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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
use stacks
This commit is contained in:
parent
72911ec9a3
commit
56e1265097
@ -447,7 +447,7 @@ void HeroInfoBasicPanel::show(Canvas & to)
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}
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ArmyInfoBasicPanel::ArmyInfoBasicPanel(const InfoAboutArmy & army, Point * position, bool initializeBackground)
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StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground)
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: CIntObject(0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -458,18 +458,50 @@ ArmyInfoBasicPanel::ArmyInfoBasicPanel(const InfoAboutArmy & army, Point * posit
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background->colorize(army.owner);
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background->colorize(stack->getOwner());
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}
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initializeData(army);
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initializeData(stack);
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}
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void ArmyInfoBasicPanel::initializeData(const InfoAboutArmy & army)
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void StackInfoBasicPanel::initializeData(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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/*auto attack = hero.details->primskills[0];
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auto defense = hero.details->primskills[1];
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auto power = hero.details->primskills[2];
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auto knowledge = hero.details->primskills[3];
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auto morale = hero.details->morale;
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auto luck = hero.details->luck;
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auto currentSpellPoints = hero.details->mana;
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auto maxSpellPoints = hero.details->manaLimit;
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
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//primary stats
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labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
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labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
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labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
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labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
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//morale+luck
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labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
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//spell points
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labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
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labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));*/
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}
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void ArmyInfoBasicPanel::update(const InfoAboutArmy & updatedInfo)
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void StackInfoBasicPanel::update(const CStack * updatedInfo)
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{
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icons.clear();
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labels.clear();
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@ -477,7 +509,7 @@ void ArmyInfoBasicPanel::update(const InfoAboutArmy & updatedInfo)
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initializeData(updatedInfo);
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}
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void ArmyInfoBasicPanel::show(Canvas & to)
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void StackInfoBasicPanel::show(Canvas & to)
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{
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showAll(to);
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CIntObject::show(to);
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@ -20,7 +20,6 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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struct BattleResult;
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struct InfoAboutHero;
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struct InfoAboutArmy;
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class CStack;
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namespace battle
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@ -145,19 +144,19 @@ public:
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void update(const InfoAboutHero & updatedInfo);
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};
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class ArmyInfoBasicPanel : public CIntObject
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class StackInfoBasicPanel : public CIntObject
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{
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private:
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std::shared_ptr<CPicture> background;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::vector<std::shared_ptr<CAnimImage>> icons;
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public:
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ArmyInfoBasicPanel(const InfoAboutArmy & army, Point * position, bool initializeBackground = true);
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StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground = true);
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void show(Canvas & to) override;
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void initializeData(const InfoAboutArmy & army);
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void update(const InfoAboutArmy & updatedInfo);
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void initializeData(const CStack * stack);
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void update(const CStack * updatedInfo);
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};
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class HeroInfoWindow : public CWindowObject
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@ -816,7 +816,10 @@ void BattleStacksController::updateHoveredStacks()
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continue;
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if (stack == activeStack)
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{
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owner.windowObject->updateStackInfoWindow(stack);
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getGoldBorder());
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}
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else
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getNoBorder());
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}
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@ -154,41 +154,6 @@ void BattleWindow::createStickyHeroInfoWindows()
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}
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}
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void BattleWindow::createStickyArmyInfoWindows(std::optional<uint32_t> unitId)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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if(owner.defendingHeroInstance)
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{
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InfoAboutHero info;
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info.initFromHero(owner.defendingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 15, pos.y + 250)
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: Point(pos.x + pos.w -79, pos.y + 135);
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defenderArmyWindow = std::make_shared<ArmyInfoBasicPanel>(info, &position);
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}
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if(owner.attackingHeroInstance)
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{
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InfoAboutHero info;
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info.initFromHero(owner.attackingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x - 93, pos.y + 250)
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: Point(pos.x + 1, pos.y + 135);
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attackerArmyWindow = std::make_shared<ArmyInfoBasicPanel>(info, &position);
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}
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bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
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if(!showInfoWindows)
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{
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if(attackerArmyWindow)
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attackerArmyWindow->disable();
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if(defenderArmyWindow)
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defenderArmyWindow->disable();
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}
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}
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BattleWindow::~BattleWindow()
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{
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CPlayerInterface::battleInt = nullptr;
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@ -292,6 +257,28 @@ void BattleWindow::updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero
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panelToUpdate->update(hero);
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}
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void BattleWindow::updateStackInfoWindow(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 15, pos.y + 250)
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: Point(pos.x + pos.w -79, pos.y + 135);
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defenderStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x - 93, pos.y + 250)
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: Point(pos.x + 1, pos.y + 135);
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attackerStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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//const CStack * stack = owner.getBattle()->battleGetStackByID(unitId.value(), true);
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bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
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attackerStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::ATTACKER);
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defenderStackWindow->setEnabled(showInfoWindows && stack && stack->unitSide() == BattleSide::DEFENDER);
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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{
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if(hero == owner.attackingHeroInstance || hero == owner.defendingHeroInstance)
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@ -706,9 +693,7 @@ void BattleWindow::blockUI(bool on)
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std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
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{
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std::optional<uint32_t> unitId = queue->getHoveredUnitIdIfAny();
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createStickyArmyInfoWindows(unitId);
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return unitId;
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return queue->getHoveredUnitIdIfAny();
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}
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void BattleWindow::showAll(Canvas & to)
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@ -25,7 +25,7 @@ class BattleConsole;
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class BattleRenderer;
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class StackQueue;
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class HeroInfoBasicPanel;
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class ArmyInfoBasicPanel;
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class StackInfoBasicPanel;
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/// GUI object that handles functionality of panel at the bottom of combat screen
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class BattleWindow : public InterfaceObjectConfigurable
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@ -36,8 +36,8 @@ class BattleWindow : public InterfaceObjectConfigurable
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std::shared_ptr<BattleConsole> console;
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std::shared_ptr<HeroInfoBasicPanel> attackerHeroWindow;
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std::shared_ptr<HeroInfoBasicPanel> defenderHeroWindow;
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std::shared_ptr<ArmyInfoBasicPanel> attackerArmyWindow;
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std::shared_ptr<ArmyInfoBasicPanel> defenderArmyWindow;
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std::shared_ptr<StackInfoBasicPanel> attackerStackWindow;
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std::shared_ptr<StackInfoBasicPanel> defenderStackWindow;
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/// button press handling functions
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void bOptionsf();
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@ -68,7 +68,6 @@ class BattleWindow : public InterfaceObjectConfigurable
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void toggleStickyHeroWindowsVisibility();
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void createStickyHeroInfoWindows();
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void createStickyArmyInfoWindows(std::optional<uint32_t> unitId);
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std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;
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@ -99,6 +98,9 @@ public:
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/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
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void updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero);
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/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
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void updateStackInfoWindow(const CStack * stack);
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/// Get mouse-hovered battle queue unit ID if any found
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std::optional<uint32_t> getQueueHoveredUnitId();
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