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Reworked resource piles loading to fix wog maps with mithril
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@ -12,6 +12,7 @@
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#include "../RmgMap.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjects/CGResource.h"
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#include "../../mapObjects/MiscObjects.h"
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#include "../../mapping/CMapEditManager.h"
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#include "../RmgPath.h"
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@ -91,7 +92,6 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
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resource->amount = CGResource::RANDOM_AMOUNT;
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RequiredObjectInfo roi;
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roi.obj = resource;
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