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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-15 20:03:15 +02:00

Merge remote-tracking branch 'upstream/develop' into lobby

This commit is contained in:
nordsoft
2022-11-07 00:23:20 +04:00
2 changed files with 3 additions and 3 deletions

View File

@@ -56,7 +56,7 @@ if(APPLE_IOS)
set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
else()
option(ENABLE_TEST "Enable compilation of unit tests" ON)
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
endif()
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)

View File

@@ -925,13 +925,13 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
void CPlayerInterface::battleEnd(const BattleResult *br)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
if (isAutoFightOn)
if(isAutoFightOn || autofightingAI)
{
isAutoFightOn = false;
cb->unregisterBattleInterface(autofightingAI);
autofightingAI.reset();
if (!battleInt)
if(!battleInt)
{
GH.pushIntT<CBattleResultWindow>(*br, *this);
// #1490 - during AI turn when quick combat is on, we need to display the message and wait for user to close it.