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Implemented preset management for Start Game tab

This commit is contained in:
Ivan Savenko
2024-12-08 20:56:19 +00:00
parent 277adab03f
commit 0fde7942d2
9 changed files with 314 additions and 33 deletions

View File

@ -50,6 +50,14 @@ class ModsPresetState : boost::noncopyable
public:
ModsPresetState();
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
void setModActive(const TModID & modName, bool isActive);
void addRootMod(const TModID & modName);
@ -139,6 +147,14 @@ public:
void tryEnableMods(const TModList & modList);
void tryDisableMod(const TModID & modName);
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
};
VCMI_LIB_NAMESPACE_END