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* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)

* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
This commit is contained in:
Michał W. Urbańczyk
2007-08-03 21:47:34 +00:00
parent 9b5686b40c
commit 0ea7a46309
16 changed files with 307 additions and 42 deletions

View File

@@ -9,7 +9,8 @@ struct StartInfo
{
struct PlayerSettings
{
int castle, hero, heroPortrait; //ID, if -1 then random, if -2 then none
int castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
Ebonus bonus;
Ecolor color; //from 0 -