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AI: blind fix for 3062
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@ -115,6 +115,7 @@ TGoalVec GatherTroops::getAllPossibleSubgoals()
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}*/
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}
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}
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for(auto obj : ai->visitableObjs)
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{
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auto d = dynamic_cast<const CGDwelling *>(obj);
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@ -135,6 +136,12 @@ TGoalVec GatherTroops::getAllPossibleSubgoals()
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}
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}
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CreatureID creID = CreatureID(objid);
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vstd::erase_if(solutions, [&](TSubgoal goal)->bool{
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return goal->hero && !goal->hero->getSlotFor(creID).validSlot() && !goal->hero->getFreeSlot().validSlot();
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});
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return solutions;
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//TODO: exchange troops between heroes
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}
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