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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00

* compilation fix

This commit is contained in:
mateuszb
2010-01-31 12:10:13 +00:00
parent 8e81b35e92
commit 6d6fe748d0
2 changed files with 248 additions and 242 deletions

View File

@@ -13,9 +13,9 @@
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Color tytulowy, tlo, zwykly ;
*/
extern SDL_Color tytulowy, tlo, zwykly ;
class CDefEssential;
@@ -28,7 +28,7 @@ public:
struct TextOverlay
{
EFonts font;
std::string text;
std::string text;
SDL_Color color;
int x, y;
} *text;

View File

@@ -1,10 +1,10 @@
#include "CKingdomInterface.h"
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "../CCallback.h"
#include "../CCallback.h"
#include "CConfigHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "CMessage.h"
#include "SDL_Extensions.h"
@@ -13,11 +13,12 @@
#include "../hch/CDefHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/map.h"
#include "../lib/NetPacks.h"
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/format.hpp>
#include <sstream>
using namespace boost::assign;
@@ -32,7 +33,7 @@ using namespace CSDL_Ext;
* Full text of license available in license.txt file, in main folder
*
*/
#define ADVOPT (conf.go()->ac)
CDefEssential* CKingdomInterface::slots;
CDefEssential* CKingdomInterface::fort;
@@ -42,22 +43,22 @@ CKingdomInterface::CKingdomInterface()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
PicCount = ADVOPT.overviewPics;
size = ADVOPT.overviewSize;
PicCount = ADVOPT.overviewPics;
size = ADVOPT.overviewSize;
pos.x = screen->w/2 - 400;
pos.y = screen->h/2 - (68+58*size);
heroPos = townPos = objPos = 0;
state = 0;
showHarrisoned = false;//set to true if you want to see garrisoned heroes
showHarrisoned = false;//set to true if you want to see garrisoned heroes
bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
mines = CDefHandler::giveDefEss("OVMINES.DEF");
title = CDefHandler::giveDefEss("OVTITLE.DEF");
hall = CDefHandler::giveDefEss("ITMTL.DEF");
fort = CDefHandler::giveDefEss("ITMCL.DEF");
objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
slots = CDefHandler::giveDefEss("OVSLOT.DEF");
objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
slots = CDefHandler::giveDefEss("OVSLOT.DEF");
toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
@@ -73,9 +74,9 @@ CKingdomInterface::CKingdomInterface()
statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
for (int i = 0; i<size; i++)
blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
for (int i = 0; i<size; i++)
blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
for (size_t i=0; i<RESOURCE_QUANTITY; i++)
incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
@@ -178,7 +179,7 @@ CKingdomInterface::~CKingdomInterface()
delete slots;
delete fort;
delete hall;
delete mines;
delete mines;
delete objPics;
towns.clear();//deleting lists
@@ -256,12 +257,12 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
}
void CKingdomInterface::show(SDL_Surface * to)
{
{
statusbar->show(to);
}
void CKingdomInterface::activate()
{
{
LOCPLINT->statusbar = statusbar;
exit->activate();
toTowns->activate();
@@ -303,7 +304,7 @@ void CKingdomInterface::deactivate()
for (size_t i=0; i<incomes.size(); i++)
incomes[i]->deactivate();
if (state == 1)
for (size_t i=0; i<size; i++)
towns[i]->deactivate();
@@ -329,7 +330,7 @@ void CKingdomInterface::recreateHeroList(int pos)
{
cnt++;
continue;
}//this hero will be added
}//this hero will be added
heroes[i]->setHero(Heroes[j]);
i++;
}
@@ -359,11 +360,11 @@ void CKingdomInterface::listToTowns()
heroPos = slider->value;
slider->setAmount(LOCPLINT->cb->howManyTowns());
slider->value=townPos;//moving slider
recreateTownList(townPos);
for (size_t i=0;i<size;i++)
{
heroes[i]->deactivate();
towns[i]->activate();
recreateTownList(townPos);
for (size_t i=0;i<size;i++)
{
heroes[i]->deactivate();
towns[i]->activate();
}
}
@@ -375,37 +376,37 @@ void CKingdomInterface::listToHeroes()
townPos = slider->value;
slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
slider->value=heroPos;//moving slider
recreateHeroList(heroPos);
for (size_t i=0;i<size;i++)
{
towns[i]->deactivate();
heroes[i]->activate();
recreateHeroList(heroPos);
for (size_t i=0;i<size;i++)
{
towns[i]->deactivate();
heroes[i]->activate();
}
}
void CKingdomInterface::sliderMoved(int newpos)
{
if (state == 0)
{
if (state == 0)
{
townPos = newpos;
recreateHeroList(newpos);
recreateHeroList(newpos);
state = 2;
}
else if ( state == 1 )//towns
{
{
for (size_t i=0; i<size; i++)
towns[i]->deactivate();
townPos = newpos;
recreateTownList(newpos);
recreateTownList(newpos);
for (size_t i=0; i<size; i++)
towns[i]->activate();
}
else//heroes
{
{
for (size_t i=0; i<size; i++)
heroes[i]->deactivate();
heroPos = newpos;
recreateHeroList(newpos);
recreateHeroList(newpos);
for (size_t i=0; i<size; i++)
heroes[i]->activate();
}
@@ -492,7 +493,7 @@ void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
{
recActions = DISPOSE | SHARE_POS;
recActions = DISPOSE | SHARE_POS;
owner = Owner;
numb = num;
pos.x += 23;
@@ -505,11 +506,11 @@ CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
CKingdomInterface::CTownItem::~CTownItem()
{
}
void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
{
{
town = newTown;
}
}
void CKingdomInterface::CTownItem::activate()
{
@@ -518,7 +519,7 @@ void CKingdomInterface::CTownItem::activate()
void CKingdomInterface::CTownItem::deactivate()
{
}
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
{
if (!town)
@@ -600,37 +601,37 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
}
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
recActions = DISPOSE | SHARE_POS;
defActions = SHARE_POS;
owner = Owner;
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
recActions = DISPOSE | SHARE_POS;
defActions = SHARE_POS;
owner = Owner;
numb = num;
pos.x += 23;
pos.y += 26+num*116;
pos.w = 702;
pos.h = 114;
hero = NULL;
hero = NULL;
garr = NULL;
artGroup = 0;
backpackPos = 0;
artButtons = new CHighlightableButtonsGroup(0);
for (size_t it = 0; it<3; it++)
{
artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
artGroup = 0;
backpackPos = 0;
artButtons = new CHighlightableButtonsGroup(0);
for (size_t it = 0; it<3; it++)
{
artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
}
artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
artButtons->select(0,0);
artLeft = new AdventureMapButton("", "", boost::bind
}
artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
artButtons->select(0,0);
artLeft = new AdventureMapButton("", "", boost::bind
(&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
artRight = new AdventureMapButton("", "", boost::bind
(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
artRight = new AdventureMapButton("", "", boost::bind
(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
portrait = new LRClickableAreaWText();
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
char bufor[400];
@@ -640,10 +641,10 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
primarySkills[i]->type = i;
primarySkills[i]->baseType = 0;
primarySkills[i]->baseType = 0;
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
primarySkills[i]->hoverText = std::string(bufor);
};
};
experience = new LRClickableAreaWText();
experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
experience->hoverText = CGI->generaltexth->heroscrn[9];
@@ -655,77 +656,82 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
spellPoints = new LRClickableAreaWText();
spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
speciality = new LRClickableAreaWText();
speciality = new LRClickableAreaWText();
speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
speciality->hoverText = CGI->generaltexth->heroscrn[27];
for(int i=0; i<8; ++i)
{
for(int i=0; i<8; ++i)
secondarySkills.push_back(new LRClickableAreaWTextComp());
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
secondarySkills[i]->baseType = 1;
secondarySkills.push_back(new LRClickableAreaWTextComp());
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
secondarySkills[i]->baseType = 1;
};
for (int i=0; i<18;i++)
{
artifacts.push_back(new CArtPlace(this));
artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
artifacts[i]->baseType = SComponent::artifact;
};
for (int i=0; i<8;i++)
{
};
for (int i=0; i<18;i++)
{
artifacts.push_back(new CArtPlace(this));
artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
artifacts[i]->baseType = SComponent::artifact;
};
for (int i=0; i<8;i++)
{
backpack.push_back(new CArtPlace(this));
backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
backpack[i]->baseType = SComponent::artifact;
};
}
CKingdomInterface::CHeroItem::~CHeroItem()
};
}
CKingdomInterface::CHeroItem::~CHeroItem()
{
delete artButtons;
}
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
{
BLOCK_CAPTURING;
delete garr;
hero = newHero;
if (!hero)
{
return;
garr = NULL;
}
char bufor[400];
artLeft->block(hero->artifacts.size() <= 8);
artRight->block(hero->artifacts.size() <= 8);
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
garr->update = false;
for (int i=0; i<artifacts.size(); i++)
{
artifacts[i]->type = hero->getArtAtPos(i);
if (artifacts[i]->type<0)
artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
else
{
artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
}
}
for (int i=0; i<backpack.size(); i++)
{
backpack[i]->type = hero->getArtAtPos(19+i);
if (backpack[i]->type<0)
backpack[i]->hoverText ="";
else
{
delete artButtons;
}
backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
{
BLOCK_CAPTURING;
delete garr;
hero = newHero;
if (!hero)
{
return;
garr = NULL;
}
char bufor[400];
artLeft->block(hero->artifacts.size() <= 8);
artRight->block(hero->artifacts.size() <= 8);
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
garr->update = false;
for (int i=0; i<artifacts.size(); i++)
{
artifacts[i]->type = hero->getArtAtPos(i);
if (artifacts[i]->type<0)
artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
else
{
artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
}
}
for (int i=0; i<backpack.size(); i++)
{
backpack[i]->type = hero->getArtAtPos(19+i);
if (backpack[i]->type<0)
backpack[i]->hoverText ="";
else
{
backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
}
}
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
portrait->hoverText = std::string(bufor);
portrait->text = hero->getBiography();
@@ -733,24 +739,24 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
for(size_t g=0; g<primarySkills.size(); ++g)
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
//secondary skills
for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
{
int skill = hero->secSkills[g].first,
level = hero->secSkills[g].second;
secondarySkills[g]->type = skill;
secondarySkills[g]->bonus = level;
secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
secondarySkills[g]->hoverText = std::string(bufor);
secondarySkills[g]->type = skill;
}
//experience
experience->text = CGI->generaltexth->allTexts[2].c_str();
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
experience->text = CGI->generaltexth->allTexts[2].c_str();
//spell points
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
spellPoints->text = std::string(bufor);
@@ -776,25 +782,25 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
luck->text = CGI->generaltexth->arraytxt[62];
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
for(int it=0; it < mrl.size(); it++)
luck->baseType = SComponent::luck;
luck->bonus = mrlv;
luck->text = CGI->generaltexth->arraytxt[62];
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
for(int it=0; it < mrl.size(); it++)
luck->text += mrl[it].second;
// redrawCurBack();
}
void CKingdomInterface::CHeroItem::scrollArts(int move)
{
backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
for (int i=0; i<backpack.size(); i++)
{
backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
if (backpack[i]->type<0)
backpack[i]->hoverText ="";
else
{
luck->text += mrl[it].second;
// redrawCurBack();
}
void CKingdomInterface::CHeroItem::scrollArts(int move)
{
backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
for (int i=0; i<backpack.size(); i++)
{
backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
if (backpack[i]->type<0)
backpack[i]->hoverText ="";
else
{
backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
}
}
GH.totalRedraw();
}
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
@@ -807,9 +813,9 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to);
//text "Artifacts"
CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to);
return;
}//print background, different for arts view/backpack mode
blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to);
blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
garr->show(to);
//hero name
CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,GEOR13,zwykly,to);
for (int i = 0; i<6; i++)
@@ -840,8 +846,8 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
level = hero->secSkills[i].second;
blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
}
{//secondary skills
int skill = hero->secSkills[i].first,
artButtons->show(to);
int iter=0;
switch (artGroup)
@@ -855,96 +861,96 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
}
break;
int artID = hero->getArtAtPos(i);
if (artID>=0)
blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
}
break;
case 2:
artLeft->show(to);
case 2:
artLeft->show(to);
artRight->show(to);
int max = hero->artifacts.size();
iter = std::min(8, max);
for (size_t it = 0 ; it<iter;it++)
blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
break;
int max = hero->artifacts.size();
}
show(to);
for (size_t it = 0 ; it<iter;it++)
}
void CKingdomInterface::CHeroItem::onArtChange(int newstate)
}
show(to);
}
void CKingdomInterface::CHeroItem::onArtChange(int newstate)
{
{
if (!hero)
return;
deactivate();
artGroup = newstate;
activate();
GH.totalRedraw();
}
void CKingdomInterface::CHeroItem::activate()
activate();
GH.totalRedraw();
}
void CKingdomInterface::CHeroItem::activate()
{
if (!hero)
return;
artButtons->activate();
garr->activate();
if ( artGroup == 2 )
{
artLeft->activate();
artRight->activate();
for (size_t i=0; i<8;i++)
backpack[i]->activate();
}
else
{
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
artifacts[i]->activate();
}
portrait->activate();
experience->activate();
morale->activate();
luck->activate();
spellPoints->activate();
speciality->activate();
{
if (!hero)
return;
artButtons->activate();
garr->activate();
if ( artGroup == 2 )
{
artLeft->activate();
artRight->activate();
for (size_t i=0; i<8;i++)
backpack[i]->activate();
}
else
{
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
artifacts[i]->activate();
}
portrait->activate();
experience->activate();
morale->activate();
luck->activate();
spellPoints->activate();
speciality->activate();
for (size_t i=0; i<primarySkills.size();i++)
primarySkills[i]->activate();
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
secondarySkills[i]->activate();
}
void CKingdomInterface::CHeroItem::deactivate()
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
secondarySkills[i]->activate();
}
void CKingdomInterface::CHeroItem::deactivate()
{
if (!hero)
return;
artButtons->deactivate();
garr->deactivate();
if ( artGroup == 2 )
{
artLeft->deactivate();
artRight->deactivate();
for (size_t i=0; i<8;i++)
backpack[i]->deactivate();
}
else
{
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
artifacts[i]->deactivate();
}
portrait->deactivate();
experience->deactivate();
morale->deactivate();
luck->deactivate();
spellPoints->deactivate();
speciality->deactivate();
for (size_t i=0; i<primarySkills.size();i++)
primarySkills[i]->deactivate();
{
if (!hero)
return;
artButtons->deactivate();
garr->deactivate();
if ( artGroup == 2 )
{
artLeft->deactivate();
artRight->deactivate();
for (size_t i=0; i<8;i++)
backpack[i]->deactivate();
}
else
{
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
artifacts[i]->deactivate();
}
portrait->deactivate();
experience->deactivate();
morale->deactivate();
luck->deactivate();
spellPoints->deactivate();
speciality->deactivate();
for (size_t i=0; i<primarySkills.size();i++)
primarySkills[i]->deactivate();
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
secondarySkills[i]->deactivate();
}
CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner)
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
secondarySkills[i]->deactivate();
}
{
hero = owner;
used = LCLICK | RCLICK | HOVER;
}
void CKingdomInterface::CHeroItem::CArtPlace::activate()
@@ -955,12 +961,12 @@ void CKingdomInterface::CHeroItem::CArtPlace::activate()
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
{tlog1<<pos.x<<" "<<type<<"\n";
if (!down && previousState && type>=0)
}
{
if(type == 0)
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), hero->hero);
GH.pushInt(spellWindow);
{
}
else
LRClickableAreaWTextComp::clickLeft(down,previousState);
}
@@ -975,4 +981,4 @@ void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool prev
void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
{
LRClickableAreaWTextComp::deactivate();
}
}