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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

fix naming

This commit is contained in:
Laserlicht
2025-09-19 15:23:00 +02:00
parent a4b09f8310
commit 0e7a067a34

View File

@@ -540,8 +540,9 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
auto clearButtonImg = createAdventureMapButtonClear(color, small);
for(int i = 0; i < 4; i++)
{
ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
ImagePath spriteName = ImagePath::builtin(baseName + ".png");
ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);