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Reworked resource piles loading to fix wog maps with mithril
This commit is contained in:
parent
baa9b1e312
commit
09db3e4bef
@ -15,7 +15,7 @@
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#include "../Goals/RecruitHero.h"
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#include "../Goals/ExecuteHeroChain.h"
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#include "../Goals/ExchangeSwapTownHeroes.h"
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#include "lib/mapObjects/MapObjects.h" //for victory conditions
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#include "../../../lib/mapObjects/CGResource.h"
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#include "../Engine/Nullkiller.h"
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namespace NKAI
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@ -14,7 +14,7 @@
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#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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#include "../../../lib/mapObjects/CGResource.h"
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#include "../../../lib/mapping/CMapDefines.h"
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#include "../../../lib/RoadHandler.h"
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#include "../../../lib/CCreatureHandler.h"
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@ -508,7 +508,7 @@ float RewardEvaluator::getStrategicalValue(const CGObjectInstance * target, cons
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{
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auto resource = dynamic_cast<const CGResource *>(target);
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TResources res;
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res[resource->resourceID()] = resource->amount;
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res[resource->resourceID()] = resource->getAmount();
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return getResourceRequirementStrength(res);
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}
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@ -16,6 +16,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGMarket.h"
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#include "../../../lib/mapObjects/CGResource.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -96,13 +96,15 @@
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}
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},
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"types" : {
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"wood" : { "index" : 0, "aiValue" : 1400, "rmg" : { "value" : 1400, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTwood0.def" } } },
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"mercury" : { "index" : 1, "aiValue" : 2000, "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTmerc0.def" } } },
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"ore" : { "index" : 2, "aiValue" : 1400, "rmg" : { "value" : 1400, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTore0.def" } } },
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"sulfur" : { "index" : 3, "aiValue" : 2000, "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTsulf0.def" } } },
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"crystal" : { "index" : 4, "aiValue" : 2000, "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTcrys0.def" } } },
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"gems" : { "index" : 5, "aiValue" : 2000, "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTgems0.def" } } },
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"gold" : { "index" : 6, "aiValue" : 750, "rmg" : { "value" : 750, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTgold0.def" } } }
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"wood" : { "index" : 0, "aiValue" : 1400, "resource" : "wood", "amounts" : [ 6,7,8,9,10], "rmg" : { "value" : 1400, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTwood0.def" } } },
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"ore" : { "index" : 2, "aiValue" : 1400, "resource" : "ore", "amounts" : [ 6,7,8,9,10], "rmg" : { "value" : 1400, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTore0.def" } } },
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"mercury" : { "index" : 1, "aiValue" : 2000, "resource" : "mercury", "amounts" : [ 3,4,5], "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTmerc0.def" } } },
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"sulfur" : { "index" : 3, "aiValue" : 2000, "resource" : "sulfur", "amounts" : [ 3,4,5], "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTsulf0.def" } } },
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"crystal" : { "index" : 4, "aiValue" : 2000, "resource" : "crystal", "amounts" : [ 3,4,5], "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTcrys0.def" } } },
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"gems" : { "index" : 5, "aiValue" : 2000, "resource" : "gems", "amounts" : [ 3,4,5], "rmg" : { "value" : 2000, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTgems0.def" } } },
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"gold" : { "index" : 6, "aiValue" : 750, "resource" : "gold", "amounts" : [ 5,6,7,8,9,10], "amountMultiplier" : 100, "rmg" : { "value" : 750, "rarity" : 300 }, "templates" : { "res" : { "animation" : "AVTgold0.def" } } }
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}
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},
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@ -130,6 +130,7 @@ set(lib_MAIN_SRCS
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mapObjects/CGMarket.cpp
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mapObjects/CGObjectInstance.cpp
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mapObjects/CGPandoraBox.cpp
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mapObjects/CGResource.cpp
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mapObjects/TownBuildingInstance.cpp
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mapObjects/CGTownInstance.cpp
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mapObjects/CObjectHandler.cpp
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@ -518,6 +519,7 @@ set(lib_MAIN_HEADERS
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mapObjects/CGObjectInstance.h
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mapObjects/CGPandoraBox.h
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mapObjects/TownBuildingInstance.h
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mapObjects/CGResource.h
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mapObjects/CGTownInstance.h
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mapObjects/CObjectHandler.h
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mapObjects/CQuest.h
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@ -48,6 +48,17 @@ std::string CreatureInstanceConstructor::getNameTextID() const
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return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
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}
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void ResourceInstanceConstructor::initTypeData(const JsonNode & input)
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{
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config = input;
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resourceType = GameResID::GOLD; //set up fallback
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VLC->identifiers()->requestIdentifierOptional("resource", input["resource"], [&](si32 index)
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{
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resourceType = GameResID(index);
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});
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}
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bool ResourceInstanceConstructor::hasNameTextID() const
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{
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return true;
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@ -55,7 +66,33 @@ bool ResourceInstanceConstructor::hasNameTextID() const
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std::string ResourceInstanceConstructor::getNameTextID() const
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{
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return TextIdentifier("core", "restypes", getSubIndex()).get();
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return TextIdentifier("core", "restypes", resourceType.getNum()).get();
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}
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GameResID ResourceInstanceConstructor::getResourceType() const
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{
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return resourceType;
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}
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int ResourceInstanceConstructor::getAmountMultiplier() const
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{
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if (config["amountMultiplier"].isNull())
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return 1;
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return config["amountMultiplier"].Integer();
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}
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void ResourceInstanceConstructor::randomizeObject(CGResource * object, vstd::RNG & rng) const
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{
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if (object->amount != CGResource::RANDOM_AMOUNT)
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return;
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JsonRandom randomizer(object->cb);
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JsonRandom::Variables dummy;
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if (!config["amounts"].isNull())
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object->amount = randomizer.loadValue(config["amounts"], rng, dummy, 0) * getAmountMultiplier();
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else
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object->amount = 5 * getAmountMultiplier();
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}
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void CTownInstanceConstructor::initTypeData(const JsonNode & input)
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@ -15,6 +15,9 @@
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#include "../mapObjects/MiscObjects.h"
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#include "../mapObjects/CGCreature.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGMarket.h"
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#include "../mapObjects/CGResource.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/ObstacleSetHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -46,9 +49,19 @@ public:
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class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
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{
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JsonNode config;
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GameResID resourceType;
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public:
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void initTypeData(const JsonNode & input) override;
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bool hasNameTextID() const override;
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std::string getNameTextID() const override;
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GameResID getResourceType() const;
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int getAmountMultiplier() const;
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int getBaseAmount(vstd::RNG & rng) const;
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void randomizeObject(CGResource * object, vstd::RNG & rng) const override;
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};
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class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
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138
lib/mapObjects/CGResource.cpp
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138
lib/mapObjects/CGResource.cpp
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@ -0,0 +1,138 @@
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/*
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* MiscObjects.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGResource.h"
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#include "../mapObjectConstructors/CommonConstructors.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../IGameCallback.h"
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#include "../gameState/CGameState.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../CSoundBase.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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std::shared_ptr<ResourceInstanceConstructor> CGResource::getResourceHandler() const
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{
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const auto & baseHandler = getObjectHandler();
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const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
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return ourHandler;
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}
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int CGResource::getAmountMultiplier() const
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{
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return getResourceHandler()->getAmountMultiplier();
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}
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uint32_t CGResource::getAmount() const
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{
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return amount;
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}
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GameResID CGResource::resourceID() const
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{
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return getResourceHandler()->getResourceType();
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}
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std::string CGResource::getHoverText(PlayerColor player) const
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{
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return VLC->generaltexth->restypes[resourceID().getNum()];
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}
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void CGResource::pickRandomObject(vstd::RNG & rand)
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{
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assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
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if (ID == Obj::RANDOM_RESOURCE)
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{
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ID = Obj::RESOURCE;
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subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
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setType(ID, subID);
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amount *= getAmountMultiplier();
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}
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}
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void CGResource::initObj(vstd::RNG & rand)
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{
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blockVisit = true;
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getResourceHandler()->randomizeObject(this, rand);
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}
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void CGResource::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(stacksCount())
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{
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if(!message.empty())
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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ynd.text = message;
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cb->showBlockingDialog(this, &ynd);
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}
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else
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{
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blockingDialogAnswered(h, true); //behave as if player accepted battle
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}
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}
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else
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collectRes(h->getOwner());
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}
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void CGResource::collectRes(const PlayerColor & player) const
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{
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cb->giveResource(player, resourceID(), amount);
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InfoWindow sii;
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sii.player = player;
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if(!message.empty())
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{
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sii.type = EInfoWindowMode::AUTO;
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sii.text = message;
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}
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else
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{
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sii.type = EInfoWindowMode::INFO;
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sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
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sii.text.replaceName(resourceID());
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}
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sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
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sii.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
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cb->showInfoDialog(&sii);
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cb->removeObject(this, player);
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}
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void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == BattleSide::ATTACKER) //attacker won
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collectRes(hero->getOwner());
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}
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void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
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{
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if(answer)
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cb->startBattle(hero, this);
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}
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void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CArmedInstance::serializeJsonOptions(handler);
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if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
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CCreatureSet::serializeJson(handler, "guards", 7);
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handler.serializeInt("amount", amount, 0);
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handler.serializeStruct("guardMessage", message);
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}
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VCMI_LIB_NAMESPACE_END
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55
lib/mapObjects/CGResource.h
Normal file
55
lib/mapObjects/CGResource.h
Normal file
@ -0,0 +1,55 @@
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/*
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* CGResource.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArmedInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ResourceInstanceConstructor;
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class DLL_LINKAGE CGResource : public CArmedInstance
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{
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friend class Inspector;
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friend class CMapLoaderH3M;
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friend class ResourceInstanceConstructor;
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MetaString message;
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static constexpr uint32_t RANDOM_AMOUNT = 0;
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uint32_t amount = RANDOM_AMOUNT; //0 if random
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std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
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int getAmountMultiplier() const;
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void collectRes(const PlayerColor & player) const;
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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public:
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using CArmedInstance::CArmedInstance;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void initObj(vstd::RNG & rand) override;
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void pickRandomObject(vstd::RNG & rand) override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
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std::string getHoverText(PlayerColor player) const override;
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GameResID resourceID() const;
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uint32_t getAmount() const;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & amount;
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h & message;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -256,115 +256,6 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
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}
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}
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GameResID CGResource::resourceID() const
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{
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return getObjTypeIndex().getNum();
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}
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std::string CGResource::getHoverText(PlayerColor player) const
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{
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return VLC->generaltexth->restypes[resourceID().getNum()];
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}
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void CGResource::pickRandomObject(vstd::RNG & rand)
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{
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assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
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if (ID == Obj::RANDOM_RESOURCE)
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{
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ID = Obj::RESOURCE;
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subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
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setType(ID, subID);
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if (subID == EGameResID::GOLD && amount != CGResource::RANDOM_AMOUNT)
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amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
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}
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}
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void CGResource::initObj(vstd::RNG & rand)
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{
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blockVisit = true;
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if(amount == CGResource::RANDOM_AMOUNT)
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{
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switch(resourceID().toEnum())
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{
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case EGameResID::GOLD:
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amount = rand.nextInt(5, 10) * CGResource::GOLD_AMOUNT_MULTIPLIER;
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break;
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case EGameResID::WOOD: case EGameResID::ORE:
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amount = rand.nextInt(6, 10);
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break;
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default:
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amount = rand.nextInt(3, 5);
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break;
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}
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}
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}
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void CGResource::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(stacksCount())
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{
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if(!message.empty())
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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ynd.text = message;
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cb->showBlockingDialog(this, &ynd);
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}
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else
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{
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blockingDialogAnswered(h, true); //behave as if player accepted battle
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}
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}
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else
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collectRes(h->getOwner());
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}
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void CGResource::collectRes(const PlayerColor & player) const
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{
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cb->giveResource(player, resourceID(), amount);
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InfoWindow sii;
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sii.player = player;
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if(!message.empty())
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{
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sii.type = EInfoWindowMode::AUTO;
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sii.text = message;
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}
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else
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{
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sii.type = EInfoWindowMode::INFO;
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sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
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sii.text.replaceName(resourceID());
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}
|
||||
sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
|
||||
sii.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
|
||||
cb->showInfoDialog(&sii);
|
||||
cb->removeObject(this, player);
|
||||
}
|
||||
|
||||
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner == BattleSide::ATTACKER) //attacker won
|
||||
collectRes(hero->getOwner());
|
||||
}
|
||||
|
||||
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
|
||||
{
|
||||
if(answer)
|
||||
cb->startBattle(hero, this);
|
||||
}
|
||||
|
||||
void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
{
|
||||
CArmedInstance::serializeJsonOptions(handler);
|
||||
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
|
||||
CCreatureSet::serializeJson(handler, "guards", 7);
|
||||
handler.serializeInt("amount", amount, 0);
|
||||
handler.serializeStruct("guardMessage", message);
|
||||
}
|
||||
|
||||
bool CGTeleport::isEntrance() const
|
||||
{
|
||||
return type == BOTH || type == ENTRANCE;
|
||||
|
@ -124,37 +124,6 @@ protected:
|
||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGResource : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
static constexpr uint32_t RANDOM_AMOUNT = 0;
|
||||
static constexpr uint32_t GOLD_AMOUNT_MULTIPLIER = 100;
|
||||
uint32_t amount = RANDOM_AMOUNT; //0 if random
|
||||
|
||||
MetaString message;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj(vstd::RNG & rand) override;
|
||||
void pickRandomObject(vstd::RNG & rand) override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
void collectRes(const PlayerColor & player) const;
|
||||
GameResID resourceID() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & amount;
|
||||
h & message;
|
||||
}
|
||||
protected:
|
||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGMine : public CArmedInstance, public IOwnableObject
|
||||
{
|
||||
public:
|
||||
|
@ -31,7 +31,9 @@
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/CommonConstructors.h"
|
||||
#include "../mapObjects/CGCreature.h"
|
||||
#include "../mapObjects/CGResource.h"
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../modding/ModScope.h"
|
||||
@ -40,8 +42,6 @@
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../texts/TextOperations.h"
|
||||
|
||||
#include <boost/crc.hpp>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
static std::string convertMapName(std::string input)
|
||||
@ -1302,11 +1302,15 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
|
||||
readMessageAndGuards(object->message, object, mapPosition);
|
||||
|
||||
object->amount = reader->readUInt32();
|
||||
if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
|
||||
|
||||
if (objectTemplate->id != Obj::RANDOM_RESOURCE)
|
||||
{
|
||||
// Gold is multiplied by 100.
|
||||
object->amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
|
||||
const auto & baseHandler = VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
|
||||
const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
|
||||
|
||||
object->amount *= ourHandler->getAmountMultiplier();
|
||||
}
|
||||
|
||||
reader->skipZero(4);
|
||||
return object;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "../RmgMap.h"
|
||||
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../../mapObjects/CGResource.h"
|
||||
#include "../../mapObjects/MiscObjects.h"
|
||||
#include "../../mapping/CMapEditManager.h"
|
||||
#include "../RmgPath.h"
|
||||
@ -91,7 +92,6 @@ bool MinePlacer::placeMines(ObjectManager & manager)
|
||||
for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
|
||||
{
|
||||
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
|
||||
resource->amount = CGResource::RANDOM_AMOUNT;
|
||||
|
||||
RequiredObjectInfo roi;
|
||||
roi.obj = resource;
|
||||
|
@ -23,6 +23,7 @@
|
||||
|
||||
#include "../mapObjects/CGCreature.h"
|
||||
#include "../mapObjects/CGDwelling.h"
|
||||
#include "../mapObjects/CGResource.h"
|
||||
#include "../mapObjects/CGMarket.h"
|
||||
#include "../mapObjects/CGPandoraBox.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
|
@ -225,13 +225,6 @@ void Initializer::initialize(CGMine * o)
|
||||
}
|
||||
}
|
||||
|
||||
void Initializer::initialize(CGResource * o)
|
||||
{
|
||||
if(!o) return;
|
||||
|
||||
o->amount = CGResource::RANDOM_AMOUNT;
|
||||
}
|
||||
|
||||
//===============IMPLEMENT PROPERTIES SETUP===============================
|
||||
void Inspector::updateProperties(CArmedInstance * o)
|
||||
{
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/mapObjects/CGCreature.h"
|
||||
#include "../lib/mapObjects/CGResource.h"
|
||||
#include "../lib/mapObjects/MapObjects.h"
|
||||
#include "../lib/mapObjects/FlaggableMapObject.h"
|
||||
#include "../lib/mapObjects/CRewardableObject.h"
|
||||
@ -43,7 +44,6 @@ public:
|
||||
DECLARE_OBJ_TYPE(CGTownInstance);
|
||||
DECLARE_OBJ_TYPE(CGArtifact);
|
||||
DECLARE_OBJ_TYPE(CGMine);
|
||||
DECLARE_OBJ_TYPE(CGResource);
|
||||
DECLARE_OBJ_TYPE(CGDwelling);
|
||||
DECLARE_OBJ_TYPE(CGGarrison);
|
||||
DECLARE_OBJ_TYPE(CGHeroPlaceholder);
|
||||
|
Loading…
x
Reference in New Issue
Block a user