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* first part of Thieves' Guild window
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@ -60,7 +60,7 @@ namespace config
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int gemX[4], gemY[4];
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std::vector<std::string> gemG;
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//in-game console
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int inputLineLength, outputLineLength;
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int inputLineLength, outputLineLength;
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//kingdom overview
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int overviewPics, overviewSize; //pic count in def and count of visible slots
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std::string overviewBg; //background name
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@ -3039,9 +3039,9 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2,
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h1.pos.y += pos.y;
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h2.pos.y += pos.y;
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cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
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recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
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thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
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cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), pos.x+310,pos.y+428, "ICANCEL.DEF", SDLK_ESCAPE);
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recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), pos.x+272, pos.y+355, "TPTAV01.DEF", SDLK_RETURN);
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thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), pos.x+22, pos.y+428, "TPTAV02.DEF", SDLK_t);
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if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
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{
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@ -3079,6 +3079,11 @@ void CTavernWindow::recruitb()
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LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
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}
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void CTavernWindow::thievesguildb()
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{
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GH.pushInt(new CThievesGuildWindow());
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}
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CTavernWindow::~CTavernWindow()
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{
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CGI->videoh->close();
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@ -4671,3 +4676,98 @@ void CArtMerchantWindow::activate() {}
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void CArtMerchantWindow::deactivate() {}
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void CArtMerchantWindow::show(SDL_Surface * to) {}
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void CArtMerchantWindow::Buy() {}
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void CThievesGuildWindow::activate()
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{
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statusBar->activate();
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exitb->activate();
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resdatabar->activate();
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LOCPLINT->statusbar = statusBar;
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}
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void CThievesGuildWindow::deactivate()
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{
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statusBar->deactivate();
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exitb->deactivate();
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resdatabar->deactivate();
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}
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void CThievesGuildWindow::show(SDL_Surface * to)
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{
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blitAt(background, pos.x, pos.y, to);
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statusBar->show(to);
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exitb->show(to);
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resdatabar->show(to);
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//showing border around window
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if(screen->w != 800 || screen->h !=600)
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{
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CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
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}
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}
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void CThievesGuildWindow::bexitf()
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{
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GH.popIntTotally(this);
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}
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CThievesGuildWindow::CThievesGuildWindow()
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{
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pos = Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
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//loading backround and converting to more bpp form
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SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
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background = newSurface(bg->w, bg->h);
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blitAt(bg, 0, 0, background);
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SDL_FreeSurface(bg);
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exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748 + pos.x, 556 + pos.y, "HSBTNS.def", SDLK_RETURN);
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statusBar = new CStatusBar(pos.x + 3, pos.y + 555, "TStatBar.bmp", 742);
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resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
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//printing texts & descriptions to background
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for(int g=0; g<12; ++g)
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{
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int y;
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if(g == 9)
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{
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y = 400;
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}
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else if(g == 10)
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{
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y = 460;
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}
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else if(g == 11)
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{
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y = 510;
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}
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else
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{
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y = 52 + 32*g;
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}
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printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, EFonts::FONT_MEDIUM, tytulowy, background);
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}
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for(int g=0; g<8; ++g)
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{
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printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, EFonts::FONT_MEDIUM, tytulowy, background);
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}
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}
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CThievesGuildWindow::~CThievesGuildWindow()
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{
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SDL_FreeSurface(background);
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delete exitb;
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delete statusBar;
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delete resdatabar;
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}
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@ -557,6 +557,7 @@ public:
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void recruitb();
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void close();
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void thievesguildb();
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void activate();
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void deactivate();
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void show(SDL_Surface * to);
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@ -818,4 +819,23 @@ class CFreelancersWindow : public CShopWindow
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{};
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class CHillFortWindow : public CIntObject //garrison dialog? shop?
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{};
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class CThievesGuildWindow : public CIntObject
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{
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CStatusBar * statusBar;
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AdventureMapButton * exitb;
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SDL_Surface * background;
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CResDataBar * resdatabar;
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public:
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void activate();
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void deactivate();
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void show(SDL_Surface * to);
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void bexitf();
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CThievesGuildWindow();
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~CThievesGuildWindow();
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};
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#endif //__GUICLASSES_H__
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