mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Refactoring towards backward compatibility (WiP)
This commit is contained in:
parent
1597254399
commit
0ef16feca9
@ -294,12 +294,7 @@ void CResDataBar::clickRight(tribool down, bool previousState)
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CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
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{
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bg = BitmapHandler::loadBitmap(defname);
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#if 0
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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#else
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SDL_SetColorKey(bg,SDL_TRUE,SDL_MapRGB(bg->format,0,255,255));
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#endif
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graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
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pos = genRect(bg->h, bg->w, pos.x+x, pos.y+y);
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@ -318,11 +313,7 @@ CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int
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CResDataBar::CResDataBar()
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{
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bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
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#if 0
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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#else
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SDL_SetColorKey(bg,SDL_TRUE,SDL_MapRGB(bg->format,0,255,255));
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#endif
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graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
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pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
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@ -930,7 +921,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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if(CGuiHandler::isArrowKey(SDLKey(k)))
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k = CGuiHandler::arrowToNum(SDLKey(k));
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#if 0
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#ifdef VCMI_SDL1
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k -= SDLK_KP0 + 1;
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#else
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k -= SDL_SCANCODE_KP_0 + 1;
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@ -157,11 +157,7 @@ CDefFile::CDefFile(std::string Name):
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palette[i].r = data[it++];
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palette[i].g = data[it++];
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palette[i].b = data[it++];
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#if 0
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palette[i].unused = 255;
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#else
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palette[i].a = 255;
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#endif // 0
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CSDL_Ext::colorSetAlpha(palette[i],255);
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}
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if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
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memset(palette, 0, sizeof(SDL_Color)*2);
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@ -390,11 +386,7 @@ inline void SDLImageLoader::EndLine()
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SDLImageLoader::~SDLImageLoader()
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{
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SDL_UnlockSurface(image->surf);
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#if 0
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SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY, 0);
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#else
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SDL_SetColorKey(image->surf, SDL_TRUE, 0);
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#endif // 0
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//TODO: RLE if compressed and bpp>1
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}
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@ -451,7 +443,7 @@ inline ui8 CompImageLoader::typeOf(ui8 color)
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{
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if (color == 0)
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return 0;
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#if 0
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#ifdef VCMI_SDL1
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if (image->palette[color].unused != 255)
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return 1;
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#else
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@ -635,7 +627,7 @@ SDLImage::SDLImage(std::string filename, bool compressed):
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{
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SDL_Surface *temp = surf;
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// add RLE flag
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#if 0
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#ifdef VCMI_SDL1
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if (surf->format->palette)
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{
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const SDL_Color &c = temp->format->palette->colors[0];
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@ -822,7 +814,7 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
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for (size_t i=0; i<size; i++)
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{
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SDL_Color col = palette[*(data++)];
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#if 0
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#ifdef VCMI_SDL1
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col.unused = (ui32)col.unused*alpha/255;
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#else
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col.a = (ui32)col.a*alpha/255;
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@ -832,7 +824,7 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
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return;
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}
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#if 0
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#ifdef VCMI_SDL1
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if (palette[color].unused == 255)
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#else
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if (palette[color].a == 255)
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@ -853,7 +845,7 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
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//RLE-d sequence
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else
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{
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#if 0
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#ifdef VCMI_SDL1
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if (alpha != 255 && palette[type].unused !=0)//Per-surface alpha is set
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{
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SDL_Color col = palette[type];
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@ -917,14 +909,7 @@ void CompImage::playerColored(PlayerColor player)
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for(int i=0; i<32; ++i)
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{
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palette[224+i].r = pal[i].r;
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palette[224+i].g = pal[i].g;
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palette[224+i].b = pal[i].b;
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#if 0
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palette[224+i].unused = pal[i].unused;
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#else
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palette[224+i].a = pal[i].a;
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#endif // 0
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CSDL_Ext::colorAssign(palette[224+i],pal[i]);
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}
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}
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@ -70,11 +70,7 @@ SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
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tp.r = pcx[it++];
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tp.g = pcx[it++];
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tp.b = pcx[it++];
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#if 0
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tp.unused = SDL_ALPHA_OPAQUE;
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#else
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tp.a = SDL_ALPHA_OPAQUE;
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#endif // 0
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CSDL_Ext::colorSetAlpha(tp,SDL_ALPHA_OPAQUE);
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ret->format->palette->colors[i] = tp;
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}
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}
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@ -126,11 +122,7 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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if(ret->format->BytesPerPixel == 1 && setKey)
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{
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const SDL_Color &c = ret->format->palette->colors[0];
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#if 0
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format, c.r, c.g, c.b));
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#else
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SDL_SetColorKey(ret,SDL_TRUE,SDL_MapRGB(ret->format, c.r, c.g, c.b));
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#endif // 0
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format, c.r, c.g, c.b));
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}
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}
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else
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@ -150,12 +142,8 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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if (ret->format->palette)
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{
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//set correct value for alpha\unused channel
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for (int i=0; i< ret->format->palette->ncolors; i++)
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#if 0
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ret->format->palette->colors[i].unused = 255;
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#else
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ret->format->palette->colors[i].a = 255;
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#endif // 0
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for (int i=0; i < ret->format->palette->ncolors; i++)
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CSDL_Ext::colorSetAlpha(ret->format->palette->colors[i],SDL_ALPHA_OPAQUE);
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}
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}
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else
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@ -178,19 +166,11 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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// set color key only if exactly such color was found
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if (color.r == 0 && color.g == 255 && color.b == 255)
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#if 0
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
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#else
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SDL_SetColorKey(ret, SDL_TRUE, colorID);
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#endif // 0
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
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}
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else // always set
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{
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#if 0
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
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#else
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SDL_SetColorKey(ret, SDL_TRUE, colorID);
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#endif // 0
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}
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return ret;
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}
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@ -5,7 +5,7 @@
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/VCMI_Lib.h"
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#include "CBitmapHandler.h"
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#include "gui/SDL_Extensions.h"
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/*
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* CDefHandler.cpp, part of VCMI engine
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*
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@ -67,11 +67,7 @@ void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
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palette[it].r = de.palette[it].R;
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palette[it].g = de.palette[it].G;
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palette[it].b = de.palette[it].B;
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#if 0
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palette[it].unused = 255;
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#else
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palette[it].a = 255;
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#endif // 0
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CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);
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}
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// The SDefEntryBlock starts just after the SDefEntry
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@ -185,7 +181,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
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BaseOffset += sizeof(SSpriteDef);
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int BaseOffsetor = BaseOffset;
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#if 0
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#ifdef VCMI_SDL1
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for(int i=0; i<256; ++i)
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{
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SDL_Color pr;
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@ -367,7 +363,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
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}
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SDL_Color ttcol = ret->format->palette->colors[0];
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#if 0
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#ifdef VCMI_SDL1
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Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
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#else
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@ -344,7 +344,7 @@ int main(int argc, char** argv)
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if(!gNoGUI)
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{
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#if 0
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#ifdef VCMI_SDL1
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
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#else
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
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@ -844,11 +844,20 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
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//logGlobal->infoStream() << "New screen flags: " << screen->flags;
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SDL_FreeSurface(screen);
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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int bmask = 0xff000000;
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int gmask = 0x00ff0000;
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int rmask = 0x0000ff00;
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int amask = 0x000000ff;
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#else
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int bmask = 0x000000ff;
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int gmask = 0x0000ff00;
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int rmask = 0x00ff0000;
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int amask = 0xFF000000;
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#endif
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screen = SDL_CreateRGBSurface(0,w,h,bpp,0x00FF0000,
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0x0000FF00,
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0x000000FF,
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0xFF000000);
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screen = SDL_CreateRGBSurface(0,w,h,bpp,rmask,gmask,bmask,amask);
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if(nullptr == screen)
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{
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logGlobal->errorStream() << "Unable to create surface";
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@ -898,7 +907,7 @@ static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo
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return;
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}
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#if 0
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#ifdef VCMI_SDL1
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SDL_EnableUNICODE(1);
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#else
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@ -3990,7 +3990,7 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
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}
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default:
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{
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#if 0
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#ifdef VCMI_SDL1
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if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
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{
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if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
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@ -62,11 +62,7 @@ void Graphics::loadPaletteAndColors()
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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#if 0
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col.unused = 255;
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#else
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col.a = 255;
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#endif // 0
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CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
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startPoint++;
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playerColorPalette[i] = col;
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}
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@ -81,7 +77,7 @@ void Graphics::loadPaletteAndColors()
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neutralColorPalette[i].r = reader.readUInt8();
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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#if 0
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#ifdef VCMI_SDL1
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neutralColorPalette[i].unused = reader.readUInt8();
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neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
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#else
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@ -92,25 +88,16 @@ void Graphics::loadPaletteAndColors()
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//colors initialization
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int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
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int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
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#if 0
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for(int i=0;i<8;i++)
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{
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playerColors[i].r = kolory[i].x;
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playerColors[i].g = kolory[i].y;
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playerColors[i].b = kolory[i].z;
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playerColors[i].unused = 255;
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CSDL_Ext::colorSetAlpha(playerColors[i],SDL_ALPHA_OPAQUE);
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}
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
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#else
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for(int i=0;i<8;i++)
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{
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playerColors[i].r = kolory[i].x;
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playerColors[i].g = kolory[i].y;
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playerColors[i].b = kolory[i].z;
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playerColors[i].a = 255;
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}
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->a = 255;//gray
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#endif // 0
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
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CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
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}
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void Graphics::initializeBattleGraphics()
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@ -2,6 +2,30 @@
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#include "../Global.h"
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#include <SDL_version.h>
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#if (SDL_MAJOR_VERSION == 2)
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#define VCMI_SDL2
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#include <SDL_keycode.h>
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typedef int SDLX_Coord;
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typedef int SDLX_Size;
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typedef SDL_Keycode SDLKey;
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#define SDL_SRCCOLORKEY SDL_TRUE
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#define SDL_FULLSCREEN SDL_WINDOW_FULLSCREEN
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#elif (SDL_MAJOR_VERSION == 1)
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#define VCMI_SDL1
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//SDL 1.x
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typedef Sint16 SDLX_Coord;
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typedef Uint16 SDLX_Size;
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#else
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#error "unkown or unsupported SDL version"
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#endif
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
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// Here you can add specific libraries and macros which are specific to this project.
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// Here you can add specific libraries and macros which are specific to this project.
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@ -365,11 +365,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
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idToObstacle[ID] = CDefHandler::giveDef(elem->getInfo().defName);
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for(auto & _n : idToObstacle[ID]->ourImages)
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{
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#if 0
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SDL_SetColorKey(_n.bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(_n.bitmap->format,0,255,255));
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#else
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SDL_SetColorKey(_n.bitmap, SDL_TRUE, SDL_MapRGB(_n.bitmap->format,0,255,255));
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#endif // 0
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SDL_SetColorKey(_n.bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(_n.bitmap->format,0,255,255));
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}
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}
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else if(elem->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
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@ -178,11 +178,7 @@ CCreatureAnimation::CCreatureAnimation(std::string name, TSpeedController contro
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elem.r = reader.readUInt8();
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elem.g = reader.readUInt8();
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elem.b = reader.readUInt8();
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#if 0
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elem.unused = 0;
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#else
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elem.a = 0;
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#endif
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CSDL_Ext::colorSetAlpha(elem,0);
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}
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for (int i=0; i<totalBlocks; i++)
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@ -271,7 +267,7 @@ static SDL_Color genShadow(ui8 alpha)
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static SDL_Color genBorderColor(ui8 alpha, const SDL_Color & base)
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{
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#if 0
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#ifdef VCMI_SDL1
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return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.unused * alpha / 256));
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#else
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return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.a * alpha / 256));
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@ -285,7 +281,7 @@ static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
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static SDL_Color addColors(const SDL_Color & base, const SDL_Color & over)
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{
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#if 0
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#ifdef VCMI_SDL1
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return CSDL_Ext::makeColor(
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mixChannels(over.r, base.r, over.unused, base.unused),
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mixChannels(over.g, base.g, over.unused, base.unused),
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@ -300,7 +296,7 @@ static SDL_Color addColors(const SDL_Color & base, const SDL_Color & over)
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ui8(over.a + base.a * (255 - over.a) / 256)
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);
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#endif // 0
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#endif // VCMI_SDL1
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}
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std::array<SDL_Color, 8> CCreatureAnimation::genSpecialPalette()
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||||
@ -431,7 +427,7 @@ inline void CCreatureAnimation::putPixel(ui8 * dest, const SDL_Color & color, si
|
||||
if (index < 8)
|
||||
{
|
||||
const SDL_Color & pal = special[index];
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
ColorPutter<bpp, 0>::PutColor(dest, pal.r, pal.g, pal.b, pal.unused);
|
||||
#else
|
||||
ColorPutter<bpp, 0>::PutColor(dest, pal.r, pal.g, pal.b, pal.a);
|
||||
|
@ -264,7 +264,7 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
}
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
|
||||
{
|
||||
std::list<CIntObject*> hlp = wheelInterested;
|
||||
@ -276,8 +276,7 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#if 0
|
||||
#else
|
||||
#ifndef VCMI_SDL1
|
||||
else if ((sEvent->type == SDL_MOUSEWHEEL))
|
||||
{
|
||||
std::list<CIntObject*> hlp = wheelInterested;
|
||||
@ -287,7 +286,7 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
(*i)->wheelScrolled(sEvent->wheel.y < 0, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
|
||||
}
|
||||
}
|
||||
#endif // 0
|
||||
#endif // VCMI_SDL1
|
||||
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
||||
{
|
||||
std::list<CIntObject*> hlp = lclickable;
|
||||
@ -452,7 +451,7 @@ void CGuiHandler::drawFPSCounter()
|
||||
|
||||
SDLKey CGuiHandler::arrowToNum( SDLKey key )
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DOWN:
|
||||
@ -486,7 +485,7 @@ SDLKey CGuiHandler::arrowToNum( SDLKey key )
|
||||
|
||||
SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
if(key >= SDLK_KP0 && key <= SDLK_KP9)
|
||||
return SDLKey(key - SDLK_KP0 + SDLK_0);
|
||||
#else
|
||||
@ -516,7 +515,7 @@ SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
|
||||
bool CGuiHandler::isNumKey( SDLKey key, bool number )
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
if(number)
|
||||
return key >= SDLK_KP0 && key <= SDLK_KP9;
|
||||
else
|
||||
|
@ -134,7 +134,7 @@ void CPicture::convertToScreenBPP()
|
||||
|
||||
void CPicture::setAlpha(int value)
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_SetAlpha(bg, SDL_SRCALPHA, value);
|
||||
#else
|
||||
SDL_SetSurfaceAlphaMod(bg,value);
|
||||
@ -289,11 +289,7 @@ void CButtonBase::block(bool on)
|
||||
CAdventureMapButton::CAdventureMapButton ()
|
||||
{
|
||||
hoverable = actOnDown = borderEnabled = soundDisabled = false;
|
||||
#if 0
|
||||
borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
|
||||
#else
|
||||
borderColor.a = 1; // represents a transparent color, used for HighlightableButton
|
||||
#endif // 0
|
||||
CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
|
||||
addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
|
||||
}
|
||||
|
||||
@ -412,11 +408,7 @@ void CAdventureMapButton::init(const CFunctionList<void()> &Callback, const std:
|
||||
addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
|
||||
callback = Callback;
|
||||
hoverable = actOnDown = borderEnabled = soundDisabled = false;
|
||||
#if 0
|
||||
borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
|
||||
#else
|
||||
borderColor.a = 1; // represents a transparent color, used for HighlightableButton
|
||||
#endif // 0
|
||||
CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
|
||||
hoverTexts = Name;
|
||||
helpBox=HelpBox;
|
||||
|
||||
@ -465,7 +457,7 @@ void CAdventureMapButton::showAll(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
if (borderEnabled && borderColor.unused == 0)
|
||||
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
|
||||
#else
|
||||
@ -1621,7 +1613,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
||||
text.resize(text.size()-1);
|
||||
break;
|
||||
default:
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
if (key.keysym.unicode < ' ')
|
||||
return;
|
||||
else
|
||||
@ -1629,7 +1621,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
||||
#endif // 0
|
||||
break;
|
||||
}
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
filters(text, oldText);
|
||||
if (text != oldText)
|
||||
{
|
||||
@ -1653,7 +1645,7 @@ bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
|
||||
if(key.keysym.sym == SDLK_RETURN || key.keysym.sym == SDLK_KP_ENTER)
|
||||
return false;
|
||||
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
//this should allow all non-printable keys to go through (for example arrows)
|
||||
if (key.keysym.unicode < ' ')
|
||||
return false;
|
||||
|
@ -445,7 +445,7 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * sr
|
||||
for(int x = w; x; x--)
|
||||
{
|
||||
const SDL_Color &tbc = colors[*color++]; //color to blit
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);
|
||||
#else
|
||||
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
|
||||
@ -474,7 +474,7 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
|
||||
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
|
||||
{
|
||||
Uint32 ret = 0;
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
ret+=color->unused;
|
||||
#else
|
||||
ret+=color->a;
|
||||
@ -490,7 +490,7 @@ Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
|
||||
|
||||
void CSDL_Ext::update(SDL_Surface * what)
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
if(what)
|
||||
SDL_UpdateRect(what, 0, 0, what->w, what->h);
|
||||
#else
|
||||
@ -615,7 +615,7 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
|
||||
|
||||
SDL_Color color;
|
||||
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.unused);
|
||||
#else
|
||||
SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
|
||||
@ -625,7 +625,7 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
|
||||
// a) image has aplha: less than 50% transparency
|
||||
// b) no alpha: color is cyan
|
||||
if (srf->format->Amask)
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
return color.unused < 128; // almost transparent
|
||||
#else
|
||||
return color.a < 128; // almost transparent
|
||||
|
@ -1,12 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_video.h>
|
||||
#include <SDL_ttf.h>
|
||||
#include "../../lib/int3.h"
|
||||
#include "../Graphics.h"
|
||||
#include "Geometries.h"
|
||||
|
||||
/*
|
||||
* SDL_Extensions.h, part of VCMI engine
|
||||
*
|
||||
@ -16,6 +7,20 @@
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <SDL_version.h>
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
#include <SDL_render.h>
|
||||
#endif
|
||||
|
||||
#include <SDL_video.h>
|
||||
#include <SDL_ttf.h>
|
||||
#include "../../lib/int3.h"
|
||||
#include "../Graphics.h"
|
||||
#include "Geometries.h"
|
||||
|
||||
|
||||
//A macro to force inlining some of our functions. Compiler (at least MSVC) is not so smart here-> without that displaying is MUCH slower
|
||||
#ifdef _MSC_VER
|
||||
@ -30,28 +35,13 @@
|
||||
#define SDL_GetKeyState SDL_GetKeyboardState
|
||||
#endif
|
||||
|
||||
//compatibility stuff
|
||||
#if 0
|
||||
|
||||
typedef Sint16 SDLX_Coord;
|
||||
typedef Uint16 SDLX_Size;
|
||||
|
||||
#else
|
||||
//SDL2 support
|
||||
#if (SDL_MAJOR_VERSION == 2)
|
||||
|
||||
extern SDL_Window * mainWindow;
|
||||
extern SDL_Renderer * mainRenderer;
|
||||
extern SDL_Texture * screenTexture;
|
||||
|
||||
|
||||
typedef int SDLX_Coord;
|
||||
typedef int SDLX_Size;
|
||||
|
||||
typedef SDL_Keycode SDLKey;
|
||||
|
||||
#define SDL_SRCCOLORKEY SDL_TRUE
|
||||
|
||||
#define SDL_FULLSCREEN SDL_WINDOW_FULLSCREEN
|
||||
|
||||
inline void SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
|
||||
{
|
||||
SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
|
||||
@ -73,36 +63,57 @@ inline void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
|
||||
}
|
||||
#endif // 0
|
||||
#endif
|
||||
|
||||
inline bool isCtrlKeyDown()
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LCTRL] || SDL_GetKeyState(nullptr)[SDLK_RCTRL];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
|
||||
#endif // 0
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool isAltKeyDown()
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LALT] || SDL_GetKeyState(nullptr)[SDLK_RALT];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
|
||||
#endif // 0
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool isShiftKeyDown()
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LSHIFT] || SDL_GetKeyState(nullptr)[SDLK_RSHIFT];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
|
||||
#endif // 0
|
||||
#endif
|
||||
}
|
||||
namespace CSDL_Ext
|
||||
{
|
||||
STRONG_INLINE void colorSetAlpha(SDL_Color & color, Uint8 alpha)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
color.unused = alpha;
|
||||
#else
|
||||
color.a = alpha;
|
||||
#endif
|
||||
}
|
||||
//todo: should this better be assignment operator?
|
||||
STRONG_INLINE void colorAssign(SDL_Color & dest, const SDL_Color & source)
|
||||
{
|
||||
dest.r = source.r;
|
||||
dest.g = source.g;
|
||||
dest.b = source.b;
|
||||
#ifdef VCMI_SDL1
|
||||
dest.unused = source.unused;
|
||||
#else
|
||||
dest.a = source.a;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct Rect;
|
||||
|
||||
extern SDL_Surface * screen, *screen2, *screenBuf;
|
||||
|
@ -133,7 +133,7 @@ struct ColorPutter<2, incrementPtr>
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
|
||||
#else
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
@ -266,7 +266,7 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
#if 0
|
||||
#ifdef VCMI_SDL1
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
|
||||
#else
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
|
Loading…
Reference in New Issue
Block a user