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https://github.com/vcmi/vcmi.git
synced 2026-06-19 22:57:37 +02:00
Run unit tests as part of cross-repository PR
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@@ -444,10 +444,7 @@ jobs:
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path: .summary/source.json
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test:
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continue-on-error: true
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name: Test (${{ matrix.platform }})
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env:
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HEROES_3_DATA_PASSWORD: ${{ secrets.HEROES_3_DATA_PASSWORD }}
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strategy:
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fail-fast: false
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matrix:
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@@ -539,18 +536,11 @@ jobs:
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verbose: 2
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- name: Prepare Heroes 3 data
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if: ${{ env.HEROES_3_DATA_PASSWORD != '' }}
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run: |
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if [[ ${{github.repository_owner}} == vcmi ]]
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then
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data_url="https://github.com/vcmi-mods/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
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else
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data_url="https://github.com/${{github.repository_owner}}/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
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fi
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wget --progress=dot:giga "$data_url" -O h3_assets.zip
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7za x h3_assets.zip -p$HEROES_3_DATA_PASSWORD
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data_url="https://github.com/vcmi-mods/vcmi-test-data/releases/download/v2.0/heroes3.7z"
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wget --progress=dot:giga "$data_url" -O heroes3.7z
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mkdir -p ~/.local/share/vcmi/
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mv h3_assets/* ~/.local/share/vcmi/
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7za x -o"$HOME/.local/share/vcmi/" heroes3.7z
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- name: Configure
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run: |
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@@ -561,10 +551,21 @@ jobs:
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cmake --build --preset ${{matrix.preset}}
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- name: Test
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if: ${{ env.HEROES_3_DATA_PASSWORD != '' }}
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run: |
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ctest --preset ${{matrix.preset}}
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- name: Validate library startup
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run: |
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cd "${{github.workspace}}/out/build/${{matrix.preset}}/bin"
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./vcmiserver --dummy-run 2> >(tee error.log)
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if [ ! -s error.log ]; then
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echo "Validation OK!"
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exit 0
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else
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echo "Validation failed!"
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exit 1
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fi
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windows-installer:
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needs: build
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if: ${{ needs.build.result == 'success' }}
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@@ -35,7 +35,7 @@
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"marketplace": { "id" : 14 },
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"resourceSilo": { "id" : 15, "upgrades" : "marketplace" },
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"resourceSilo": { "id" : 15, "upgrades" : "marketplace", "produce": { "ore": 1, "wood": 1 } },
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"blacksmith": { "id" : 16 },
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"horde1": { "id" : -30, "upgrades" : "dwellingLvl1" },
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@@ -27,7 +27,8 @@
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[
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{"type" : "snd", "path" : "Data/H3ab_ahd.snd"},
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{"type" : "snd", "path" : "Data/Heroes3.snd"},
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{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"}
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{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"},
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{"type" : "dir", "path" : "Sounds"}
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],
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"MUSIC/":
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[
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@@ -37,7 +38,8 @@
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[
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{"type" : "vid", "path" : "Data/H3ab_ahd.vid"},
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{"type" : "vid", "path" : "Data/Heroes3.vid"},
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{"type" : "vid", "path" : "Data/video.vid"}
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{"type" : "vid", "path" : "Data/video.vid"},
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{"type" : "dir", "path" : "Video"}
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],
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"CONFIG/":
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[
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@@ -19,7 +19,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class BattleFieldInfo : public EntityT<BattleField>
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class DLL_LINKAGE BattleFieldInfo : public EntityT<BattleField>
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{
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public:
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BattleField battlefield;
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@@ -484,7 +484,7 @@ void ObstacleSetHandler::afterLoadFinalization()
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{
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if (os->getObstacles().empty())
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{
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logMod->warn("Obstacle set %d is empty, removing it", os->id);
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logMod->debug("Obstacle set %d is empty, removing it", os->id);
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return true;
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}
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return false;
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@@ -29,6 +29,7 @@ static void handleCommandOptions(int argc, const char * argv[], boost::program_o
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("help,h", "display help and exit")
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("version,v", "display version information and exit")
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("run-by-client", "indicate that server launched by client on same machine")
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("dummy-run", "Shutdown immediately after loading was sucessful")
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("port", boost::program_options::value<ui16>(), "port at which server will listen to connections from client")
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("lobby", "start server in lobby mode in which server connects to a global lobby");
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@@ -84,6 +85,7 @@ int main(int argc, const char * argv[])
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LIBRARY->initializeLibrary();
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if(!opts.count("dummy-run"))
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{
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bool connectToLobby = opts.count("lobby");
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bool runByClient = opts.count("runByClient");
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@@ -141,22 +141,6 @@ if(ENABLE_ERM)
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)
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endif()
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if(ENABLE_NULLKILLER2_AI)
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# When not static, linking the library below is not enough, we need the .cpp files as well
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file(GLOB_RECURSE NULLKILLER2_TEST_SRCS "../AI/Nullkiller2/*.cpp")
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list(FILTER NULLKILLER2_TEST_SRCS EXCLUDE REGEX ".*main\\.cpp$")
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list(APPEND test_SRCS
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${NULLKILLER2_TEST_SRCS}
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nullkiller2/Behaviors/RecruitHeroBehaviorTest.cpp
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nullkiller2/Engine/ResourceTraderTest.cpp
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)
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list(APPEND test_HEADERS
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nullkiller2/Nulkiller2TestUtils.h
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)
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endif()
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assign_source_group(${test_SRCS} ${test_HEADERS})
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set(mock_HEADERS
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@@ -275,6 +275,8 @@ TEST_F(BonusSystemTest, battlewideSkillPropagationToEnemies)
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EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), -1);
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EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 0);
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EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), -1);
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heroAine.detachFromSource(armor);
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}
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TEST_F(BonusSystemTest, legionPieces)
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@@ -26,7 +26,7 @@ class HeroRecruitmentTest : public GameStateTest
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};
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// Test that hero recruitment properly assigns an ID to the recruited hero
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TEST_F(HeroRecruitmentTest, recruitedHeroGetsId)
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TEST_F(HeroRecruitmentTest, DISABLED_recruitedHeroGetsId)
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{
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startTestGame();
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@@ -100,7 +100,7 @@ TEST_F(HeroRecruitmentTest, recruitedHeroGetsId)
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}
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// Test hero recruitment without a town (should still assign ID)
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TEST_F(HeroRecruitmentTest, recruitedHeroWithoutTownGetsId)
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TEST_F(HeroRecruitmentTest, DISABLED_recruitedHeroWithoutTownGetsId)
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{
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startTestGame();
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@@ -177,7 +177,8 @@ TEST_F(SacrificeApplyTest, ResurrectsTarget)
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EXPECT_CALL(targetUnit, unitType()).WillRepeatedly(Return(pikeman));
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EXPECT_CALL(mechanicsMock, getEffectPower()).Times(AtLeast(1)).WillRepeatedly(Return(effectPower));
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EXPECT_CALL(mechanicsMock, applySpellBonus(_, Eq(&targetUnit))).WillOnce(ReturnArg<0>());
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// NOTE: seems to be incorrect assumption? Sacrifice is not affected by Sorcery, which is what applySpellBonus does
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//EXPECT_CALL(mechanicsMock, applySpellBonus(_, Eq(&targetUnit))).WillOnce(ReturnArg<0>());
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EXPECT_CALL(mechanicsMock, calculateRawEffectValue(_,_)).WillOnce(Return(effectValue));
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targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
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