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Put imprisoned heroes back to prison
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@@ -338,7 +338,8 @@ void CGHeroInstance::setHeroType(HeroTypeID heroType)
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void CGHeroInstance::initObj(vstd::RNG & rand)
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{
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updateAppearance();
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if (ID == Obj::HERO)
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updateAppearance();
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}
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void CGHeroInstance::initHero(vstd::RNG & rand, const HeroTypeID & SUBID)
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