mirror of
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Merge branch 'vcmi/master' into 'vcmi/develop'
This commit is contained in:
23
ChangeLog.md
23
ChangeLog.md
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# VCMI Project Changelog
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## 1.6.7 -> 1.7.0
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## 1.6.8 -> 1.7.0
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* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
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* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
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* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
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* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
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## 1.6.7 -> 1.6.8
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### Stability
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* Fixed crash when visiting Cannon Yard from HotA mod that was occuring on some systems
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* Fixed crash when moving through an event that gives enough experience to level up if the player is using instant movement speed
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* Fixed crash when trying to sort maps in reverse order that was occurring on some systems when there were multiple folders containing maps
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* Fixed crash when using one-click upgrade when unit upgrade cost is zero
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* Fixed crash on opening town screen with invisible buildings from mods
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* Fixed crash when a player changes their starting hero in multiplayer game while another player has town or starting bonus right-click popup open
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* Fixed crash when merging two units located in town garrison without a hero if both units are equipped with artifacts (WoG feature)
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### General
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* Fixed not working check for hypnotize spell effect presence
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* Fixed calculation of the total cost of the hero's movement path when the hero has spent some of his movement points today.
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* Fixed Launcher not closing after game start on Mac OS.
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* Launcher will no longer tracks clipboard state on mobile systems to prevent OS notifications
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* Automatic selection of xbrz2 upscaler now only happens on systems with 4GB of RAM
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* Game will now detect broken internal mod left over from VCMI 0.99 installations and notify player on startup instead of crashing
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## 1.6.6 -> 1.6.7
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### Stability
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@@ -775,8 +775,8 @@ void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & he
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const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
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const int remainingPointsAfterMove = pathNode.moveRemains;
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int totalMovementCost = 0;
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for (int i = 0; i <= pathNode.turns; ++i)
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int totalMovementCost = hero.movementPointsRemaining();
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for (int i = 1; i <= pathNode.turns; ++i)
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{
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auto turnInfo = hero.getTurnInfo(i);
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if (pathNode.layer == EPathfindingLayer::SAIL)
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6
debian/changelog
vendored
6
debian/changelog
vendored
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 30 May 2025 12:00:00 +0200
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vcmi (1.6.8) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 25 Apr 2025 12:00:00 +0200
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vcmi (1.6.7) jammy; urgency=medium
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* New upstream release
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@@ -1,9 +1,9 @@
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# VCMI Project
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[](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.5)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.6)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.7)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.8)
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[](https://github.com/vcmi/vcmi/releases)
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VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.
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@@ -91,6 +91,7 @@
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<launchable type="desktop-id">vcmilauncher.desktop</launchable>
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<releases>
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<release version="1.7.0" date="2025-05-30" type="development"/>
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<release version="1.6.8" date="2025-04-25" type="stable"/>
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<release version="1.6.7" date="2025-02-28" type="stable"/>
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<release version="1.6.6" date="2025-02-21" type="stable"/>
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<release version="1.6.5" date="2025-02-03" type="stable"/>
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