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Merge pull request #5851 from Laserlicht/max_range_spell
max range for spell cast
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@@ -888,7 +888,7 @@ Affected unit will not use spellcast as default attack option
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### SPELLCASTER
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Affected units can cast a spell as targeted action (Archangel, Faerie Dragon). Use CASTS bonus to specify how many times per combat creature can use spellcasting. Use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER bonuses to set spell power.
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Affected units can cast a spell as targeted action (Archangel, Faerie Dragon). Use CASTS bonus to specify how many times per combat creature can use spellcasting. Use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER bonuses to set spell power. SPECIFIC_SPELL_RANGE bonus can be used to limit range of spell.
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- subtype: spell identifier
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- val: spell mastery level
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@@ -939,6 +939,11 @@ Determines how many times per combat affected creature can cast its targeted spe
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- value: Used for Thunderbolt and Resurrection cast by units (multiplied by stack size). Also used for Healing secondary skill (for core:spell.firstAid used by First Aid tent)
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- subtype - spell id
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### SPECIFIC_SPELL_RANGE
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- value: Can be used to limit range of spells casted by creatures.
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- subtype - spell id
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### CREATURE_SPELL_POWER
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- value: Spell Power of offensive spell cast unit, multiplied by 100. ie. Faerie Dragons have value fo 500, which gives them 5 Spell Power for each unit in the stack.
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@@ -10,6 +10,8 @@
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#pragma once
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#include "../../../lib/battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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@@ -60,6 +62,9 @@ public:
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///damage/heal override(ignores spell configuration, effect level and effect power)
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virtual int64_t getEffectValue(const Spell * spell) const = 0;
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///maximal range of effect
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virtual int64_t getEffectRange(const Spell * spell) const = 0;
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virtual PlayerColor getCasterOwner() const = 0;
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///only name substitution
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@@ -453,6 +453,11 @@ int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
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return static_cast<int64_t>(getCount()) * valOfBonuses(BonusType::SPECIFIC_SPELL_POWER, BonusSubtypeID(spell->getId()));
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}
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int64_t CUnitState::getEffectRange(const spells::Spell * spell) const
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{
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return valOfBonuses(BonusType::SPECIFIC_SPELL_RANGE, BonusSubtypeID(spell->getId()));
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}
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PlayerColor CUnitState::getCasterOwner() const
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{
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return env->unitEffectiveOwner(this);
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@@ -180,6 +180,7 @@ public:
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int32_t getEffectPower(const spells::Spell * spell) const override;
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int32_t getEnchantPower(const spells::Spell * spell) const override;
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int64_t getEffectValue(const spells::Spell * spell) const override;
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int64_t getEffectRange(const spells::Spell * spell) const override;
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PlayerColor getCasterOwner() const override;
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const CGHeroInstance * getHeroCaster() const override;
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@@ -193,6 +193,7 @@ class JsonNode;
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BONUS_NAME(FULL_MAP_DARKNESS) /*opposite to Skyship*/\
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BONUS_NAME(TRANSMUTATION_IMMUNITY) /*blocks TRANSMUTATION bonus*/\
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BONUS_NAME(COMBAT_MANA_BONUS) /* Additional mana per combat */ \
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BONUS_NAME(SPECIFIC_SPELL_RANGE) /* value used for allowed spell range, subtype - spell id */\
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/* end of list */
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@@ -130,6 +130,7 @@ static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const Jso
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case BonusType::SPECIAL_PECULIAR_ENCHANT:
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case BonusType::SPECIAL_SPELL_LEV:
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case BonusType::SPECIFIC_SPELL_DAMAGE:
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case BonusType::SPECIFIC_SPELL_RANGE:
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case BonusType::SPELL:
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case BonusType::OPENING_BATTLE_SPELL:
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case BonusType::SPELL_LIKE_ATTACK:
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@@ -859,6 +859,11 @@ int64_t CGHeroInstance::getEffectValue(const spells::Spell * spell) const
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return 0;
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}
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int64_t CGHeroInstance::getEffectRange(const spells::Spell * spell) const
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{
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return 0;
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}
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PlayerColor CGHeroInstance::getCasterOwner() const
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{
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return tempOwner;
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@@ -289,6 +289,7 @@ public:
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int32_t getEffectPower(const spells::Spell * spell) const override;
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int32_t getEnchantPower(const spells::Spell * spell) const override;
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int64_t getEffectValue(const spells::Spell * spell) const override;
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int64_t getEffectRange(const spells::Spell * spell) const override;
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PlayerColor getCasterOwner() const override;
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const CGHeroInstance * getHeroCaster() const override;
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@@ -16,6 +16,7 @@
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#include "../battle/IBattleState.h"
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#include "../battle/CBattleInfoCallback.h"
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#include "../battle/Unit.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../networkPacks/SetStackEffect.h"
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#include "../CStack.h"
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@@ -208,6 +209,46 @@ bool BattleSpellMechanics::canBeCast(Problem & problem) const
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return effects->applicable(problem, this);
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}
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bool BattleSpellMechanics::canCastAtTarget(const battle::Unit * target) const
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{
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if(mode == Mode::HERO)
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return true;
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if(!target)
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return true;
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auto spell = getSpell();
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int range = caster->getEffectRange(spell);
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if(range <= 0)
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return true;
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auto casterStack = battle()->battleGetStackByID(caster->getCasterUnitId(), false);
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std::vector<BattleHex> casterPos = { casterStack->getPosition() };
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BattleHex casterWidePos = casterStack->occupiedHex();
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if(casterWidePos != BattleHex::INVALID)
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casterPos.push_back(casterWidePos);
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std::vector<BattleHex> destPos = { target->getPosition() };
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BattleHex destWidePos = target->occupiedHex();
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if(destWidePos != BattleHex::INVALID)
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destPos.push_back(destWidePos);
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int minDistance = std::numeric_limits<int>::max();
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for(auto & caster : casterPos)
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for(auto & dest : destPos)
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{
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int distance = BattleHex::getDistance(caster, dest);
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if(distance < minDistance)
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minDistance = distance;
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}
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if(minDistance > range)
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return false;
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return true;
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}
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bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem) const
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{
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if(!canBeCast(problem))
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@@ -226,6 +267,9 @@ bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem)
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mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
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}
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if(!canCastAtTarget(mainTarget))
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return false;
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if (!getSpell()->canCastOnSelf() && !getSpell()->canCastOnlyOnSelf())
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{
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if(mainTarget && mainTarget == caster)
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@@ -83,6 +83,8 @@ private:
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BattleHexArray spellRangeInHexes(const BattleHex & centralHex) const;
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Target transformSpellTarget(const Target & aimPoint) const;
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bool canCastAtTarget(const battle::Unit * target) const;
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};
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}
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@@ -58,6 +58,14 @@ int64_t ObstacleCasterProxy::getEffectValue(const Spell * spell) const
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return obs.minimalDamage;
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}
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int64_t ObstacleCasterProxy::getEffectRange(const Spell * spell) const
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{
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if(actualCaster)
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actualCaster->getEffectRange(spell);
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return 0;
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}
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int32_t SilentCaster::manaLimit() const
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{
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return 0;
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@@ -42,6 +42,7 @@ public:
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int32_t getEffectPower(const Spell * spell) const override;
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int32_t getEnchantPower(const Spell * spell) const override;
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int64_t getEffectValue(const Spell * spell) const override;
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int64_t getEffectRange(const Spell * spell) const override;
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private:
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const SpellCreatedObstacle & obs;
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@@ -92,6 +92,14 @@ int64_t ProxyCaster::getEffectValue(const Spell * spell) const
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return 0;
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}
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int64_t ProxyCaster::getEffectRange(const Spell * spell) const
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{
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if(actualCaster)
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return actualCaster->getEffectRange(spell);
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return 0;
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}
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PlayerColor ProxyCaster::getCasterOwner() const
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{
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if(actualCaster)
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@@ -31,6 +31,7 @@ public:
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int32_t getEffectPower(const Spell * spell) const override;
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int32_t getEnchantPower(const Spell * spell) const override;
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int64_t getEffectValue(const Spell * spell) const override;
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int64_t getEffectRange(const Spell * spell) const override;
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PlayerColor getCasterOwner() const override;
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void getCasterName(MetaString & text) const override;
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void getCastDescription(const Spell * spell, const battle::Units & attacked, MetaString & text) const override;
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@@ -26,6 +26,7 @@ public:
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MOCK_CONST_METHOD1(getEffectPower, int32_t(const spells::Spell *));
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MOCK_CONST_METHOD1(getEnchantPower, int32_t(const spells::Spell *));
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MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
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MOCK_CONST_METHOD1(getEffectRange, int64_t(const spells::Spell *));
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MOCK_CONST_METHOD0(getCasterOwner, PlayerColor());
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MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
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MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const battle::Units &, MetaString &));
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