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Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
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@ -67,7 +67,7 @@ public:
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virtual void setCampaignBonus(int bonusId) const = 0;
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virtual void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const = 0;
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virtual void setPlayer(PlayerColor color) const = 0;
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virtual void setPlayerName(PlayerColor color, std::string name) const = 0;
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virtual void setPlayerName(PlayerColor color, const std::string & name) const = 0;
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virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
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virtual void setDifficulty(int to) const = 0;
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virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
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@ -153,7 +153,7 @@ public:
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void setCampaignBonus(int bonusId) const override;
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void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const override;
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void setPlayer(PlayerColor color) const override;
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void setPlayerName(PlayerColor color, std::string name) const override;
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void setPlayerName(PlayerColor color, const std::string & name) const override;
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void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
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void setDifficulty(int to) const override;
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void setTurnTimerInfo(const TurnTimerInfo &) const override;
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@ -1145,7 +1145,7 @@ void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
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changeName();
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}
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void OptionsTab::PlayerOptionsEntry::changeName() {
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void OptionsTab::PlayerOptionsEntry::updateName() {
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if(labelPlayerNameEdit->getText() != name)
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{
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CSH->setPlayerName(s->color, labelPlayerNameEdit->getText());
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@ -196,6 +196,6 @@ private:
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private:
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const OptionsTab & parentTab;
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void changeName();
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void updateName();
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};
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};
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@ -845,7 +845,7 @@ void CVCMIServer::setPlayerName(PlayerColor color, std::string name)
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if(!player.isControlledByHuman())
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return;
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if(!player.connectedPlayerIDs.size())
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if(player.connectedPlayerIDs.empty())
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return;
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int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
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