mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
vcmi: allow to configure army movement counter
It is not hardcoded now. MOVEMENT.TXT is still not read, but ARMY_MOVEMENT updater parameters can be specified in json. There is a 4 parameters: 1. Base - base value (firstly lowest speed is multiplied by it) 2. Divider - base value is integrally divided by it 3. Multiplier - result value will be multiplied by it 4. Max - maximum allowed movement from army. Vanilla values is in defaultMods.json Fixes: https://bugs.vcmi.eu/view.php?id=3209
This commit is contained in:
@@ -49,7 +49,7 @@ class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator,
|
||||
|
||||
private:
|
||||
std::set<SpellID> spells; //known spells (spell IDs)
|
||||
mutable int armyMovementVal;
|
||||
mutable int lowestCreatureSpeed;
|
||||
|
||||
public:
|
||||
|
||||
@@ -171,7 +171,7 @@ public:
|
||||
|
||||
ui32 getTileCost(const TerrainTile & dest, const TerrainTile & from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
|
||||
TerrainId getNativeTerrain() const;
|
||||
ui32 getLowestCreatureSpeed() const;
|
||||
int getLowestCreatureSpeed() const;
|
||||
si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day
|
||||
si32 getManaNewTurn() const; //calculate how much mana this hero is going to have the next day
|
||||
int getCurrentLuck(int stack=-1, bool town=false) const;
|
||||
@@ -213,7 +213,6 @@ public:
|
||||
int maxMovePointsCached(bool onLand, const TurnInfo * ti) const;
|
||||
//update army movement bonus
|
||||
void updateArmyMovementBonus(bool onLand, const TurnInfo * ti) const;
|
||||
int getArmyMovementBonus() const;
|
||||
|
||||
int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false, const TurnInfo * ti = nullptr) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user