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Fix freezes while turn ends at hero move
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@@ -170,6 +170,9 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
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void CPlayerInterface::playerStartsTurn(PlayerColor player)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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makingTurn = false;
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stillMoveHero.setn(STOP_MOVE);
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if(GH.windows().findWindows<AdventureMapInterface>().empty())
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{
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