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Reviewed usage of EBlitMode, now specified clearly in all cases
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@@ -883,7 +883,7 @@ uint32_t CastAnimation::getAttackClimaxFrame() const
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EffectAnimation::EffectAnimation(BattleInterface & owner, const AnimationPath & animationName, int effects, bool reversed):
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BattleAnimation(owner),
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animation(GH.renderHandler().loadAnimation(animationName)),
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animation(GH.renderHandler().loadAnimation(animationName, EImageBlitMode::ALPHA)),
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effectFlags(effects),
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effectFinished(false),
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reversed(reversed)
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