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	Changelog and authors for 1.1 (#1184)
* Changelog and authors for 1.1 * Apply suggestions from code review Co-authored-by: Andrey Filipenkov <decapitator@ukr.net> * Update ChangeLog Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> * Update ChangeLog Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> * Apply suggestions from code review Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> Co-authored-by: Andrey Filipenkov <decapitator@ukr.net> Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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							| @@ -80,7 +80,7 @@ Dmitry Orlov, <shubus.corporation@gmail.com> | ||||
|    * special buildings support in fan towns, new features and bug fixes | ||||
|  | ||||
| Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com> | ||||
|    * new terrain support, random map generator features and various bug fixes | ||||
|    * new terrain support, rmg features, map editor, multiplayer improvements, bug fixes | ||||
|  | ||||
| Andrey Filipenkov aka kambala-decapitator, <decapitator@ukr.net> | ||||
|    * iOS support, macOS improvements, various bug fixes | ||||
|   | ||||
							
								
								
									
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							| @@ -1,21 +1,69 @@ | ||||
| 1.0.0 -> 1.1.0 | ||||
|  | ||||
| GENERAL: | ||||
| * Mods and their versions and serialized into save files. Game checks mod compatibility before loading | ||||
| * Logs are stored in system default logs directory | ||||
| * LUA/ERM libs are not compiled by default | ||||
| * FFMpeg dependency is optional now | ||||
|  | ||||
| MODS: | ||||
| * Supported rewardable objects customization | ||||
| * Battleground obstacles are extendable now with VLC mechanism | ||||
| * Introduced "compatibility" section into mods settings | ||||
|  | ||||
| LAUNCHER: | ||||
| * Fixed problem with duplicated mods in the list | ||||
| * Launcher shows compatible mods only | ||||
| * Uninstall button was moved to the left of layout | ||||
|  | ||||
| 1.0.0 -> 1.1.0 | ||||
|  | ||||
| GENERAL: | ||||
| * iOS is supported | ||||
| * Mods and their versions and serialized into save files. Game checks mod compatibility before loading | ||||
| * Logs are stored in system default logs directory | ||||
| * LUA/ERM libs are not compiled by default | ||||
| * FFMpeg dependency is optional now | ||||
| * Conan package manager is supported for MacOS and iOS | ||||
|  | ||||
| MULTIPLAYER: | ||||
| * Map is passed over network, so different platforms are compatible with each other | ||||
| * Server self-killing is more robust | ||||
| * Unlock in-game console while opponent's turn | ||||
| * Host can control game session by using console commands | ||||
| * Control over player is transferred to AI if client escaped the game | ||||
| * Reconnection mode for crashed client processes | ||||
| * Playing online is available using proxy server | ||||
|  | ||||
| ADVENTURE MAP: | ||||
| * Fix for digging while opponent's turn | ||||
| * Supported right click for quick recruit window | ||||
| * Fixed problem with quests are requiring identical artefacts | ||||
| * Bulk move and swap artifacts | ||||
| * Pause & resume for towns and terrains music themes | ||||
| * Feature to assemble/disassemble artefacts in backpack | ||||
| * Clickable status bar to send messages | ||||
| * Heroes no longer have chance to receive forbidden skill on leveling up | ||||
| * Fixed visibility of newly recruited heroes near town  | ||||
| * Fixed missing artifact slot in Artifact Merchant window | ||||
|  | ||||
| BATTLES: | ||||
| * Fix healing/regeneration behaviour and effect | ||||
| * Fix crashes related to auto battle | ||||
| * Implemented ray projectiles for shooters | ||||
| * Introduced default tower shooter icons | ||||
| * Towers destroyed during battle will no longer be listed as casualties | ||||
|  | ||||
| AI: | ||||
| * BattleAI: Target prioritizing is now based on damage difference instead of health difference | ||||
| * Nullkiller AI can retreat and surrender | ||||
| * Nullkiller AI doesn't visit allied dwellings anymore | ||||
| * Fixed a few freezes in Nullkiller AI | ||||
|  | ||||
| RANDOM MAP GENERATOR: | ||||
| * Speedup generation of random maps | ||||
| * Necromancy cannot be learned in Witch Hut on random maps | ||||
|  | ||||
| MODS: | ||||
| * Supported rewardable objects customization | ||||
| * Battleground obstacles are extendable now with VLC mechanism | ||||
| * Introduced "compatibility" section into mods settings | ||||
| * Fixed bonus system for custom advmap spells | ||||
| * Supported customisable town entrance placement | ||||
| * Fixed validation of mods with new adventure map objects | ||||
|  | ||||
| LAUNCHER: | ||||
| * Fixed problem with duplicated mods in the list | ||||
| * Launcher shows compatible mods only | ||||
| * Uninstall button was moved to the left of layout | ||||
| * Unsupported resolutions are not shown | ||||
| * Lobby for online gameplay is implemented | ||||
|  | ||||
| MAP EDITOR: | ||||
| * Basic version of Qt-based map editor | ||||
|  | ||||
| 0.99 -> 1.0.0 | ||||
|  | ||||
| GENERAL: | ||||
| @@ -98,10 +146,10 @@ BATTLES: | ||||
|  | ||||
| ADVENTURE MAP: | ||||
| * Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes | ||||
| * Fix: Captured town should not be duplicated on the UI | ||||
|  | ||||
| LAUNCHER: | ||||
| * Implemented notifications about updates | ||||
| * Fix: Captured town should not be duplicated on the UI | ||||
|  | ||||
| LAUNCHER: | ||||
| * Implemented notifications about updates | ||||
| * Supported redirection links for downloading mods | ||||
|  | ||||
| 0.98 -> 0.99 | ||||
|   | ||||
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