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	(int) -> static_cast<int>
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		| @@ -634,22 +634,23 @@ void CModHandler::loadConfigFromFile (std::string name) | ||||
| 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer(); | ||||
| 	logGlobal->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN); | ||||
| 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool(); | ||||
| 	logGlobal->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", (int)settings.DWELLINGS_ACCUMULATE_CREATURES); | ||||
| 	logGlobal->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES)); | ||||
| 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool(); | ||||
| 	logGlobal->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", (int)settings.ALL_CREATURES_GET_DOUBLE_MONTHS); | ||||
| 	logGlobal->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS)); | ||||
| 	settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool(); | ||||
| 	logGlobal->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", (int)settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS); | ||||
| 	logGlobal->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)); | ||||
| 	settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool(); | ||||
| 	logGlobal->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", (int)settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE); | ||||
| 	logGlobal->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE)); | ||||
|  | ||||
| 	const JsonNode & gameModules = settings.data["modules"]; | ||||
| 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool(); | ||||
| 	logGlobal->debug("\tSTACK_EXP\t%d", (int)modules.STACK_EXP); | ||||
| 	logGlobal->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP)); | ||||
| 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool(); | ||||
| 	logGlobal->debug("\tSTACK_ARTIFACT\t%d", (int)modules.STACK_ARTIFACT); | ||||
| 	logGlobal->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT)); | ||||
| 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool(); | ||||
| 	logGlobal->debug("\tCOMMANDERS\t%d", (int)modules.COMMANDERS); | ||||
| 	logGlobal->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS)); | ||||
| 	modules.MITHRIL = gameModules["MITHRIL"].Bool(); | ||||
| 	logGlobal->debug("\tMITHRIL\t%d", (int)modules.MITHRIL); | ||||
| 	logGlobal->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL)); | ||||
| } | ||||
|  | ||||
| // currentList is passed by value to get current list of depending mods | ||||
|   | ||||
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