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Reviewed usage of EBlitMode, now specified clearly in all cases

This commit is contained in:
Ivan Savenko
2024-06-08 07:35:13 +00:00
parent f11c5f62e1
commit 0d6ec0d224
28 changed files with 109 additions and 110 deletions

View File

@@ -883,7 +883,7 @@ uint32_t CastAnimation::getAttackClimaxFrame() const
EffectAnimation::EffectAnimation(BattleInterface & owner, const AnimationPath & animationName, int effects, bool reversed):
BattleAnimation(owner),
animation(GH.renderHandler().loadAnimation(animationName)),
animation(GH.renderHandler().loadAnimation(animationName, EImageBlitMode::ALPHA)),
effectFlags(effects),
effectFinished(false),
reversed(reversed)