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String building id
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@@ -192,7 +192,11 @@ void CBonusSelection::createBonusesIcons()
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}
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assert(faction != -1);
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BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
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BuildingID buildID;
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if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
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buildID = BuildingID(bonDescs[i].info1);
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else
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buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
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picName = graphics->ERMUtoPicture[faction][buildID];
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picNumber = -1;
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@@ -1720,8 +1720,13 @@ void CGameState::initTowns()
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if (owner->human && //human-owned
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map->towns[g]->pos == pi.posOfMainTown)
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{
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map->towns[g]->builtBuildings.insert(
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CBuildingHandler::campToERMU(chosenBonus->info1, map->towns[g]->subID, map->towns[g]->builtBuildings));
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BuildingID buildingId;
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if(scenarioOps->campState->camp->header.version == CampaignVersion::VCMI)
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buildingId = BuildingID(chosenBonus->info1);
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else
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buildingId = CBuildingHandler::campToERMU(chosenBonus->info1, map->towns[g]->subID, map->towns[g]->builtBuildings);
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map->towns[g]->builtBuildings.insert(buildingId);
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break;
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}
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}
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@@ -24,6 +24,7 @@
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#include "../mapObjects/CGHeroInstance.h"//for hero crossover
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#include "../CHeroHandler.h"
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#include "../Languages.h"
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#include "../StringConstants.h"
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#include "CMapService.h"
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#include "CMap.h"
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#include "CMapInfo.h"
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@@ -319,7 +320,7 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader,
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bonus.info2 = bjson["amount"].Integer();
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}
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else if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::BUILDING)
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bonus.info1 = bjson["type"].Integer(); //VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "buildings", bjson["hero"].String()).get();
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bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
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else
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{
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if(int heroId = heroSpecialMap[bjson["hero"].String()])
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