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Reworked resource piles loading to fix wog maps with mithril

This commit is contained in:
Ivan Savenko
2025-01-20 11:15:45 +00:00
parent baa9b1e312
commit 09db3e4bef
16 changed files with 271 additions and 165 deletions

View File

@ -256,115 +256,6 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
}
}
GameResID CGResource::resourceID() const
{
return getObjTypeIndex().getNum();
}
std::string CGResource::getHoverText(PlayerColor player) const
{
return VLC->generaltexth->restypes[resourceID().getNum()];
}
void CGResource::pickRandomObject(vstd::RNG & rand)
{
assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
if (ID == Obj::RANDOM_RESOURCE)
{
ID = Obj::RESOURCE;
subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
setType(ID, subID);
if (subID == EGameResID::GOLD && amount != CGResource::RANDOM_AMOUNT)
amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
}
}
void CGResource::initObj(vstd::RNG & rand)
{
blockVisit = true;
if(amount == CGResource::RANDOM_AMOUNT)
{
switch(resourceID().toEnum())
{
case EGameResID::GOLD:
amount = rand.nextInt(5, 10) * CGResource::GOLD_AMOUNT_MULTIPLIER;
break;
case EGameResID::WOOD: case EGameResID::ORE:
amount = rand.nextInt(6, 10);
break;
default:
amount = rand.nextInt(3, 5);
break;
}
}
}
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
{
if(stacksCount())
{
if(!message.empty())
{
BlockingDialog ynd(true,false);
ynd.player = h->getOwner();
ynd.text = message;
cb->showBlockingDialog(this, &ynd);
}
else
{
blockingDialogAnswered(h, true); //behave as if player accepted battle
}
}
else
collectRes(h->getOwner());
}
void CGResource::collectRes(const PlayerColor & player) const
{
cb->giveResource(player, resourceID(), amount);
InfoWindow sii;
sii.player = player;
if(!message.empty())
{
sii.type = EInfoWindowMode::AUTO;
sii.text = message;
}
else
{
sii.type = EInfoWindowMode::INFO;
sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
sii.text.replaceName(resourceID());
}
sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
sii.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
cb->showInfoDialog(&sii);
cb->removeObject(this, player);
}
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == BattleSide::ATTACKER) //attacker won
collectRes(hero->getOwner());
}
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
{
if(answer)
cb->startBattle(hero, this);
}
void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
{
CArmedInstance::serializeJsonOptions(handler);
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
handler.serializeInt("amount", amount, 0);
handler.serializeStruct("guardMessage", message);
}
bool CGTeleport::isEntrance() const
{
return type == BOTH || type == ENTRANCE;