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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

server side funcs

This commit is contained in:
SoundSSGood 2022-11-06 23:59:30 +02:00
parent 95ab343116
commit 0f391e19d5
2 changed files with 93 additions and 3 deletions

View File

@ -3917,9 +3917,96 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
}
MoveArtifact ma;
ma.src = src;
ma.dst = dst;
MoveArtifact ma(&src, &dst);
sendAndApply(&ma);
return true;
}
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
{
// Make sure exchange is even possible between the two heroes.
if (!isAllowedExchange(srcHero, dstHero))
COMPLAIN_RET("That heroes cannot make any exchange!");
auto psrcHero = getHero(srcHero);
auto pdstHero = getHero(dstHero);
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero));
auto slots = &ma.artsPack0.slots;
// Temporary fitting set for artifacts. Used to select available slots before sending data.
CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
// Move over artifacts that are worn
for (auto & artInfo : psrcHero->artifactsWorn)
{
if (ArtifactUtils::isArtRemovable(artInfo))
{
auto artifact = psrcHero->getArt(artInfo.first);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
ArtFittingSet.putArtifact(dstSlot,
static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artInfo.first, dstSlot));
}
}
// Move over artifacts that are in backpack
for (auto & slotInfo : psrcHero->artifactsInBackpack)
{
auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
}
sendAndApply(&ma);
return true;
}
bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
{
// Make sure exchange is even possible between the two heroes.
if (!isAllowedExchange(leftHero, rightHero))
COMPLAIN_RET("That heroes cannot make any exchange!");
auto pleftHero = getHero(leftHero);
auto prightHero = getHero(rightHero);
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero),
static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero));
ma.artsPack1 = BulkMoveArtifacts::HeroArtsToMove();
ma.artsPack1.value().srcArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero);
ma.artsPack1.value().dstArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero);
auto slotsLeftRight = &ma.artsPack0.slots;
auto slotsRightLeft = &ma.artsPack1.value().slots;
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::HeroArtsToMove::LinkedSlots> * slots) -> void
{
for (auto & artifact : srcHero->artifactsWorn)
{
if (artifact.second.locked)
continue;
if (!ArtifactUtils::isArtRemovable(artifact))
continue;
slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artifact.first, artifact.first));
}
};
// Move over artifacts that are worn leftHero -> rightHero
moveArtsWorn(pleftHero, prightHero, slotsLeftRight);
// Move over artifacts that are worn rightHero -> leftHero
moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
// Move over artifacts that are in backpack leftHero -> rightHero
for (auto & slotInfo : pleftHero->artifactsInBackpack)
{
auto slot = pleftHero->getArtPos(slotInfo.artifact);
slotsLeftRight->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
}
// Move over artifacts that are in backpack rightHero -> leftHero
for (auto & slotInfo : prightHero->artifactsInBackpack)
{
auto slot = prightHero->getArtPos(slotInfo.artifact);
slotsRightLeft->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
}
sendAndApply(&ma);
return true;
}

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@ -181,6 +181,9 @@ public:
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
void removeArtifact(const ArtifactLocation &al) override;
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override;
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero);
bool bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero);
void synchronizeArtifactHandlerLists();
void showCompInfo(ShowInInfobox * comp) override;