1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

Merge pull request #5851 from Laserlicht/max_range_spell

max range for spell cast
This commit is contained in:
Ivan Savenko
2025-07-09 11:05:37 +03:00
committed by GitHub
15 changed files with 90 additions and 1 deletions

View File

@@ -888,7 +888,7 @@ Affected unit will not use spellcast as default attack option
### SPELLCASTER
Affected units can cast a spell as targeted action (Archangel, Faerie Dragon). Use CASTS bonus to specify how many times per combat creature can use spellcasting. Use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER bonuses to set spell power.
Affected units can cast a spell as targeted action (Archangel, Faerie Dragon). Use CASTS bonus to specify how many times per combat creature can use spellcasting. Use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER bonuses to set spell power. SPECIFIC_SPELL_RANGE bonus can be used to limit range of spell.
- subtype: spell identifier
- val: spell mastery level
@@ -939,6 +939,11 @@ Determines how many times per combat affected creature can cast its targeted spe
- value: Used for Thunderbolt and Resurrection cast by units (multiplied by stack size). Also used for Healing secondary skill (for core:spell.firstAid used by First Aid tent)
- subtype - spell id
### SPECIFIC_SPELL_RANGE
- value: Can be used to limit range of spells casted by creatures.
- subtype - spell id
### CREATURE_SPELL_POWER
- value: Spell Power of offensive spell cast unit, multiplied by 100. ie. Faerie Dragons have value fo 500, which gives them 5 Spell Power for each unit in the stack.

View File

@@ -10,6 +10,8 @@
#pragma once
#include "../../../lib/battle/BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
@@ -60,6 +62,9 @@ public:
///damage/heal override(ignores spell configuration, effect level and effect power)
virtual int64_t getEffectValue(const Spell * spell) const = 0;
///maximal range of effect
virtual int64_t getEffectRange(const Spell * spell) const = 0;
virtual PlayerColor getCasterOwner() const = 0;
///only name substitution

View File

@@ -453,6 +453,11 @@ int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
return static_cast<int64_t>(getCount()) * valOfBonuses(BonusType::SPECIFIC_SPELL_POWER, BonusSubtypeID(spell->getId()));
}
int64_t CUnitState::getEffectRange(const spells::Spell * spell) const
{
return valOfBonuses(BonusType::SPECIFIC_SPELL_RANGE, BonusSubtypeID(spell->getId()));
}
PlayerColor CUnitState::getCasterOwner() const
{
return env->unitEffectiveOwner(this);

View File

@@ -180,6 +180,7 @@ public:
int32_t getEffectPower(const spells::Spell * spell) const override;
int32_t getEnchantPower(const spells::Spell * spell) const override;
int64_t getEffectValue(const spells::Spell * spell) const override;
int64_t getEffectRange(const spells::Spell * spell) const override;
PlayerColor getCasterOwner() const override;
const CGHeroInstance * getHeroCaster() const override;

View File

@@ -193,6 +193,7 @@ class JsonNode;
BONUS_NAME(FULL_MAP_DARKNESS) /*opposite to Skyship*/\
BONUS_NAME(TRANSMUTATION_IMMUNITY) /*blocks TRANSMUTATION bonus*/\
BONUS_NAME(COMBAT_MANA_BONUS) /* Additional mana per combat */ \
BONUS_NAME(SPECIFIC_SPELL_RANGE) /* value used for allowed spell range, subtype - spell id */\
/* end of list */

View File

@@ -130,6 +130,7 @@ static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const Jso
case BonusType::SPECIAL_PECULIAR_ENCHANT:
case BonusType::SPECIAL_SPELL_LEV:
case BonusType::SPECIFIC_SPELL_DAMAGE:
case BonusType::SPECIFIC_SPELL_RANGE:
case BonusType::SPELL:
case BonusType::OPENING_BATTLE_SPELL:
case BonusType::SPELL_LIKE_ATTACK:

View File

@@ -859,6 +859,11 @@ int64_t CGHeroInstance::getEffectValue(const spells::Spell * spell) const
return 0;
}
int64_t CGHeroInstance::getEffectRange(const spells::Spell * spell) const
{
return 0;
}
PlayerColor CGHeroInstance::getCasterOwner() const
{
return tempOwner;

View File

@@ -289,6 +289,7 @@ public:
int32_t getEffectPower(const spells::Spell * spell) const override;
int32_t getEnchantPower(const spells::Spell * spell) const override;
int64_t getEffectValue(const spells::Spell * spell) const override;
int64_t getEffectRange(const spells::Spell * spell) const override;
PlayerColor getCasterOwner() const override;
const CGHeroInstance * getHeroCaster() const override;

View File

@@ -16,6 +16,7 @@
#include "../battle/IBattleState.h"
#include "../battle/CBattleInfoCallback.h"
#include "../battle/Unit.h"
#include "../networkPacks/PacksForClientBattle.h"
#include "../networkPacks/SetStackEffect.h"
#include "../CStack.h"
@@ -208,6 +209,46 @@ bool BattleSpellMechanics::canBeCast(Problem & problem) const
return effects->applicable(problem, this);
}
bool BattleSpellMechanics::canCastAtTarget(const battle::Unit * target) const
{
if(mode == Mode::HERO)
return true;
if(!target)
return true;
auto spell = getSpell();
int range = caster->getEffectRange(spell);
if(range <= 0)
return true;
auto casterStack = battle()->battleGetStackByID(caster->getCasterUnitId(), false);
std::vector<BattleHex> casterPos = { casterStack->getPosition() };
BattleHex casterWidePos = casterStack->occupiedHex();
if(casterWidePos != BattleHex::INVALID)
casterPos.push_back(casterWidePos);
std::vector<BattleHex> destPos = { target->getPosition() };
BattleHex destWidePos = target->occupiedHex();
if(destWidePos != BattleHex::INVALID)
destPos.push_back(destWidePos);
int minDistance = std::numeric_limits<int>::max();
for(auto & caster : casterPos)
for(auto & dest : destPos)
{
int distance = BattleHex::getDistance(caster, dest);
if(distance < minDistance)
minDistance = distance;
}
if(minDistance > range)
return false;
return true;
}
bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem) const
{
if(!canBeCast(problem))
@@ -226,6 +267,9 @@ bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem)
mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
}
if(!canCastAtTarget(mainTarget))
return false;
if (!getSpell()->canCastOnSelf() && !getSpell()->canCastOnlyOnSelf())
{
if(mainTarget && mainTarget == caster)

View File

@@ -83,6 +83,8 @@ private:
BattleHexArray spellRangeInHexes(const BattleHex & centralHex) const;
Target transformSpellTarget(const Target & aimPoint) const;
bool canCastAtTarget(const battle::Unit * target) const;
};
}

View File

@@ -58,6 +58,14 @@ int64_t ObstacleCasterProxy::getEffectValue(const Spell * spell) const
return obs.minimalDamage;
}
int64_t ObstacleCasterProxy::getEffectRange(const Spell * spell) const
{
if(actualCaster)
actualCaster->getEffectRange(spell);
return 0;
}
int32_t SilentCaster::manaLimit() const
{
return 0;

View File

@@ -42,6 +42,7 @@ public:
int32_t getEffectPower(const Spell * spell) const override;
int32_t getEnchantPower(const Spell * spell) const override;
int64_t getEffectValue(const Spell * spell) const override;
int64_t getEffectRange(const Spell * spell) const override;
private:
const SpellCreatedObstacle & obs;

View File

@@ -92,6 +92,14 @@ int64_t ProxyCaster::getEffectValue(const Spell * spell) const
return 0;
}
int64_t ProxyCaster::getEffectRange(const Spell * spell) const
{
if(actualCaster)
return actualCaster->getEffectRange(spell);
return 0;
}
PlayerColor ProxyCaster::getCasterOwner() const
{
if(actualCaster)

View File

@@ -31,6 +31,7 @@ public:
int32_t getEffectPower(const Spell * spell) const override;
int32_t getEnchantPower(const Spell * spell) const override;
int64_t getEffectValue(const Spell * spell) const override;
int64_t getEffectRange(const Spell * spell) const override;
PlayerColor getCasterOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const battle::Units & attacked, MetaString & text) const override;

View File

@@ -26,6 +26,7 @@ public:
MOCK_CONST_METHOD1(getEffectPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEnchantPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEffectRange, int64_t(const spells::Spell *));
MOCK_CONST_METHOD0(getCasterOwner, PlayerColor());
MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const battle::Units &, MetaString &));