mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Bonus: prism breath
This commit is contained in:
parent
6dc6cc4cbf
commit
0991f02282
@ -687,5 +687,7 @@
|
||||
"core.bonus.DISINTEGRATE.name": "Disintegrate",
|
||||
"core.bonus.DISINTEGRATE.description": "No corpse remains after death",
|
||||
"core.bonus.INVINCIBLE.name": "Invincible",
|
||||
"core.bonus.INVINCIBLE.description": "Cannot be affected by anything"
|
||||
"core.bonus.INVINCIBLE.description": "Cannot be affected by anything",
|
||||
"core.bonus.PRISM_HEX_ATTACK_BREATH.name": "Prism Breath",
|
||||
"core.bonus.PRISM_HEX_ATTACK_BREATH.description": "Prism Breath Attack (three directions)"
|
||||
}
|
||||
|
@ -548,6 +548,14 @@
|
||||
}
|
||||
},
|
||||
|
||||
"PRISM_HEX_ATTACK_BREATH":
|
||||
{
|
||||
"graphics":
|
||||
{
|
||||
"icon": "zvs/Lib1.res/PrismBreath"
|
||||
}
|
||||
},
|
||||
|
||||
"THREE_HEADED_ATTACK":
|
||||
{
|
||||
"graphics":
|
||||
|
@ -502,6 +502,10 @@ Affected unit attacks all adjacent creatures (Hydra). Only directly targeted cre
|
||||
|
||||
Affected unit attacks creature located directly behind targeted tile (Dragons). Only directly targeted creature will attempt to retaliate
|
||||
|
||||
### PRISM_HEX_ATTACK_BREATH
|
||||
|
||||
Like `TWO_HEX_ATTACK_BREATH` but affects also two additional cratures (in triangle form from target tile)
|
||||
|
||||
### RETURN_AFTER_STRIKE
|
||||
|
||||
Affected unit can return to his starting location after attack (Harpies)
|
||||
|
@ -1392,7 +1392,7 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes(
|
||||
at.friendlyCreaturePositions.insert(tile);
|
||||
}
|
||||
}
|
||||
else if(attacker->hasBonusOfType(BonusType::TWO_HEX_ATTACK_BREATH))
|
||||
else if(attacker->hasBonusOfType(BonusType::TWO_HEX_ATTACK_BREATH) || attacker->hasBonusOfType(BonusType::PRISM_HEX_ATTACK_BREATH))
|
||||
{
|
||||
auto direction = BattleHex::mutualPosition(attackOriginHex, destinationTile);
|
||||
|
||||
@ -1404,6 +1404,8 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes(
|
||||
direction = BattleHex::mutualPosition(attackOriginHex, defender->occupiedHex(defenderPos));
|
||||
}
|
||||
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
if(direction != BattleHex::NONE) //only adjacent hexes are subject of dragon breath calculation
|
||||
{
|
||||
BattleHex nextHex = destinationTile.cloneInDirection(direction, false);
|
||||
@ -1426,6 +1428,16 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes(
|
||||
at.friendlyCreaturePositions.insert(nextHex);
|
||||
}
|
||||
}
|
||||
|
||||
if(!attacker->hasBonusOfType(BonusType::PRISM_HEX_ATTACK_BREATH))
|
||||
break;
|
||||
|
||||
// only needed for prism
|
||||
int tmpDirection = static_cast<int>(direction) + 2;
|
||||
if(tmpDirection > static_cast<int>(BattleHex::EDir::LEFT))
|
||||
tmpDirection -= static_cast<int>(BattleHex::EDir::TOP);
|
||||
direction = static_cast<BattleHex::EDir>(tmpDirection);
|
||||
}
|
||||
}
|
||||
return at;
|
||||
}
|
||||
|
@ -180,6 +180,7 @@ class JsonNode;
|
||||
BONUS_NAME(RESOURCES_TOWN_MULTIPLYING_BOOST) /*Bonus that does not account for propagation and gives extra resources per day with amount multiplied by number of owned towns. val - base resource amount to be multiplied times number of owned towns, subtype - resource type*/ \
|
||||
BONUS_NAME(DISINTEGRATE) /* after death no corpse remains */ \
|
||||
BONUS_NAME(INVINCIBLE) /* cannot be target of attacks or spells */ \
|
||||
BONUS_NAME(PRISM_HEX_ATTACK_BREATH) /*eg. dragons*/ \
|
||||
/* end of list */
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user