mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
server side funcs
This commit is contained in:
parent
95ab343116
commit
0f391e19d5
@ -3917,9 +3917,96 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
|
||||
}
|
||||
|
||||
MoveArtifact ma;
|
||||
ma.src = src;
|
||||
ma.dst = dst;
|
||||
MoveArtifact ma(&src, &dst);
|
||||
sendAndApply(&ma);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
|
||||
{
|
||||
// Make sure exchange is even possible between the two heroes.
|
||||
if (!isAllowedExchange(srcHero, dstHero))
|
||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
||||
|
||||
auto psrcHero = getHero(srcHero);
|
||||
auto pdstHero = getHero(dstHero);
|
||||
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
|
||||
static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero));
|
||||
auto slots = &ma.artsPack0.slots;
|
||||
|
||||
// Temporary fitting set for artifacts. Used to select available slots before sending data.
|
||||
CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
|
||||
ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
|
||||
ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
|
||||
|
||||
// Move over artifacts that are worn
|
||||
for (auto & artInfo : psrcHero->artifactsWorn)
|
||||
{
|
||||
if (ArtifactUtils::isArtRemovable(artInfo))
|
||||
{
|
||||
auto artifact = psrcHero->getArt(artInfo.first);
|
||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
||||
ArtFittingSet.putArtifact(dstSlot,
|
||||
static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
|
||||
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artInfo.first, dstSlot));
|
||||
}
|
||||
}
|
||||
// Move over artifacts that are in backpack
|
||||
for (auto & slotInfo : psrcHero->artifactsInBackpack)
|
||||
{
|
||||
auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
|
||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
||||
ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
|
||||
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
|
||||
}
|
||||
sendAndApply(&ma);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
|
||||
{
|
||||
// Make sure exchange is even possible between the two heroes.
|
||||
if (!isAllowedExchange(leftHero, rightHero))
|
||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
||||
|
||||
auto pleftHero = getHero(leftHero);
|
||||
auto prightHero = getHero(rightHero);
|
||||
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero),
|
||||
static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero));
|
||||
ma.artsPack1 = BulkMoveArtifacts::HeroArtsToMove();
|
||||
ma.artsPack1.value().srcArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero);
|
||||
ma.artsPack1.value().dstArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero);
|
||||
auto slotsLeftRight = &ma.artsPack0.slots;
|
||||
auto slotsRightLeft = &ma.artsPack1.value().slots;
|
||||
|
||||
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
|
||||
std::vector<BulkMoveArtifacts::HeroArtsToMove::LinkedSlots> * slots) -> void
|
||||
{
|
||||
for (auto & artifact : srcHero->artifactsWorn)
|
||||
{
|
||||
if (artifact.second.locked)
|
||||
continue;
|
||||
if (!ArtifactUtils::isArtRemovable(artifact))
|
||||
continue;
|
||||
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artifact.first, artifact.first));
|
||||
}
|
||||
};
|
||||
// Move over artifacts that are worn leftHero -> rightHero
|
||||
moveArtsWorn(pleftHero, prightHero, slotsLeftRight);
|
||||
// Move over artifacts that are worn rightHero -> leftHero
|
||||
moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
|
||||
// Move over artifacts that are in backpack leftHero -> rightHero
|
||||
for (auto & slotInfo : pleftHero->artifactsInBackpack)
|
||||
{
|
||||
auto slot = pleftHero->getArtPos(slotInfo.artifact);
|
||||
slotsLeftRight->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
|
||||
}
|
||||
// Move over artifacts that are in backpack rightHero -> leftHero
|
||||
for (auto & slotInfo : prightHero->artifactsInBackpack)
|
||||
{
|
||||
auto slot = prightHero->getArtPos(slotInfo.artifact);
|
||||
slotsRightLeft->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
|
||||
}
|
||||
sendAndApply(&ma);
|
||||
return true;
|
||||
}
|
||||
|
@ -181,6 +181,9 @@ public:
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override;
|
||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
||||
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero);
|
||||
bool bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero);
|
||||
void synchronizeArtifactHandlerLists();
|
||||
|
||||
void showCompInfo(ShowInInfobox * comp) override;
|
||||
|
Loading…
Reference in New Issue
Block a user