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	hide screen also for second custom campaign scen.
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		| @@ -78,7 +78,8 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon | ||||
| 				GH.windows().popWindows(1); | ||||
| 			} | ||||
|  | ||||
| 			GH.windows().createAndPushWindow<CLobbyScreen>(handler.screenType, handler.campaignStateToSend && !handler.campaignStateToSend->campaignSet.empty()); | ||||
| 			bool hideScreen = handler.campaignStateToSend && (!handler.campaignStateToSend->campaignSet.empty() || handler.campaignStateToSend->lastScenario()); | ||||
| 			GH.windows().createAndPushWindow<CLobbyScreen>(handler.screenType, hideScreen); | ||||
| 		} | ||||
| 		handler.setState(EClientState::LOBBY); | ||||
| 	} | ||||
|   | ||||
| @@ -36,7 +36,7 @@ | ||||
| #include "../../lib/rmg/CMapGenOptions.h" | ||||
| #include "../CGameInfo.h" | ||||
|  | ||||
| CLobbyScreen::CLobbyScreen(ESelectionScreen screenType, bool fromCampaignSet) | ||||
| CLobbyScreen::CLobbyScreen(ESelectionScreen screenType, bool hideScreen) | ||||
| 	: CSelectionBase(screenType), bonusSel(nullptr) | ||||
| { | ||||
| 	OBJECT_CONSTRUCTION; | ||||
| @@ -116,7 +116,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType, bool fromCampaignSet) | ||||
| 			CSH->getGlobalLobby().activateInterface(); | ||||
| 	}, EShortcut::GLOBAL_CANCEL); | ||||
|  | ||||
| 	if(fromCampaignSet) // workaround to avoid confusing players by custom campaign list displaying for a few ms -> instead of this draw a black screen while "loading" | ||||
| 	if(hideScreen) // workaround to avoid confusing players by custom campaign list displaying for a few ms -> instead of this draw a black screen while "loading" | ||||
| 	{ | ||||
| 		blackScreen = std::make_shared<GraphicalPrimitiveCanvas>(Rect(Point(0, 0), pos.dimensions())); | ||||
| 		blackScreen->addBox(Point(0, 0), pos.dimensions(), Colors::BLACK); | ||||
|   | ||||
| @@ -20,7 +20,7 @@ public: | ||||
| 	std::shared_ptr<CButton> buttonChat; | ||||
| 	std::shared_ptr<GraphicalPrimitiveCanvas> blackScreen; | ||||
|  | ||||
| 	CLobbyScreen(ESelectionScreen type, bool fromCampaignSet = false); | ||||
| 	CLobbyScreen(ESelectionScreen type, bool hideScreen = false); | ||||
| 	~CLobbyScreen(); | ||||
| 	void toggleTab(std::shared_ptr<CIntObject> tab) final; | ||||
| 	void startCampaign(); | ||||
|   | ||||
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