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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

basic functionality

This commit is contained in:
Laserlicht
2023-12-23 03:06:48 +01:00
committed by GitHub
parent 56e1265097
commit 0b4cf14a3d
5 changed files with 59 additions and 39 deletions

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@ -864,6 +864,8 @@ void BattleActionsController::onHoverEnded()
void BattleActionsController::onHexLeftClicked(BattleHex clickedHex)
{
owner.stacksController->updateHoveredStacks(true);
if (owner.stacksController->getActiveStack() == nullptr)
return;
@ -994,6 +996,8 @@ void BattleActionsController::activateStack()
void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
{
owner.stacksController->updateHoveredStacks(true);
auto spellcastActionPredicate = [](PossiblePlayerBattleAction & action)
{
return action.spellcast();

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@ -467,27 +467,30 @@ StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, Point * position,
void StackInfoBasicPanel::initializeData(const CStack * stack)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
/*auto attack = hero.details->primskills[0];
auto defense = hero.details->primskills[1];
auto power = hero.details->primskills[2];
auto knowledge = hero.details->primskills[3];
auto morale = hero.details->morale;
auto luck = hero.details->luck;
auto currentSpellPoints = hero.details->mana;
auto maxSpellPoints = hero.details->manaLimit;
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
//primary stats
auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
auto health = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth());
auto morale = stack->moraleVal();
auto luck = stack->luckVal();
auto killed = stack->getKilled();
auto healthRemaining = TextOperations::formatMetric(stack->getAvailableHealth(), 4);
//primary stats*/
labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, health));
//morale+luck
labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
@ -496,9 +499,12 @@ void StackInfoBasicPanel::initializeData(const CStack * stack)
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
//spell points
labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));*/
//extra information
labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, std::string("Killed") + ":"));
labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, std::string("Rem He") + ":"));
labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
}
void StackInfoBasicPanel::update(const CStack * updatedInfo)

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@ -346,7 +346,7 @@ void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
void BattleStacksController::tick(uint32_t msPassed)
{
updateHoveredStacks();
updateHoveredStacks(false);
updateBattleAnimations(msPassed);
}
@ -806,20 +806,21 @@ void BattleStacksController::removeExpiredColorFilters()
});
}
void BattleStacksController::updateHoveredStacks()
void BattleStacksController::updateHoveredStacks(bool clear)
{
auto newStacks = selectHoveredStacks();
if(clear)
owner.windowObject->updateStackInfoWindow(nullptr);
for(const auto * stack : mouseHoveredStacks)
{
if (vstd::contains(newStacks, stack))
continue;
owner.windowObject->updateStackInfoWindow(nullptr);
if (stack == activeStack)
{
owner.windowObject->updateStackInfoWindow(stack);
stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getGoldBorder());
}
else
stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getNoBorder());
}
@ -829,6 +830,7 @@ void BattleStacksController::updateHoveredStacks()
if (vstd::contains(mouseHoveredStacks, stack))
continue;
owner.windowObject->updateStackInfoWindow(newStacks.size() == 1 && vstd::find_pos(newStacks, stack) == 0 ? stack : nullptr);
stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getBlueBorder());
if (stackAnimation[stack->unitId()]->framesInGroup(ECreatureAnimType::MOUSEON) > 0 && stack->alive() && !stack->isFrozen())
stackAnimation[stack->unitId()]->playOnce(ECreatureAnimType::MOUSEON);

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@ -94,7 +94,6 @@ class BattleStacksController
void tickFrameBattleAnimations(uint32_t msPassed);
void updateBattleAnimations(uint32_t msPassed);
void updateHoveredStacks();
std::vector<const CStack *> selectHoveredStacks();
@ -127,6 +126,8 @@ public:
void showAliveStack(Canvas & canvas, const CStack * stack);
void showStack(Canvas & canvas, const CStack * stack);
void updateHoveredStacks(bool clear);
void collectRenderableObjects(BattleRenderer & renderer);
/// Adds new color filter effect targeting stack

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@ -261,22 +261,29 @@ void BattleWindow::updateStackInfoWindow(const CStack * stack)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
if(stack && stack->unitSide() == BattleSide::DEFENDER)
{
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x + pos.w + 15, pos.y + 250)
: Point(pos.x + pos.w -79, pos.y + 135);
defenderStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
defenderStackWindow->setEnabled(showInfoWindows);
}
else
defenderStackWindow = nullptr;
position = (GH.screenDimensions().x >= 1000)
if(stack && stack->unitSide() == BattleSide::ATTACKER)
{
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x - 93, pos.y + 250)
: Point(pos.x + 1, pos.y + 135);
attackerStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
//const CStack * stack = owner.getBattle()->battleGetStackByID(unitId.value(), true);
bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
attackerStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::ATTACKER);
defenderStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::DEFENDER);
attackerStackWindow->setEnabled(showInfoWindows);
}
else
attackerStackWindow = nullptr;
}
void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)