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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
- Add new option for connection
- Store info about objects and roads in RequiredObjectInfo
This commit is contained in:
@@ -435,11 +435,12 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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}
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}
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ZoneConnection::ZoneConnection()
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: zoneA(-1),
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ZoneConnection::ZoneConnection():
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zoneA(-1),
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zoneB(-1),
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guardStrength(0),
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connectionType(EConnectionType::EConnectionType::GUARDED)
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connectionType(EConnectionType::EConnectionType::GUARDED),
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hasRoad(ERoadOption::ERoadOption::ROAD_TRUE)
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{
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}
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@@ -479,6 +480,11 @@ EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
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{
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return connectionType;
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}
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ERoadOption::ERoadOption ZoneConnection::getRoadOption() const
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{
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return hasRoad;
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}
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bool operator==(const ZoneConnection & l, const ZoneConnection & r)
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{
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@@ -495,10 +501,18 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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"wide"
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};
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static const std::vector<std::string> roadOptions =
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{
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"true",
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"false",
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"random"
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};
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
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handler.serializeInt("guard", guardStrength, 0);
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handler.serializeEnum("type", connectionType, connectionTypes);
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handler.serializeEnum("road", hasRoad, roadOptions);
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}
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}
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@@ -78,6 +78,16 @@ namespace EConnectionType
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};
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}
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namespace ERoadOption
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{
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enum class ERoadOption
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{
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ROAD_TRUE,
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ROAD_FALSE,
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ROAD_RANDOM
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};
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}
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namespace rmg
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{
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@@ -92,6 +102,7 @@ public:
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TRmgTemplateZoneId getOtherZoneId(TRmgTemplateZoneId id) const;
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int getGuardStrength() const;
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EConnectionType::EConnectionType getConnectionType() const;
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ERoadOption::ERoadOption getRoadOption() const;
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void serializeJson(JsonSerializeFormat & handler);
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@@ -101,6 +112,7 @@ private:
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TRmgTemplateZoneId zoneB;
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int guardStrength;
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EConnectionType::EConnectionType connectionType;
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ERoadOption::ERoadOption hasRoad;
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};
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class DLL_LINKAGE ZoneOptions
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@@ -254,15 +254,18 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
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}
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assert(zone.getModificator<RoadPlacer>());
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zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
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assert(otherZone->getModificator<RoadPlacer>());
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otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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if (shouldGenerateRoad(connection))
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{
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assert(zone.getModificator<RoadPlacer>());
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zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
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assert(otherZone->getModificator<RoadPlacer>());
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otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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}
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success = true;
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}
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}
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@@ -292,6 +295,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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bool success = false;
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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bool allowRoad = shouldGenerateRoad(connection);
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//3. place subterrain gates
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if(zone.isUnderground() != otherZone->isUnderground())
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@@ -341,6 +346,7 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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zone.connectPath(path1);
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otherZone->connectPath(path2);
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//TODO: Check allowRoad
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manager.placeObject(rmgGate1, guarded1, true);
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managerOther.placeObject(rmgGate2, guarded2, true);
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@@ -359,8 +365,10 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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auto * teleport1 = factory->create();
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auto * teleport2 = factory->create();
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zone.getModificator<ObjectManager>()->addRequiredObject(teleport1, connection.getGuardStrength());
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otherZone->getModificator<ObjectManager>()->addRequiredObject(teleport2, connection.getGuardStrength());
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RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
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RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
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zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
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otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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@@ -386,6 +394,12 @@ void ConnectionsPlacer::collectNeighbourZones()
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}
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}
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bool ConnectionsPlacer::shouldGenerateRoad(const rmg::ZoneConnection& connection) const
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{
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return connection.getRoadOption() == ERoadOption::ERoadOption::ROAD_TRUE ||
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(connection.getRoadOption() == ERoadOption::ERoadOption::ROAD_RANDOM && zone.getRand().nextDouble() >= 0.5f);
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}
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void ConnectionsPlacer::createBorder()
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{
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rmg::Area borderArea(zone.getArea().getBorder());
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@@ -28,11 +28,14 @@ public:
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void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
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void otherSideConnection(const rmg::ZoneConnection & connection);
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void createBorder();
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bool shouldGenerateRoad(const rmg::ZoneConnection& connection) const;
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protected:
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void collectNeighbourZones();
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protected:
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std::vector<rmg::ZoneConnection> dConnections, dCompleted;
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std::map<TRmgTemplateZoneId, rmg::Tileset> dNeighbourZones;
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};
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@@ -63,8 +63,11 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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createdMines.push_back(mine);
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if(!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
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manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
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if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
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{
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//only first wood&ore mines are close
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manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
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}
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else
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requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
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}
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@@ -74,7 +77,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(obj.first, obj.second);
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manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
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}
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//create extra resources
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@@ -84,9 +87,13 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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{
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for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resourse->amount = CGResource::RANDOM_AMOUNT;
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manager.addNearbyObject(resourse, mine);
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auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resource->amount = CGResource::RANDOM_AMOUNT;
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RequiredObjectInfo roi;
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roi.obj = resource;
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roi.nearbyTarget = mine;
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manager.addNearbyObject(roi);
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}
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}
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}
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@@ -57,22 +57,22 @@ void ObjectManager::createDistancesPriorityQueue()
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}
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}
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void ObjectManager::addRequiredObject(CGObjectInstance * obj, si32 strength)
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void ObjectManager::addRequiredObject(const RequiredObjectInfo & info)
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{
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RecursiveLock lock(externalAccessMutex);
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requiredObjects.emplace_back(obj, strength);
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requiredObjects.emplace_back(info);
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}
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void ObjectManager::addCloseObject(CGObjectInstance * obj, si32 strength)
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void ObjectManager::addCloseObject(const RequiredObjectInfo & info)
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{
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RecursiveLock lock(externalAccessMutex);
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closeObjects.emplace_back(obj, strength);
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closeObjects.emplace_back(info);
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}
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void ObjectManager::addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget)
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void ObjectManager::addNearbyObject(const RequiredObjectInfo & info)
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{
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RecursiveLock lock(externalAccessMutex);
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nearbyObjects.emplace_back(obj, nearbyTarget);
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nearbyObjects.emplace_back(info);
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}
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void ObjectManager::updateDistances(const rmg::Object & obj)
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@@ -331,13 +331,11 @@ bool ObjectManager::createRequiredObjects()
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logGlobal->trace("Creating required objects");
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//RecursiveLock lock(externalAccessMutex); //Why could requiredObjects be modified during the loop?
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for(const auto & object : requiredObjects)
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for(const auto & objInfo : requiredObjects)
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{
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auto * obj = object.first;
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//FIXME: Invalid dObject inside object?
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rmg::Object rmgObject(*obj);
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rmg::Object rmgObject(*objInfo.obj);
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rmgObject.setTemplate(zone.getTerrainType());
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bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
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bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
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Zone::Lock lock(zone.areaMutex);
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auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
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@@ -353,10 +351,10 @@ bool ObjectManager::createRequiredObjects()
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for(const auto & nearby : nearbyObjects)
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{
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if(nearby.second != obj)
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if(nearby.nearbyTarget != nearby.obj)
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continue;
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rmg::Object rmgNearObject(*nearby.first);
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rmg::Object rmgNearObject(*nearby.obj);
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rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
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possibleArea.intersect(zone.areaPossible());
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if(possibleArea.empty())
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@@ -370,17 +368,14 @@ bool ObjectManager::createRequiredObjects()
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}
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}
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for(const auto & object : closeObjects)
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for(const auto & objInfo : closeObjects)
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{
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auto * obj = object.first;
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//TODO: Wrap into same area proxy?
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Zone::Lock lock(zone.areaMutex);
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auto possibleArea = zone.areaPossible();
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rmg::Object rmgObject(*obj);
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rmg::Object rmgObject(*objInfo.obj);
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rmgObject.setTemplate(zone.getTerrainType());
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bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
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bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
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auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
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[this, &rmgObject](const int3 & tile)
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{
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@@ -401,10 +396,10 @@ bool ObjectManager::createRequiredObjects()
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for(const auto & nearby : nearbyObjects)
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{
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if(nearby.second != obj)
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if(nearby.nearbyTarget != objInfo.obj)
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continue;
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rmg::Object rmgNearObject(*nearby.first);
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rmg::Object rmgNearObject(*nearby.obj);
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rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
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possibleArea.intersect(zone.areaPossible());
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if(possibleArea.empty())
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@@ -420,10 +415,10 @@ bool ObjectManager::createRequiredObjects()
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//create object on specific positions
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//TODO: implement guards
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for (const auto &obj : instantObjects)
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for (const auto &objInfo : instantObjects)
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{
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rmg::Object rmgObject(*obj.first);
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rmgObject.setPosition(obj.second);
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rmg::Object rmgObject(*objInfo.obj);
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rmgObject.setPosition(objInfo.pos);
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placeObject(rmgObject, false, false);
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}
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@@ -435,7 +430,7 @@ bool ObjectManager::createRequiredObjects()
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return true;
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}
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void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance)
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void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool allowRoad/* = true*/)
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{
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object.finalize(map);
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@@ -493,8 +488,10 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
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}
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}
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switch(object.instances().front()->object().ID)
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if (allowRoad)
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{
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switch (object.instances().front()->object().ID)
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{
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case Obj::TOWN:
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case Obj::RANDOM_TOWN:
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case Obj::MONOLITH_TWO_WAY:
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@@ -502,17 +499,18 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::SUBTERRANEAN_GATE:
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case Obj::SHIPYARD:
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if(auto * m = zone.getModificator<RoadPlacer>())
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if (auto* m = zone.getModificator<RoadPlacer>())
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m->addRoadNode(object.instances().front()->getVisitablePosition());
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break;
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case Obj::WATER_WHEEL:
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if(auto * m = zone.getModificator<RiverPlacer>())
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if (auto* m = zone.getModificator<RiverPlacer>())
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m->addRiverNode(object.instances().front()->getVisitablePosition());
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break;
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default:
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break;
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}
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}
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}
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@@ -614,3 +612,19 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
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}
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VCMI_LIB_NAMESPACE_END
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RequiredObjectInfo::RequiredObjectInfo():
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obj(nullptr),
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nearbyTarget(nullptr),
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guardStrength(0),
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allowRoad(true)
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{}
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RequiredObjectInfo::RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength, bool allowRoad, CGObjectInstance* nearbyTarget):
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obj(obj),
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nearbyTarget(nearbyTarget),
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guardStrength(guardStrength),
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allowRoad(allowRoad)
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{}
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|
@@ -29,6 +29,18 @@ struct DistanceMaximizeFunctor
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}
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};
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struct RequiredObjectInfo
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{
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RequiredObjectInfo();
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RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength = 0, bool allowRoad = true, CGObjectInstance* nearbyTarget = nullptr);
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CGObjectInstance* obj;
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CGObjectInstance* nearbyTarget;
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int3 pos;
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ui32 guardStrength;
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bool allowRoad;
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};
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class ObjectManager: public Modificator
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{
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public:
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@@ -45,9 +57,9 @@ public:
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void process() override;
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void init() override;
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void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
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void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
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void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
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void addRequiredObject(const RequiredObjectInfo & info);
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void addCloseObject(const RequiredObjectInfo & info);
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void addNearbyObject(const RequiredObjectInfo & info);
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bool createRequiredObjects();
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@@ -59,7 +71,7 @@ public:
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CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
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bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
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void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
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void placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool allowRoad = true);
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void updateDistances(const rmg::Object & obj);
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void updateDistances(const int3& pos);
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@@ -72,10 +84,10 @@ public:
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protected:
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//content info
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std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
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std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
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std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
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std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
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std::vector<RequiredObjectInfo> requiredObjects;
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std::vector<RequiredObjectInfo> closeObjects;
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std::vector<RequiredObjectInfo> instantObjects;
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std::vector<RequiredObjectInfo> nearbyObjects;
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std::vector<CGObjectInstance*> objects;
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rmg::Area objectsVisitableArea;
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|
@@ -294,6 +294,8 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
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bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info)
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{
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//TODO: Check for road
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auto * manager = land.getModificator<ObjectManager>();
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if(!manager)
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return false;
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@@ -372,7 +374,9 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, Route
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info.boarding = boardingPosition;
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info.water = shipPositions;
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manager->placeObject(rmgObject, guarded, true);
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//TODO: Check connection properties
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bool allowRoad = true;
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manager->placeObject(rmgObject, guarded, true, allowRoad);
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||||
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||||
zone.areaPossible().subtract(shipyardOutToBlock);
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for(const auto & i : shipyardOutToBlock.getTilesVector())
|
||||
|
Reference in New Issue
Block a user