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Fix crash on opening tavern window on some localizations
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@ -491,14 +491,21 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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}
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else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
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{
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MetaString message;
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message.appendTextID("core.tvrninfo.1");
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message.replaceNumber(LOCPLINT->cb->howManyHeroes(true));
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//Cannot recruit. You already have %d Heroes.
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recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
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recruit->addHoverText(EButtonState::NORMAL, message.toString());
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recruit->block(true);
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}
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else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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{
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//Cannot recruit. You already have %d Heroes.
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recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
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MetaString message;
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message.appendTextID("core.tvrninfo.1");
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message.replaceNumber(LOCPLINT->cb->howManyHeroes(false));
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recruit->addHoverText(EButtonState::NORMAL, message.toString());
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recruit->block(true);
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}
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else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
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