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Army window

This commit is contained in:
Laserlicht 2023-12-22 21:26:40 +01:00 committed by GitHub
parent c8d024ae11
commit 72911ec9a3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 95 additions and 1 deletions

@ -446,6 +446,43 @@ void HeroInfoBasicPanel::show(Canvas & to)
CIntObject::show(to);
}
ArmyInfoBasicPanel::ArmyInfoBasicPanel(const InfoAboutArmy & army, Point * position, bool initializeBackground)
: CIntObject(0)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
if (position != nullptr)
moveTo(*position);
if(initializeBackground)
{
background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
background->colorize(army.owner);
}
initializeData(army);
}
void ArmyInfoBasicPanel::initializeData(const InfoAboutArmy & army)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
}
void ArmyInfoBasicPanel::update(const InfoAboutArmy & updatedInfo)
{
icons.clear();
labels.clear();
initializeData(updatedInfo);
}
void ArmyInfoBasicPanel::show(Canvas & to)
{
showAll(to);
CIntObject::show(to);
}
HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
{

@ -20,6 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
struct BattleResult;
struct InfoAboutHero;
struct InfoAboutArmy;
class CStack;
namespace battle
@ -144,6 +145,21 @@ public:
void update(const InfoAboutHero & updatedInfo);
};
class ArmyInfoBasicPanel : public CIntObject
{
private:
std::shared_ptr<CPicture> background;
std::vector<std::shared_ptr<CLabel>> labels;
std::vector<std::shared_ptr<CAnimImage>> icons;
public:
ArmyInfoBasicPanel(const InfoAboutArmy & army, Point * position, bool initializeBackground = true);
void show(Canvas & to) override;
void initializeData(const InfoAboutArmy & army);
void update(const InfoAboutArmy & updatedInfo);
};
class HeroInfoWindow : public CWindowObject
{
private:

@ -154,6 +154,41 @@ void BattleWindow::createStickyHeroInfoWindows()
}
}
void BattleWindow::createStickyArmyInfoWindows(std::optional<uint32_t> unitId)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
if(owner.defendingHeroInstance)
{
InfoAboutHero info;
info.initFromHero(owner.defendingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x + pos.w + 15, pos.y + 250)
: Point(pos.x + pos.w -79, pos.y + 135);
defenderArmyWindow = std::make_shared<ArmyInfoBasicPanel>(info, &position);
}
if(owner.attackingHeroInstance)
{
InfoAboutHero info;
info.initFromHero(owner.attackingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x - 93, pos.y + 250)
: Point(pos.x + 1, pos.y + 135);
attackerArmyWindow = std::make_shared<ArmyInfoBasicPanel>(info, &position);
}
bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
if(!showInfoWindows)
{
if(attackerArmyWindow)
attackerArmyWindow->disable();
if(defenderArmyWindow)
defenderArmyWindow->disable();
}
}
BattleWindow::~BattleWindow()
{
CPlayerInterface::battleInt = nullptr;
@ -671,7 +706,9 @@ void BattleWindow::blockUI(bool on)
std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
{
return queue->getHoveredUnitIdIfAny();
std::optional<uint32_t> unitId = queue->getHoveredUnitIdIfAny();
createStickyArmyInfoWindows(unitId);
return unitId;
}
void BattleWindow::showAll(Canvas & to)

@ -25,6 +25,7 @@ class BattleConsole;
class BattleRenderer;
class StackQueue;
class HeroInfoBasicPanel;
class ArmyInfoBasicPanel;
/// GUI object that handles functionality of panel at the bottom of combat screen
class BattleWindow : public InterfaceObjectConfigurable
@ -35,6 +36,8 @@ class BattleWindow : public InterfaceObjectConfigurable
std::shared_ptr<BattleConsole> console;
std::shared_ptr<HeroInfoBasicPanel> attackerHeroWindow;
std::shared_ptr<HeroInfoBasicPanel> defenderHeroWindow;
std::shared_ptr<ArmyInfoBasicPanel> attackerArmyWindow;
std::shared_ptr<ArmyInfoBasicPanel> defenderArmyWindow;
/// button press handling functions
void bOptionsf();
@ -65,6 +68,7 @@ class BattleWindow : public InterfaceObjectConfigurable
void toggleStickyHeroWindowsVisibility();
void createStickyHeroInfoWindows();
void createStickyArmyInfoWindows(std::optional<uint32_t> unitId);
std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;