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Refactoring towards backward compatibility (WiP)
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@ -5,7 +5,7 @@
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/VCMI_Lib.h"
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#include "CBitmapHandler.h"
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#include "gui/SDL_Extensions.h"
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/*
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* CDefHandler.cpp, part of VCMI engine
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*
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@ -67,11 +67,7 @@ void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
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palette[it].r = de.palette[it].R;
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palette[it].g = de.palette[it].G;
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palette[it].b = de.palette[it].B;
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#if 0
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palette[it].unused = 255;
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#else
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palette[it].a = 255;
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#endif // 0
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CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);
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}
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// The SDefEntryBlock starts just after the SDefEntry
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@ -185,7 +181,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
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BaseOffset += sizeof(SSpriteDef);
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int BaseOffsetor = BaseOffset;
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#if 0
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#ifdef VCMI_SDL1
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for(int i=0; i<256; ++i)
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{
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SDL_Color pr;
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@ -367,7 +363,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
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}
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SDL_Color ttcol = ret->format->palette->colors[0];
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#if 0
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#ifdef VCMI_SDL1
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Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
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#else
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