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0adffc824f94771c571f0316795dd85458c9afa7
It is not hardcoded now. MOVEMENT.TXT is still not read, but ARMY_MOVEMENT updater parameters can be specified in json. There is a 4 parameters: 1. Base - base value (firstly lowest speed is multiplied by it) 2. Divider - base value is integrally divided by it 3. Multiplier - result value will be multiplied by it 4. Max - maximum allowed movement from army. Vanilla values is in defaultMods.json Fixes: https://bugs.vcmi.eu/view.php?id=3209
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
- Discord: https://discord.gg/chBT42V
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
- (optional) All platforms: using Conan package manager to obtain prebuilt dependencies
- On Linux
- On Linux for Windows with Conan and mingw
- On macOS
- On Windows using MSVC and Vcpkg
- iOS on macOS
- Android on any OS
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
68.5%
JSON-with-Comments
25.6%
Inno Setup
3.5%
CMake
1.4%
Lua
0.3%
Other
0.4%