" :
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{
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"1" :
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|
@ -2,7 +2,7 @@
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"7SB0c" :
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{
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"minSize" : "s+u", "maxSize" : "l",
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"players" : "2-6", "cpu" : "1",
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"players" : "2-7", "humans" : "2-6",
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"zones" :
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{
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"1" :
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|
@ -65,7 +65,7 @@ RandomMapTab::RandomMapTab():
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addCallback("setPlayersCount", [&](int btnId)
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{
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mapGenOptions->setPlayerCount(btnId);
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mapGenOptions->setHumanOrCpuPlayerCount(btnId);
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setMapGenOptions(mapGenOptions);
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updateMapInfoByHost();
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});
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@ -183,55 +183,38 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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// Generate player information
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int playersToGen = PlayerColor::PLAYER_LIMIT_I;
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if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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{
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if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
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else
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playersToGen = mapGenOptions->getPlayerCount();
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}
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int playersToGen = mapGenOptions->getMaxPlayersCount();
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mapInfo->mapHeader->howManyTeams = playersToGen;
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std::set<TeamID> occupiedTeams;
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//TODO: Assign all human-controlled colors in first place
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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mapInfo->mapHeader->players[i].canComputerPlay = false;
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mapInfo->mapHeader->players[i].canHumanPlay = false;
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}
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for(int i = 0; i < playersToGen; ++i)
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std::vector<PlayerColor> availableColors;
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for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
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{
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PlayerInfo player;
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player.isFactionRandom = true;
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player.canComputerPlay = true;
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if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
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{
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player.canHumanPlay = false;
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}
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else
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{
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player.canHumanPlay = true;
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}
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auto team = mapGenOptions->getPlayersSettings().at(PlayerColor(i)).getTeam();
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player.team = team;
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occupiedTeams.insert(team);
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player.hasMainTown = true;
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player.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players[i] = player;
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availableColors.push_back(PlayerColor(color));
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}
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for(auto & player : mapInfo->mapHeader->players)
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//First restore known players
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for (auto& player : mapGenOptions->getPlayersSettings())
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{
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for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
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{
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TeamID team(i);
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if(!occupiedTeams.count(team))
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{
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player.team = team;
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occupiedTeams.insert(team);
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}
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}
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PlayerInfo playerInfo;
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playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
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playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
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playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
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auto team = player.second.getTeam();
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playerInfo.team = team;
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playerInfo.hasMainTown = true;
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playerInfo.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players[player.first] = playerInfo;
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vstd::erase(availableColors, player.first);
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}
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mapInfoChanged(mapInfo, mapGenOptions);
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@ -241,47 +224,72 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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{
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mapGenOptions = opts;
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//prepare allowed options
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//Prepare allowed options - add all, then erase the ones above the limit
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for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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playerCountAllowed.insert(i);
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compCountAllowed.insert(i);
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playerTeamsAllowed.insert(i);
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compTeamsAllowed.insert(i);
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if (i >= 2)
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{
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playerTeamsAllowed.insert(i);
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}
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if (i >= 1)
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{
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compTeamsAllowed.insert(i);
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}
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}
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std::set<int> humanCountAllowed;
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auto * tmpl = mapGenOptions->getMapTemplate();
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if(tmpl)
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{
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playerCountAllowed = tmpl->getPlayers().getNumbers();
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compCountAllowed = tmpl->getCpuPlayers().getNumbers();
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humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
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}
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if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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si8 playerLimit = opts->getMaxPlayersCount();
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si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
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si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
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if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
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{
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vstd::erase_if(compCountAllowed,
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[opts](int el){
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return PlayerColor::PLAYER_LIMIT_I - opts->getPlayerCount() < el;
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vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
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{
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return (playerLimit - humanOrCpuPlayerCount) < el;
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});
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vstd::erase_if(playerTeamsAllowed,
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[opts](int el){
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return opts->getPlayerCount() <= el;
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vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
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{
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return humanOrCpuPlayerCount <= el;
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});
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if(!playerTeamsAllowed.count(opts->getTeamCount()))
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opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
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}
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if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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else // Random
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{
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vstd::erase_if(playerCountAllowed,
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[opts](int el){
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return PlayerColor::PLAYER_LIMIT_I - opts->getCompOnlyPlayerCount() < el;
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vstd::erase_if(compCountAllowed, [playerLimit](int el)
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{
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return (playerLimit - 1) < el; // Must leave at least 1 human player
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});
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vstd::erase_if(compTeamsAllowed,
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[opts](int el){
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return opts->getCompOnlyPlayerCount() <= el;
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vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
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{
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return playerLimit <= el;
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});
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}
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if(!playerTeamsAllowed.count(opts->getTeamCount()))
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{
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opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
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}
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if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
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{
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// This setting doesn't impact total number of players
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vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
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{
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return compOnlyPlayersCount<= el;
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});
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if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
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{
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opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
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}
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}
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if(auto w = widget<CToggleGroup>("groupMapSize"))
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@ -310,7 +318,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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}
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if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
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{
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w->setSelected(opts->getPlayerCount());
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w->setSelected(opts->getHumanOrCpuPlayerCount());
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deactivateButtonsFrom(*w, playerCountAllowed);
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}
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if(auto w = widget<CToggleGroup>("groupMaxTeams"))
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@ -397,6 +405,25 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
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return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
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}
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void TeamAlignmentsWidget::checkTeamCount()
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{
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//Do not allow to select one team only
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std::set<TeamID> teams;
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for (int plId = 0; plId < players.size(); ++plId)
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{
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teams.insert(TeamID(players[plId]->getSelected()));
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}
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if (teams.size() < 2)
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{
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//Do not let player close the window
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buttonOk->block(true);
|
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}
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else
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{
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buttonOk->block(false);
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||||
}
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}
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TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
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: CWindowObject(BORDERED)
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{
|
||||
@ -415,10 +442,8 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
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variables = config["variables"];
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int humanPlayers = randomMapTab.obtainMapGenOptions().getPlayerCount();
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int cpuPlayers = randomMapTab.obtainMapGenOptions().getCompOnlyPlayerCount();
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int totalPlayers = humanPlayers == CMapGenOptions::RANDOM_SIZE || cpuPlayers == CMapGenOptions::RANDOM_SIZE
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? PlayerColor::PLAYER_LIMIT_I : humanPlayers + cpuPlayers;
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//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
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int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
|
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assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
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auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
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variables["totalPlayers"].Integer() = totalPlayers;
|
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@ -458,6 +483,27 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
|
||||
OBJ_CONSTRUCTION;
|
||||
|
||||
// Window should have X * X columns, where X is max players allowed for current settings
|
||||
// For random player count, X is 8
|
||||
|
||||
if (totalPlayers > settings.size())
|
||||
{
|
||||
auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
|
||||
for (const auto & player : savedPlayers)
|
||||
{
|
||||
if (!vstd::contains(settings, player.first))
|
||||
{
|
||||
settings[player.first] = player.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
|
||||
for (const auto & player : settings)
|
||||
{
|
||||
settingsVec.push_back(player.second);
|
||||
}
|
||||
|
||||
for(int plId = 0; plId < totalPlayers; ++plId)
|
||||
{
|
||||
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
|
||||
@ -476,10 +522,15 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
{
|
||||
button->addOverlay(nullptr);
|
||||
}
|
||||
button->addCallback([this](bool)
|
||||
{
|
||||
checkTeamCount();
|
||||
});
|
||||
}
|
||||
}));
|
||||
|
||||
OBJ_CONSTRUCTION_TARGETED(players.back().get());
|
||||
|
||||
for(int teamId = 0; teamId < totalPlayers; ++teamId)
|
||||
{
|
||||
variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
|
||||
@ -488,10 +539,17 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
|
||||
}
|
||||
|
||||
auto team = settings.at(PlayerColor(plId)).getTeam();
|
||||
// plId is not neccessarily player color, just an index
|
||||
auto team = settingsVec.at(plId).getTeam();
|
||||
if(team == TeamID::NO_TEAM)
|
||||
{
|
||||
logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
|
||||
players.back()->setSelected(plId);
|
||||
}
|
||||
else
|
||||
players.back()->setSelected(team.getNum());
|
||||
}
|
||||
|
||||
buttonOk = widget<CButton>("buttonOK");
|
||||
buttonCancel = widget<CButton>("buttonCancel");
|
||||
}
|
||||
|
@ -57,6 +57,8 @@ public:
|
||||
TeamAlignmentsWidget(RandomMapTab & randomMapTab);
|
||||
|
||||
private:
|
||||
void checkTeamCount();
|
||||
|
||||
std::shared_ptr<CFilledTexture> background;
|
||||
std::shared_ptr<CLabelGroup> labels;
|
||||
std::shared_ptr<CButton> buttonOk, buttonCancel;
|
||||
|
@ -119,7 +119,7 @@
|
||||
"description" : "Number of players that will be present on map (human or AI)",
|
||||
"type": "string"
|
||||
},
|
||||
"cpu" : {
|
||||
"humans" : {
|
||||
"description" : "Optional, number of AI-only players",
|
||||
"type": "string"
|
||||
},
|
||||
|
@ -18,8 +18,8 @@
|
||||
/// Number of players that will be present on map (human or AI)
|
||||
"players" : "2-4",
|
||||
|
||||
/// Optional, number of AI-only players
|
||||
"cpu" : "2",
|
||||
/// Since 1.4.0 - Optional, number of human-only players (as in original templates)
|
||||
"humans" : "1-4",
|
||||
|
||||
///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
|
||||
"allowedWaterContent" : ["none", "normal", "islands"]
|
||||
|
@ -22,10 +22,11 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
CMapGenOptions::CMapGenOptions()
|
||||
: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
|
||||
playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
|
||||
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
|
||||
humanOrCpuPlayerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
|
||||
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr),
|
||||
customizedPlayers(false)
|
||||
{
|
||||
resetPlayersMap();
|
||||
initPlayersMap();
|
||||
setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
|
||||
setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
|
||||
setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
|
||||
@ -63,23 +64,91 @@ void CMapGenOptions::setHasTwoLevels(bool value)
|
||||
hasTwoLevels = value;
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getPlayerCount() const
|
||||
si8 CMapGenOptions::getHumanOrCpuPlayerCount() const
|
||||
{
|
||||
return playerCount;
|
||||
return humanOrCpuPlayerCount;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setPlayerCount(si8 value)
|
||||
void CMapGenOptions::setHumanOrCpuPlayerCount(si8 value)
|
||||
{
|
||||
assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
|
||||
playerCount = value;
|
||||
humanOrCpuPlayerCount = value;
|
||||
|
||||
auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
|
||||
// Use template player limit, if any
|
||||
auto playerLimit = getPlayerLimit();
|
||||
auto possibleCompPlayersCount = playerLimit - std::max<si8>(0, humanOrCpuPlayerCount);
|
||||
if (compOnlyPlayerCount > possibleCompPlayersCount)
|
||||
{
|
||||
setCompOnlyPlayerCount(possibleCompPlayersCount);
|
||||
}
|
||||
|
||||
resetPlayersMap();
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getMinPlayersCount(bool withTemplateLimit) const
|
||||
{
|
||||
auto totalPlayers = 0;
|
||||
si8 humans = getHumanOrCpuPlayerCount();
|
||||
si8 cpus = getCompOnlyPlayerCount();
|
||||
|
||||
if (humans == RANDOM_SIZE && cpus == RANDOM_SIZE)
|
||||
{
|
||||
totalPlayers = 2;
|
||||
}
|
||||
else if (humans == RANDOM_SIZE)
|
||||
{
|
||||
totalPlayers = cpus + 1; // Must add at least 1 player
|
||||
}
|
||||
else if (cpus == RANDOM_SIZE)
|
||||
{
|
||||
totalPlayers = humans;
|
||||
}
|
||||
else
|
||||
{
|
||||
totalPlayers = humans + cpus;
|
||||
}
|
||||
|
||||
if (withTemplateLimit && mapTemplate)
|
||||
{
|
||||
auto playersRange = mapTemplate->getPlayers();
|
||||
|
||||
//New template can also impose higher limit than current settings
|
||||
vstd::amax(totalPlayers, playersRange.minValue());
|
||||
}
|
||||
|
||||
// Can't play without at least 2 players
|
||||
vstd::amax(totalPlayers, 2);
|
||||
return totalPlayers;
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getMaxPlayersCount(bool withTemplateLimit) const
|
||||
{
|
||||
// Max number of players possible with current settings
|
||||
auto totalPlayers = 0;
|
||||
si8 humans = getHumanOrCpuPlayerCount();
|
||||
si8 cpus = getCompOnlyPlayerCount();
|
||||
if (humans == RANDOM_SIZE || cpus == RANDOM_SIZE)
|
||||
{
|
||||
totalPlayers = PlayerColor::PLAYER_LIMIT_I;
|
||||
}
|
||||
else
|
||||
{
|
||||
totalPlayers = humans + cpus;
|
||||
}
|
||||
|
||||
if (withTemplateLimit && mapTemplate)
|
||||
{
|
||||
auto playersRange = mapTemplate->getPlayers();
|
||||
|
||||
//New template can also impose higher limit than current settings
|
||||
vstd::amin(totalPlayers, playersRange.maxValue());
|
||||
}
|
||||
|
||||
assert (totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
|
||||
assert (totalPlayers >= 2);
|
||||
return totalPlayers;
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getTeamCount() const
|
||||
{
|
||||
return teamCount;
|
||||
@ -87,7 +156,7 @@ si8 CMapGenOptions::getTeamCount() const
|
||||
|
||||
void CMapGenOptions::setTeamCount(si8 value)
|
||||
{
|
||||
assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
|
||||
assert(getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getHumanOrCpuPlayerCount()) || value == RANDOM_SIZE);
|
||||
teamCount = value;
|
||||
}
|
||||
|
||||
@ -96,9 +165,20 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
|
||||
return compOnlyPlayerCount;
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getPlayerLimit() const
|
||||
{
|
||||
//How many players could we set with current template, ignoring other settings
|
||||
si8 playerLimit = PlayerColor::PLAYER_LIMIT_I;
|
||||
if (auto temp = getMapTemplate())
|
||||
{
|
||||
playerLimit = static_cast<si8>(temp->getPlayers().maxValue());
|
||||
}
|
||||
return playerLimit;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
|
||||
{
|
||||
assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
|
||||
assert(value == RANDOM_SIZE || (getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerLimit() - getHumanOrCpuPlayerCount())));
|
||||
compOnlyPlayerCount = value;
|
||||
|
||||
resetPlayersMap();
|
||||
@ -135,7 +215,7 @@ void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value
|
||||
monsterStrength = value;
|
||||
}
|
||||
|
||||
void CMapGenOptions::resetPlayersMap()
|
||||
void CMapGenOptions::initPlayersMap()
|
||||
{
|
||||
|
||||
std::map<PlayerColor, FactionID> rememberTownTypes;
|
||||
@ -151,35 +231,149 @@ void CMapGenOptions::resetPlayersMap()
|
||||
|
||||
|
||||
players.clear();
|
||||
int realPlayersCnt = playerCount;
|
||||
int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
|
||||
int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
|
||||
if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
|
||||
totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
|
||||
int realPlayersCnt = getHumanOrCpuPlayerCount();
|
||||
|
||||
//FIXME: what happens with human players here?
|
||||
for(int color = 0; color < totalPlayersLimit; ++color)
|
||||
// Initialize settings for all color even if not present
|
||||
for(int color = 0; color < getPlayerLimit(); ++color)
|
||||
{
|
||||
CPlayerSettings player;
|
||||
auto pc = PlayerColor(color);
|
||||
player.setColor(pc);
|
||||
|
||||
auto playerType = EPlayerType::AI;
|
||||
if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
|
||||
// Color doesn't have to be continuous. Player colors can later be changed manually
|
||||
if (getHumanOrCpuPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
|
||||
{
|
||||
playerType = EPlayerType::HUMAN;
|
||||
}
|
||||
else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
|
||||
|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
|
||||
else if((getHumanOrCpuPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
|
||||
|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I - compOnlyPlayerCount)))
|
||||
{
|
||||
playerType = EPlayerType::COMP_ONLY;
|
||||
}
|
||||
player.setPlayerType(playerType);
|
||||
player.setTeam(rememberTeam[pc]);
|
||||
players[pc] = player;
|
||||
|
||||
if (vstd::contains(rememberTownTypes, pc))
|
||||
players[pc].setStartingTown(rememberTownTypes[pc]);
|
||||
players[pc] = player;
|
||||
}
|
||||
savePlayersMap();
|
||||
}
|
||||
|
||||
void CMapGenOptions::resetPlayersMap()
|
||||
{
|
||||
// Called when number of player changes
|
||||
// But do not update info about already made selections
|
||||
|
||||
savePlayersMap();
|
||||
|
||||
int realPlayersCnt = getMaxPlayersCount();
|
||||
|
||||
//Trim the number of AI players, then CPU-only players, finally human players
|
||||
auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
|
||||
{
|
||||
for (auto it = players.rbegin(); it != players.rend(); ++it)
|
||||
{
|
||||
if (it->second.getPlayerType() == playerType)
|
||||
{
|
||||
players.erase(it->first);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false; //Can't earse any player of this type
|
||||
};
|
||||
|
||||
while (players.size() > realPlayersCnt)
|
||||
{
|
||||
while (eraseLastPlayer(EPlayerType::AI));
|
||||
while (eraseLastPlayer(EPlayerType::COMP_ONLY));
|
||||
while (eraseLastPlayer(EPlayerType::HUMAN));
|
||||
}
|
||||
|
||||
//First colors from the list are assigned to human players, then to CPU players
|
||||
std::vector<PlayerColor> availableColors;
|
||||
for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
|
||||
{
|
||||
availableColors.push_back(PlayerColor(color));
|
||||
}
|
||||
|
||||
auto removeUsedColors = [this, &availableColors](EPlayerType playerType)
|
||||
{
|
||||
for (auto& player : players)
|
||||
{
|
||||
if (player.second.getPlayerType() == playerType)
|
||||
{
|
||||
vstd::erase(availableColors, player.second.getColor());
|
||||
}
|
||||
}
|
||||
};
|
||||
removeUsedColors(EPlayerType::HUMAN);
|
||||
removeUsedColors(EPlayerType::COMP_ONLY);
|
||||
//removeUsedColors(EPlayerType::AI);
|
||||
|
||||
//Assign unused colors to remaining AI players
|
||||
while (players.size() < realPlayersCnt && !availableColors.empty())
|
||||
{
|
||||
auto color = availableColors.front();
|
||||
setPlayerTypeForStandardPlayer(color, EPlayerType::AI);
|
||||
players[color].setColor(color);
|
||||
availableColors.erase(availableColors.begin());
|
||||
|
||||
if (vstd::contains(savedPlayerSettings, color))
|
||||
{
|
||||
setPlayerTeam(color, savedPlayerSettings.at(color).getTeam());
|
||||
// TODO: setter
|
||||
players[color].setStartingTown(savedPlayerSettings.at(color).getStartingTown());
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warn("Adding settings for player %s", color.encode(color));
|
||||
// Usually, all players should be initialized in initPlayersMap()
|
||||
CPlayerSettings settings;
|
||||
players[color] = settings;
|
||||
}
|
||||
}
|
||||
|
||||
std::set<TeamID> occupiedTeams;
|
||||
for(auto & player : players)
|
||||
{
|
||||
auto team = player.second.getTeam();
|
||||
if (team != TeamID::NO_TEAM)
|
||||
{
|
||||
occupiedTeams.insert(team);
|
||||
}
|
||||
}
|
||||
// TODO: Handle situation when we remove a player and remaining players belong to only one team
|
||||
|
||||
for(auto & player : players)
|
||||
{
|
||||
if (player.second.getTeam() == TeamID::NO_TEAM)
|
||||
{
|
||||
//Find first unused team
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||
{
|
||||
TeamID team(i);
|
||||
if(!occupiedTeams.count(team))
|
||||
{
|
||||
player.second.setTeam(team);
|
||||
occupiedTeams.insert(team);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMapGenOptions::savePlayersMap()
|
||||
{
|
||||
//Only save already configured players
|
||||
for (const auto& player : players)
|
||||
{
|
||||
savedPlayerSettings[player.first] = player.second;
|
||||
}
|
||||
}
|
||||
|
||||
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getSavedPlayersMap() const
|
||||
{
|
||||
return savedPlayerSettings;
|
||||
}
|
||||
|
||||
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
|
||||
@ -190,16 +384,18 @@ const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::g
|
||||
void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, FactionID town)
|
||||
{
|
||||
auto it = players.find(color);
|
||||
if(it == players.end()) assert(0);
|
||||
assert(it != players.end());
|
||||
it->second.setStartingTown(town);
|
||||
}
|
||||
|
||||
void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
|
||||
{
|
||||
// FIXME: Why actually not set it to COMP_ONLY? Ie. when swapping human to another color?
|
||||
assert(playerType != EPlayerType::COMP_ONLY);
|
||||
auto it = players.find(color);
|
||||
if(it == players.end()) assert(0);
|
||||
assert(it != players.end());
|
||||
it->second.setPlayerType(playerType);
|
||||
customizedPlayers = true;
|
||||
}
|
||||
|
||||
const CRmgTemplate * CMapGenOptions::getMapTemplate() const
|
||||
@ -209,6 +405,12 @@ const CRmgTemplate * CMapGenOptions::getMapTemplate() const
|
||||
|
||||
void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
|
||||
{
|
||||
if (mapTemplate == value)
|
||||
{
|
||||
//Does not trigger during deserialization
|
||||
return;
|
||||
}
|
||||
|
||||
mapTemplate = value;
|
||||
//validate & adapt options according to template
|
||||
if(mapTemplate)
|
||||
@ -220,13 +422,21 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
|
||||
setHeight(sizes.first.y);
|
||||
setHasTwoLevels(sizes.first.z - 1);
|
||||
}
|
||||
|
||||
if(!mapTemplate->getPlayers().isInRange(getPlayerCount()))
|
||||
setPlayerCount(RANDOM_SIZE);
|
||||
if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
|
||||
|
||||
si8 maxPlayerCount = getMaxPlayersCount(false);
|
||||
si8 minPlayerCount = getMinPlayersCount(false);
|
||||
|
||||
// Neither setting can fit within the template range
|
||||
if(!mapTemplate->getPlayers().isInRange(minPlayerCount) &&
|
||||
!mapTemplate->getPlayers().isInRange(maxPlayerCount))
|
||||
{
|
||||
setHumanOrCpuPlayerCount(RANDOM_SIZE);
|
||||
setCompOnlyPlayerCount(RANDOM_SIZE);
|
||||
}
|
||||
if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
|
||||
setWaterContent(EWaterContent::RANDOM);
|
||||
|
||||
resetPlayersMap(); // Update teams and player count
|
||||
}
|
||||
}
|
||||
|
||||
@ -261,15 +471,16 @@ bool CMapGenOptions::isRoadEnabled() const
|
||||
void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
|
||||
{
|
||||
auto it = players.find(color);
|
||||
if(it == players.end()) assert(0);
|
||||
assert(it != players.end());
|
||||
it->second.setTeam(team);
|
||||
customizedPlayers = true;
|
||||
}
|
||||
|
||||
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
{
|
||||
logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
|
||||
logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
|
||||
static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
|
||||
static_cast<int>(getHumanOrCpuPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
|
||||
static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
|
||||
|
||||
if(!mapTemplate)
|
||||
@ -280,25 +491,44 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
|
||||
logGlobal->info("RMG template name: %s", mapTemplate->getName());
|
||||
|
||||
if (getPlayerCount() == RANDOM_SIZE)
|
||||
auto maxPlayers = getMaxPlayersCount();
|
||||
if (getHumanOrCpuPlayerCount() == RANDOM_SIZE)
|
||||
{
|
||||
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
||||
//ignore all non-randomized players, make sure these players will not be missing after roll
|
||||
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
|
||||
|
||||
vstd::erase_if(possiblePlayers, [maxPlayers](int i)
|
||||
{
|
||||
return i > maxPlayers;
|
||||
});
|
||||
assert(!possiblePlayers.empty());
|
||||
setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
|
||||
setHumanOrCpuPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
|
||||
updatePlayers();
|
||||
}
|
||||
if(teamCount == RANDOM_SIZE)
|
||||
{
|
||||
teamCount = rand.nextInt(getPlayerCount() - 1);
|
||||
teamCount = rand.nextInt(getHumanOrCpuPlayerCount() - 1);
|
||||
if (teamCount == 1)
|
||||
teamCount = 0;
|
||||
}
|
||||
if(compOnlyPlayerCount == RANDOM_SIZE)
|
||||
{
|
||||
auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
|
||||
compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
|
||||
// Use remaining range
|
||||
auto presentPlayers = getHumanOrCpuPlayerCount();
|
||||
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
||||
vstd::erase_if(possiblePlayers, [maxPlayers, presentPlayers](int i)
|
||||
{
|
||||
return i > (maxPlayers - presentPlayers);
|
||||
});
|
||||
if (possiblePlayers.empty())
|
||||
{
|
||||
compOnlyPlayerCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
|
||||
}
|
||||
updateCompOnlyPlayers();
|
||||
}
|
||||
if(compOnlyTeamCount == RANDOM_SIZE)
|
||||
@ -328,11 +558,6 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
|
||||
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
|
||||
|
||||
|
||||
//rectangular maps are the future of gaming
|
||||
//setHeight(20);
|
||||
//setWidth(50);
|
||||
|
||||
logGlobal->trace("Player config:");
|
||||
int cpuOnlyPlayers = 0;
|
||||
for(const auto & player : players)
|
||||
@ -355,19 +580,18 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
}
|
||||
logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
|
||||
}
|
||||
setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
|
||||
logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
|
||||
}
|
||||
|
||||
void CMapGenOptions::updatePlayers()
|
||||
{
|
||||
// Remove AI players only from the end of the players map if necessary
|
||||
// Remove non-human players only from the end of the players map if necessary
|
||||
for(auto itrev = players.end(); itrev != players.begin();)
|
||||
{
|
||||
auto it = itrev;
|
||||
--it;
|
||||
if (players.size() == getPlayerCount()) break;
|
||||
if(it->second.getPlayerType() == EPlayerType::AI)
|
||||
if (players.size() == getHumanOrCpuPlayerCount()) break;
|
||||
if(it->second.getPlayerType() != EPlayerType::HUMAN)
|
||||
{
|
||||
players.erase(it);
|
||||
}
|
||||
@ -385,7 +609,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
|
||||
{
|
||||
auto it = itrev;
|
||||
--it;
|
||||
if (players.size() <= getPlayerCount()) break;
|
||||
if (players.size() <= getHumanOrCpuPlayerCount()) break;
|
||||
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
|
||||
{
|
||||
players.erase(it);
|
||||
@ -397,11 +621,11 @@ void CMapGenOptions::updateCompOnlyPlayers()
|
||||
}
|
||||
|
||||
// Add some comp only players if necessary
|
||||
int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
|
||||
int compOnlyPlayersToAdd = static_cast<int>(getHumanOrCpuPlayerCount() - players.size());
|
||||
|
||||
if (compOnlyPlayersToAdd < 0)
|
||||
{
|
||||
logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
|
||||
logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", humanOrCpuPlayerCount, players.size());
|
||||
assert (compOnlyPlayersToAdd < 0);
|
||||
}
|
||||
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
|
||||
@ -457,6 +681,11 @@ bool CMapGenOptions::checkOptions() const
|
||||
}
|
||||
}
|
||||
|
||||
bool CMapGenOptions::arePlayersCustomized() const
|
||||
{
|
||||
return customizedPlayers;
|
||||
}
|
||||
|
||||
std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
||||
{
|
||||
int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
|
||||
@ -472,21 +701,38 @@ std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
||||
if(!tmpl->isWaterContentAllowed(getWaterContent()))
|
||||
return true;
|
||||
|
||||
if(getPlayerCount() != -1)
|
||||
auto humanOrCpuPlayerCount = getHumanOrCpuPlayerCount();
|
||||
auto compOnlyPlayerCount = getCompOnlyPlayerCount();
|
||||
// Check if total number of players fall inside given range
|
||||
|
||||
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE && compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
if (!tmpl->getPlayers().isInRange(getPlayerCount()))
|
||||
if (!tmpl->getPlayers().isInRange(humanOrCpuPlayerCount + compOnlyPlayerCount))
|
||||
return true;
|
||||
|
||||
}
|
||||
else if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
// We can always add any number CPU players, but not subtract
|
||||
if (!(humanOrCpuPlayerCount <= tmpl->getPlayers().maxValue()))
|
||||
return true;
|
||||
}
|
||||
else if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
//We must fit at least one more human player, but can add any number
|
||||
if (!(compOnlyPlayerCount < tmpl->getPlayers().maxValue()))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Human players shouldn't be banned when playing with random player count
|
||||
if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
|
||||
if(humanPlayers > tmpl->getPlayers().minValue())
|
||||
return true;
|
||||
}
|
||||
|
||||
if(compOnlyPlayerCount != -1)
|
||||
if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
|
||||
if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -85,8 +85,12 @@ public:
|
||||
|
||||
/// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
||||
/// this method, all player settings are reset to default settings.
|
||||
si8 getPlayerCount() const;
|
||||
void setPlayerCount(si8 value);
|
||||
si8 getHumanOrCpuPlayerCount() const;
|
||||
void setHumanOrCpuPlayerCount(si8 value);
|
||||
|
||||
si8 getMinPlayersCount(bool withTemplateLimit = true) const;
|
||||
si8 getMaxPlayersCount(bool withTemplateLimit = true) const;
|
||||
si8 getPlayerLimit() const;
|
||||
|
||||
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
|
||||
si8 getTeamCount() const;
|
||||
@ -114,6 +118,7 @@ public:
|
||||
/// The first player colors belong to standard players and the last player colors belong to comp only players.
|
||||
/// All standard players are by default of type EPlayerType::AI.
|
||||
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
|
||||
const std::map<PlayerColor, CPlayerSettings> & getSavedPlayersMap() const;
|
||||
void setStartingTownForPlayer(const PlayerColor & color, FactionID town);
|
||||
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
|
||||
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
|
||||
@ -136,11 +141,15 @@ public:
|
||||
|
||||
/// Returns false if there is no template available which fits to the currently selected options.
|
||||
bool checkOptions() const;
|
||||
/// Returns true if player colors or teams were set in game GUI
|
||||
bool arePlayersCustomized() const;
|
||||
|
||||
static const si8 RANDOM_SIZE = -1;
|
||||
|
||||
private:
|
||||
void initPlayersMap();
|
||||
void resetPlayersMap();
|
||||
void savePlayersMap();
|
||||
int countHumanPlayers() const;
|
||||
int countCompOnlyPlayers() const;
|
||||
PlayerColor getNextPlayerColor() const;
|
||||
@ -150,11 +159,13 @@ private:
|
||||
|
||||
si32 width, height;
|
||||
bool hasTwoLevels;
|
||||
si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
|
||||
si8 humanOrCpuPlayerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
|
||||
EWaterContent::EWaterContent waterContent;
|
||||
EMonsterStrength::EMonsterStrength monsterStrength;
|
||||
std::map<PlayerColor, CPlayerSettings> players;
|
||||
std::map<PlayerColor, CPlayerSettings> savedPlayerSettings;
|
||||
std::set<RoadId> enabledRoads;
|
||||
bool customizedPlayers;
|
||||
|
||||
const CRmgTemplate * mapTemplate;
|
||||
|
||||
@ -165,7 +176,7 @@ public:
|
||||
h & width;
|
||||
h & height;
|
||||
h & hasTwoLevels;
|
||||
h & playerCount;
|
||||
h & humanOrCpuPlayerCount;
|
||||
h & teamCount;
|
||||
h & compOnlyPlayerCount;
|
||||
h & compOnlyTeamCount;
|
||||
|
@ -104,7 +104,7 @@ void CMapGenerator::initPrisonsRemaining()
|
||||
if (isAllowed)
|
||||
allowedPrisons++;
|
||||
}
|
||||
allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
|
||||
allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getHumanOrCpuPlayerCount()); //so at least 16 heroes will be available for every player
|
||||
}
|
||||
|
||||
void CMapGenerator::initQuestArtsRemaining()
|
||||
@ -162,7 +162,7 @@ std::string CMapGenerator::getMapDescription() const
|
||||
std::stringstream ss;
|
||||
ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
|
||||
", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
|
||||
map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getPlayerCount()) %
|
||||
map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getHumanOrCpuPlayerCount()) %
|
||||
static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
|
||||
monsterStrengthStr[monsterStrengthIndex]);
|
||||
|
||||
@ -185,84 +185,120 @@ std::string CMapGenerator::getMapDescription() const
|
||||
|
||||
void CMapGenerator::addPlayerInfo()
|
||||
{
|
||||
// Calculate which team numbers exist
|
||||
// Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
|
||||
|
||||
enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
|
||||
std::array<std::list<int>, 2> teamNumbers;
|
||||
std::set<int> teamsTotal;
|
||||
|
||||
int teamOffset = 0;
|
||||
int playerCount = 0;
|
||||
int teamCount = 0;
|
||||
|
||||
for (int i = CPHUMAN; i < AFTER_LAST; ++i)
|
||||
if (mapGenOptions.arePlayersCustomized())
|
||||
{
|
||||
if (i == CPHUMAN)
|
||||
{
|
||||
playerCount = mapGenOptions.getPlayerCount();
|
||||
teamCount = mapGenOptions.getTeamCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerCount = mapGenOptions.getCompOnlyPlayerCount();
|
||||
teamCount = mapGenOptions.getCompOnlyTeamCount();
|
||||
}
|
||||
// Simply copy existing settings set in GUI
|
||||
|
||||
if(playerCount == 0)
|
||||
for (const auto & player : mapGenOptions.getPlayersSettings())
|
||||
{
|
||||
continue;
|
||||
PlayerInfo playerInfo;
|
||||
playerInfo.team = player.second.getTeam();
|
||||
if (player.second.getPlayerType() == EPlayerType::COMP_ONLY)
|
||||
{
|
||||
playerInfo.canHumanPlay = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
playerInfo.canHumanPlay = true;
|
||||
}
|
||||
map->getMap(this).players[player.first.getNum()] = playerInfo;
|
||||
teamsTotal.insert(player.second.getTeam());
|
||||
}
|
||||
int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
|
||||
int teamCountNorm = teamCount;
|
||||
if(teamCountNorm == 0)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assign standard teams (in map editor)
|
||||
|
||||
// Calculate which team numbers exist
|
||||
|
||||
enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
|
||||
std::array<std::list<int>, 2> teamNumbers;
|
||||
|
||||
int teamOffset = 0;
|
||||
int playerCount = 0;
|
||||
int teamCount = 0;
|
||||
|
||||
// FIXME: Player can be any color, not just 0
|
||||
for (int i = CPHUMAN; i < AFTER_LAST; ++i)
|
||||
{
|
||||
teamCountNorm = playerCount;
|
||||
}
|
||||
for(int j = 0; j < teamCountNorm; ++j)
|
||||
{
|
||||
for(int k = 0; k < playersPerTeam; ++k)
|
||||
if (i == CPHUMAN)
|
||||
{
|
||||
playerCount = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||
teamCount = mapGenOptions.getTeamCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerCount = mapGenOptions.getCompOnlyPlayerCount();
|
||||
teamCount = mapGenOptions.getCompOnlyTeamCount();
|
||||
}
|
||||
|
||||
if(playerCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
|
||||
int teamCountNorm = teamCount;
|
||||
if(teamCountNorm == 0)
|
||||
{
|
||||
teamCountNorm = playerCount;
|
||||
}
|
||||
for(int j = 0; j < teamCountNorm; ++j)
|
||||
{
|
||||
for(int k = 0; k < playersPerTeam; ++k)
|
||||
{
|
||||
teamNumbers[i].push_back(j + teamOffset);
|
||||
}
|
||||
}
|
||||
for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
|
||||
{
|
||||
teamNumbers[i].push_back(j + teamOffset);
|
||||
}
|
||||
teamOffset += teamCountNorm;
|
||||
}
|
||||
for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
|
||||
{
|
||||
teamNumbers[i].push_back(j + teamOffset);
|
||||
}
|
||||
teamOffset += teamCountNorm;
|
||||
}
|
||||
logGlobal->info("Current player settings size: %d", mapGenOptions.getPlayersSettings().size());
|
||||
|
||||
// Team numbers are assigned randomly to every player
|
||||
//TODO: allow customize teams in rmg template
|
||||
for(const auto & pair : mapGenOptions.getPlayersSettings())
|
||||
{
|
||||
const auto & pSettings = pair.second;
|
||||
PlayerInfo player;
|
||||
player.canComputerPlay = true;
|
||||
int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
|
||||
if (j == CPHUMAN)
|
||||
// Team numbers are assigned randomly to every player
|
||||
//TODO: allow to customize teams in rmg template
|
||||
for(const auto & pair : mapGenOptions.getPlayersSettings())
|
||||
{
|
||||
player.canHumanPlay = true;
|
||||
}
|
||||
|
||||
if(pSettings.getTeam() != TeamID::NO_TEAM)
|
||||
{
|
||||
player.team = pSettings.getTeam();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (teamNumbers[j].empty())
|
||||
const auto & pSettings = pair.second;
|
||||
PlayerInfo player;
|
||||
player.canComputerPlay = true;
|
||||
int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
|
||||
if (j == CPHUMAN)
|
||||
{
|
||||
logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
|
||||
assert (teamNumbers[j].size());
|
||||
player.canHumanPlay = true;
|
||||
}
|
||||
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
|
||||
player.team = TeamID(*itTeam);
|
||||
teamNumbers[j].erase(itTeam);
|
||||
|
||||
if(pSettings.getTeam() != TeamID::NO_TEAM)
|
||||
{
|
||||
player.team = pSettings.getTeam();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (teamNumbers[j].empty())
|
||||
{
|
||||
logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
|
||||
assert (teamNumbers[j].size());
|
||||
}
|
||||
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
|
||||
player.team = TeamID(*itTeam);
|
||||
teamNumbers[j].erase(itTeam);
|
||||
}
|
||||
teamsTotal.insert(player.team.getNum());
|
||||
map->getMap(this).players[pSettings.getColor().getNum()] = player;
|
||||
}
|
||||
teamsTotal.insert(player.team.getNum());
|
||||
map->getMap(this).players[pSettings.getColor().getNum()] = player;
|
||||
|
||||
logGlobal->info("Current team count: %d", teamsTotal.size());
|
||||
|
||||
}
|
||||
// FIXME: 0
|
||||
// Can't find info for player 0 (starting zone)
|
||||
// Can't find info for player 1 (starting zone)
|
||||
|
||||
map->getMap(this).howManyTeams = teamsTotal.size();
|
||||
}
|
||||
|
@ -557,9 +557,9 @@ const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
|
||||
return players;
|
||||
}
|
||||
|
||||
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
|
||||
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
|
||||
{
|
||||
return cpuPlayers;
|
||||
return humanPlayers;
|
||||
}
|
||||
|
||||
const CRmgTemplate::Zones & CRmgTemplate::getZones() const
|
||||
@ -675,13 +675,23 @@ void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
|
||||
}
|
||||
}
|
||||
|
||||
int CRmgTemplate::CPlayerCountRange::maxValue() const
|
||||
{
|
||||
return *boost::max_element(getNumbers());
|
||||
}
|
||||
|
||||
int CRmgTemplate::CPlayerCountRange::minValue() const
|
||||
{
|
||||
return *boost::min_element(getNumbers());
|
||||
}
|
||||
|
||||
void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
||||
{
|
||||
handler.serializeString("name", name);
|
||||
serializeSize(handler, minSize, "minSize");
|
||||
serializeSize(handler, maxSize, "maxSize");
|
||||
serializePlayers(handler, players, "players");
|
||||
serializePlayers(handler, cpuPlayers, "cpu");
|
||||
serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
|
||||
|
||||
{
|
||||
auto connectionsData = handler.enterArray("connections");
|
||||
|
@ -231,6 +231,9 @@ public:
|
||||
std::string toString() const;
|
||||
void fromString(const std::string & value);
|
||||
|
||||
int maxValue() const;
|
||||
int minValue() const;
|
||||
|
||||
private:
|
||||
std::vector<std::pair<int, int> > range;
|
||||
};
|
||||
@ -247,7 +250,7 @@ public:
|
||||
const std::string & getName() const;
|
||||
|
||||
const CPlayerCountRange & getPlayers() const;
|
||||
const CPlayerCountRange & getCpuPlayers() const;
|
||||
const CPlayerCountRange & getHumanPlayers() const;
|
||||
std::pair<int3, int3> getMapSizes() const;
|
||||
const Zones & getZones() const;
|
||||
const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
|
||||
@ -261,7 +264,7 @@ private:
|
||||
std::string id;
|
||||
std::string name;
|
||||
int3 minSize, maxSize;
|
||||
CPlayerCountRange players, cpuPlayers;
|
||||
CPlayerCountRange players, humanPlayers;
|
||||
Zones zones;
|
||||
std::vector<rmg::ZoneConnection> connectedZoneIds;
|
||||
std::set<EWaterContent::EWaterContent> allowedWaterContent;
|
||||
|
@ -444,9 +444,13 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
auto playerSettings = map.getMapGenOptions().getPlayersSettings();
|
||||
FactionID faction = FactionID::RANDOM;
|
||||
if (vstd::contains(playerSettings, player))
|
||||
{
|
||||
faction = playerSettings[player].getStartingTown();
|
||||
}
|
||||
else
|
||||
logGlobal->error("Can't find info for player %d (starting zone)", player.getNum());
|
||||
{
|
||||
logGlobal->trace("Player %d (starting zone %d) does not participate in game", player.getNum(), zone.first);
|
||||
}
|
||||
|
||||
if (faction == FactionID::RANDOM) //TODO: check this after a town has already been randomized
|
||||
zonesToPlace.push_back(zone);
|
||||
|
@ -332,7 +332,7 @@ void WindowNewMap::on_humanCombo_activated(int index)
|
||||
ui->humanCombo->setCurrentIndex(humans);
|
||||
}
|
||||
|
||||
mapGenOptions.setPlayerCount(humans);
|
||||
mapGenOptions.setHumanOrCpuPlayerCount(humans);
|
||||
|
||||
int teams = mapGenOptions.getTeamCount();
|
||||
if(teams > humans - 1)
|
||||
@ -361,8 +361,10 @@ void WindowNewMap::on_humanCombo_activated(int index)
|
||||
|
||||
void WindowNewMap::on_cpuCombo_activated(int index)
|
||||
{
|
||||
int humans = mapGenOptions.getPlayerCount();
|
||||
int humans = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||
int cpu = ui->cpuCombo->currentData().toInt();
|
||||
|
||||
// FIXME: Use mapGenOption method only to calculate actual number of players for current template
|
||||
if(cpu > PlayerColor::PLAYER_LIMIT_I - humans)
|
||||
{
|
||||
cpu = PlayerColor::PLAYER_LIMIT_I - humans;
|
||||
@ -455,7 +457,7 @@ void WindowNewMap::on_checkSeed_toggled(bool checked)
|
||||
|
||||
void WindowNewMap::on_humanTeamsCombo_activated(int index)
|
||||
{
|
||||
int humans = mapGenOptions.getPlayerCount();
|
||||
int humans = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||
int teams = ui->humanTeamsCombo->currentData().toInt();
|
||||
if(teams >= humans)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ TEST(MapFormat, Random)
|
||||
CRmgTemplate tmpl;
|
||||
std::shared_ptr<ZoneOptionsFake> zoneOptions = std::make_shared<ZoneOptionsFake>();
|
||||
|
||||
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getCpuPlayers()).addRange(1, 4);
|
||||
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getHumanPlayers()).addRange(1, 4);
|
||||
const_cast<CRmgTemplate::Zones &>(tmpl.getZones())[0] = zoneOptions;
|
||||
|
||||
zoneOptions->setOwner(1);
|
||||
@ -55,7 +55,7 @@ TEST(MapFormat, Random)
|
||||
opt.setHeight(CMapHeader::MAP_SIZE_MIDDLE);
|
||||
opt.setWidth(CMapHeader::MAP_SIZE_MIDDLE);
|
||||
opt.setHasTwoLevels(true);
|
||||
opt.setPlayerCount(4);
|
||||
opt.setHumanOrCpuPlayerCount(4);
|
||||
|
||||
opt.setPlayerTypeForStandardPlayer(PlayerColor(0), EPlayerType::HUMAN);
|
||||
opt.setPlayerTypeForStandardPlayer(PlayerColor(1), EPlayerType::AI);
|
||||
|
Loading…
x
Reference in New Issue
Block a user