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* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
* more player interface (but it's still beginning) * int3 members public * more usage of int3 * adjusted animation speed * reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious. * minor stuff
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@@ -9,7 +9,8 @@ struct StartInfo
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{
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struct PlayerSettings
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{
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int castle, hero, heroPortrait; //ID, if -1 then random, if -2 then none
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int castle, hero, //ID, if -1 then random, if -2 then none
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heroPortrait; //-1 if default, else ID
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std::string heroName;
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Ebonus bonus;
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Ecolor color; //from 0 -
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