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https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
basic functionality
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@ -864,6 +864,8 @@ void BattleActionsController::onHoverEnded()
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void BattleActionsController::onHexLeftClicked(BattleHex clickedHex)
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{
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owner.stacksController->updateHoveredStacks(true);
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if (owner.stacksController->getActiveStack() == nullptr)
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return;
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@ -994,6 +996,8 @@ void BattleActionsController::activateStack()
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void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
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{
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owner.stacksController->updateHoveredStacks(true);
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auto spellcastActionPredicate = [](PossiblePlayerBattleAction & action)
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{
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return action.spellcast();
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@ -467,27 +467,30 @@ StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, Point * position,
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void StackInfoBasicPanel::initializeData(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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/*auto attack = hero.details->primskills[0];
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auto defense = hero.details->primskills[1];
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auto power = hero.details->primskills[2];
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auto knowledge = hero.details->primskills[3];
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auto morale = hero.details->morale;
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auto luck = hero.details->luck;
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auto currentSpellPoints = hero.details->mana;
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auto maxSpellPoints = hero.details->manaLimit;
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
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labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
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//primary stats
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auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
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auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
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auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
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auto health = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth());
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auto morale = stack->moraleVal();
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auto luck = stack->luckVal();
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auto killed = stack->getKilled();
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auto healthRemaining = TextOperations::formatMetric(stack->getAvailableHealth(), 4);
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//primary stats*/
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labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
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labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
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labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
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labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
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labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
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labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
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labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
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labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, health));
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//morale+luck
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labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
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@ -496,9 +499,12 @@ void StackInfoBasicPanel::initializeData(const CStack * stack)
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
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//spell points
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labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
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labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));*/
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//extra information
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labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, std::string("Killed") + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, std::string("Rem He") + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
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labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
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}
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void StackInfoBasicPanel::update(const CStack * updatedInfo)
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@ -346,7 +346,7 @@ void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
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void BattleStacksController::tick(uint32_t msPassed)
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{
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updateHoveredStacks();
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updateHoveredStacks(false);
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updateBattleAnimations(msPassed);
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}
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@ -806,20 +806,21 @@ void BattleStacksController::removeExpiredColorFilters()
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});
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}
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void BattleStacksController::updateHoveredStacks()
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void BattleStacksController::updateHoveredStacks(bool clear)
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{
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auto newStacks = selectHoveredStacks();
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if(clear)
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owner.windowObject->updateStackInfoWindow(nullptr);
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for(const auto * stack : mouseHoveredStacks)
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{
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if (vstd::contains(newStacks, stack))
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continue;
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owner.windowObject->updateStackInfoWindow(nullptr);
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if (stack == activeStack)
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{
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owner.windowObject->updateStackInfoWindow(stack);
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getGoldBorder());
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}
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else
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getNoBorder());
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}
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@ -829,6 +830,7 @@ void BattleStacksController::updateHoveredStacks()
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if (vstd::contains(mouseHoveredStacks, stack))
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continue;
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owner.windowObject->updateStackInfoWindow(newStacks.size() == 1 && vstd::find_pos(newStacks, stack) == 0 ? stack : nullptr);
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getBlueBorder());
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if (stackAnimation[stack->unitId()]->framesInGroup(ECreatureAnimType::MOUSEON) > 0 && stack->alive() && !stack->isFrozen())
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stackAnimation[stack->unitId()]->playOnce(ECreatureAnimType::MOUSEON);
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@ -94,7 +94,6 @@ class BattleStacksController
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void tickFrameBattleAnimations(uint32_t msPassed);
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void updateBattleAnimations(uint32_t msPassed);
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void updateHoveredStacks();
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std::vector<const CStack *> selectHoveredStacks();
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@ -127,6 +126,8 @@ public:
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void showAliveStack(Canvas & canvas, const CStack * stack);
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void showStack(Canvas & canvas, const CStack * stack);
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void updateHoveredStacks(bool clear);
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void collectRenderableObjects(BattleRenderer & renderer);
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/// Adds new color filter effect targeting stack
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@ -261,22 +261,29 @@ void BattleWindow::updateStackInfoWindow(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
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if(stack && stack->unitSide() == BattleSide::DEFENDER)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 15, pos.y + 250)
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: Point(pos.x + pos.w -79, pos.y + 135);
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defenderStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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defenderStackWindow->setEnabled(showInfoWindows);
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}
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else
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defenderStackWindow = nullptr;
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position = (GH.screenDimensions().x >= 1000)
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if(stack && stack->unitSide() == BattleSide::ATTACKER)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x - 93, pos.y + 250)
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: Point(pos.x + 1, pos.y + 135);
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attackerStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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//const CStack * stack = owner.getBattle()->battleGetStackByID(unitId.value(), true);
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bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
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attackerStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::ATTACKER);
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defenderStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::DEFENDER);
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attackerStackWindow->setEnabled(showInfoWindows);
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}
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else
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attackerStackWindow = nullptr;
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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