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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Implemented preset management for Start Game tab

This commit is contained in:
Ivan Savenko 2024-12-08 20:56:19 +00:00
parent 277adab03f
commit 0fde7942d2
9 changed files with 314 additions and 33 deletions

View File

@ -1076,3 +1076,34 @@ void CModListView::on_allModsView_doubleClicked(const QModelIndex &index)
return;
}
}
void CModListView::createNewPreset(const QString & presetName)
{
modStateModel->createNewPreset(presetName);
}
void CModListView::deletePreset(const QString & presetName)
{
modStateModel->deletePreset(presetName);
}
void CModListView::activatePreset(const QString & presetName)
{
modStateModel->activatePreset(presetName);
modStateModel->reloadLocalState();
}
void CModListView::renamePreset(const QString & oldPresetName, const QString & newPresetName)
{
modStateModel->renamePreset(oldPresetName, newPresetName);
}
QStringList CModListView::getAllPresets() const
{
return modStateModel->getAllPresets();
}
QString CModListView::getActivePreset() const
{
return modStateModel->getActivePreset();
}

View File

@ -94,6 +94,18 @@ public:
/// finds all mods that can be updated
QStringList getUpdateableMods();
void createNewPreset(const QString & presetName);
void deletePreset(const QString & presetName);
void activatePreset(const QString & presetName);
void renamePreset(const QString & oldPresetName, const QString & newPresetName);
QStringList getAllPresets() const;
QString getActivePreset() const;
/// returns true if mod is currently enabled
bool isModEnabled(const QString & modName);

View File

@ -128,3 +128,34 @@ QString ModStateModel::getTopParent(QString modname) const
else
return "";
}
void ModStateModel::createNewPreset(const QString & presetName)
{
modManager->createNewPreset(presetName.toStdString());
}
void ModStateModel::deletePreset(const QString & presetName)
{
modManager->deletePreset(presetName.toStdString());
}
void ModStateModel::activatePreset(const QString & presetName)
{
modManager->activatePreset(presetName.toStdString());
}
void ModStateModel::renamePreset(const QString & oldPresetName, const QString & newPresetName)
{
modManager->renamePreset(oldPresetName.toStdString(), newPresetName.toStdString());
}
QStringList ModStateModel::getAllPresets() const
{
auto result = modManager->getAllPresets();
return stringListStdToQt(result);
}
QString ModStateModel::getActivePreset() const
{
return QString::fromStdString(modManager->getActivePreset());
}

View File

@ -49,4 +49,12 @@ public:
bool isSubmod(QString modname);
QString getTopParent(QString modname) const;
void createNewPreset(const QString & presetName);
void deletePreset(const QString & presetName);
void activatePreset(const QString & presetName);
void renamePreset(const QString & oldPresetName, const QString & newPresetName);
QStringList getAllPresets() const;
QString getActivePreset() const;
};

View File

@ -23,6 +23,8 @@ StartGameTab::StartGameTab(QWidget * parent)
refreshState();
ui->buttonGameResume->setVisible(false); // TODO: implement
ui->buttonPresetExport->setVisible(false); // TODO: implement
ui->buttonPresetImport->setVisible(false); // TODO: implement
}
StartGameTab::~StartGameTab()
@ -41,11 +43,23 @@ MainWindow * StartGameTab::getMainWindow()
void StartGameTab::refreshState()
{
refreshGameData();
refreshUpdateStatus(EGameUpdateStatus::NOT_CHECKED);//TODO
refreshUpdateStatus(EGameUpdateStatus::NOT_CHECKED);//TODO - follow automatic check on startup setting
refreshTranslation(getMainWindow()->getTranslationStatus());
refreshPresets();
refreshMods();
}
void StartGameTab::refreshPresets()
{
QSignalBlocker blocker(ui->comboBoxModPresets);
QStringList allPresets = getMainWindow()->getModView()->getAllPresets();
ui->comboBoxModPresets->clear();
ui->comboBoxModPresets->addItems(allPresets);
ui->comboBoxModPresets->setCurrentText(getMainWindow()->getModView()->getActivePreset());
ui->buttonPresetDelete->setVisible(allPresets.size() > 1);
}
void StartGameTab::refreshGameData()
{
// Some players are using pirated version of the game with some of the files missing
@ -121,12 +135,17 @@ void StartGameTab::refreshMods()
void StartGameTab::refreshUpdateStatus(EGameUpdateStatus status)
{
QString availableVersion; // TODO
ui->labelTitleEngine->setText("VCMI " VCMI_VERSION_STRING);
ui->buttonUpdateCheck->setVisible(status == EGameUpdateStatus::NOT_CHECKED);
ui->labelUpdateNotFound->setVisible(status == EGameUpdateStatus::NO_UPDATE);
ui->labelUpdateAvailable->setVisible(status == EGameUpdateStatus::UPDATE_AVAILABLE);
ui->buttonOpenChangelog->setVisible(status == EGameUpdateStatus::UPDATE_AVAILABLE);
ui->buttonOpenDownloads->setVisible(status == EGameUpdateStatus::UPDATE_AVAILABLE);
if (status == EGameUpdateStatus::UPDATE_AVAILABLE)
ui->labelUpdateAvailable->setText(tr("Update to %1 available").arg(availableVersion));
}
void StartGameTab::on_buttonGameStart_clicked()
@ -204,8 +223,10 @@ void StartGameTab::on_buttonUpdateMods_clicked()
{
QStringList updateableMods = getMainWindow()->getModView()->getUpdateableMods();
getMainWindow()->switchToModsTab();
for (const auto & modName : updateableMods)
getMainWindow()->getModView()->doInstallMod(modName);
getMainWindow()->getModView()->doUpdateMod(modName);
}
void StartGameTab::on_buttonHelpImportFiles_clicked()
@ -248,7 +269,7 @@ void StartGameTab::on_buttonUpdateModsHelp_clicked()
QString message = tr(
"A new version of some of the mods that you have installed is now available in mod repository. "
"Use this option to automatically update all your mods to latest version.\n\n"
"WARNING: IN some cases, updated versions of mods may not be compatible with your existing saves. "
"WARNING: In some cases, updated versions of mods may not be compatible with your existing saves. "
"You many want to postpone mod update until you finish any of your ongoing games."
);
@ -324,10 +345,59 @@ void StartGameTab::on_buttonPresetImport_clicked()
void StartGameTab::on_buttonPresetNew_clicked()
{
// TODO
bool ok;
QString presetName = QInputDialog::getText(
this,
ui->buttonPresetNew->text(),
tr("Enter preset name:"),
QLineEdit::Normal,
QString(),
&ok);
if (ok && !presetName.isEmpty())
{
getMainWindow()->getModView()->createNewPreset(presetName);
getMainWindow()->getModView()->activatePreset(presetName);
refreshPresets();
}
}
void StartGameTab::on_buttonPresetDelete_clicked()
{
// TODO
QString activePresetBefore = getMainWindow()->getModView()->getActivePreset();
QStringList allPresets = getMainWindow()->getModView()->getAllPresets();
allPresets.removeAll(activePresetBefore);
if (!allPresets.empty())
{
getMainWindow()->getModView()->activatePreset(allPresets.front());
getMainWindow()->getModView()->deletePreset(activePresetBefore);
refreshPresets();
}
}
void StartGameTab::on_comboBoxModPresets_currentTextChanged(const QString &presetName)
{
getMainWindow()->getModView()->activatePreset(presetName);
}
void StartGameTab::on_buttonPresetRename_clicked()
{
QString currentName = getMainWindow()->getModView()->getActivePreset();
bool ok;
QString newName = QInputDialog::getText(
this,
ui->buttonPresetNew->text(),
tr("Rename preset '%1' to:").arg(currentName),
QLineEdit::Normal,
currentName,
&ok);
if (ok && !newName.isEmpty())
{
getMainWindow()->getModView()->renamePreset(currentName, newName);
refreshPresets();
}
}

View File

@ -30,6 +30,7 @@ class StartGameTab : public QWidget
void refreshUpdateStatus(EGameUpdateStatus status);
void refreshTranslation(ETranslationStatus status);
void refreshMods();
void refreshPresets();
void refreshGameData();
public:
@ -64,6 +65,10 @@ private slots:
void on_buttonPresetDelete_clicked();
void on_comboBoxModPresets_currentTextChanged(const QString &arg1);
void on_buttonPresetRename_clicked();
private:
Ui::StartGameTab * ui;
};

View File

@ -26,11 +26,11 @@
<rect>
<x>0</x>
<y>0</y>
<width>240</width>
<height>222</height>
<width>226</width>
<height>234</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout" rowstretch="1,0,0,0,0,0,0">
<layout class="QGridLayout" name="gridLayout" rowstretch="1,0,0,0,0,0,0,0,0">
<item row="3" column="0">
<widget class="QPushButton" name="buttonPresetImport">
<property name="minimumSize">
@ -50,7 +50,7 @@
</property>
</widget>
</item>
<item row="6" column="0">
<item row="8" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
@ -63,8 +63,8 @@
</property>
</spacer>
</item>
<item row="2" column="0">
<widget class="QPushButton" name="buttonPresetExport">
<item row="6" column="0">
<widget class="QPushButton" name="buttonPresetRename">
<property name="minimumSize">
<size>
<width>0</width>
@ -78,26 +78,7 @@
</size>
</property>
<property name="text">
<string>Export to Clipboard</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QPushButton" name="buttonPresetNew">
<property name="minimumSize">
<size>
<width>0</width>
<height>30</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>30</height>
</size>
</property>
<property name="text">
<string>Create New Preset</string>
<string>Rename Current Preset</string>
</property>
</widget>
</item>
@ -122,7 +103,45 @@
</item>
</widget>
</item>
<item row="5" column="0">
<item row="4" column="0">
<widget class="QPushButton" name="buttonPresetNew">
<property name="minimumSize">
<size>
<width>0</width>
<height>30</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>30</height>
</size>
</property>
<property name="text">
<string>Create New Preset</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QPushButton" name="buttonPresetExport">
<property name="minimumSize">
<size>
<width>0</width>
<height>30</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>30</height>
</size>
</property>
<property name="text">
<string>Export to Clipboard</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QPushButton" name="buttonPresetDelete">
<property name="minimumSize">
<size>
@ -580,7 +599,7 @@
</size>
</property>
<property name="text">
<string>Update to %1 available</string>
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>

View File

@ -326,6 +326,61 @@ void ModsPresetState::saveConfigurationState() const
file << modConfig.toCompactString();
}
void ModsPresetState::createNewPreset(const std::string & presetName)
{
if (modConfig["presets"][presetName].isNull())
modConfig["presets"][presetName]["mods"].Vector().emplace_back("vcmi");
}
void ModsPresetState::deletePreset(const std::string & presetName)
{
if (modConfig["presets"].Struct().size() < 2)
throw std::runtime_error("Unable to delete last preset!");
modConfig["presets"].Struct().erase(presetName);
}
void ModsPresetState::activatePreset(const std::string & presetName)
{
if (modConfig["presets"].Struct().count(presetName) == 0)
throw std::runtime_error("Unable to activate non-exinsting preset!");
modConfig["activePreset"].String() = presetName;
}
void ModsPresetState::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
if (oldPresetName == newPresetName)
throw std::runtime_error("Unable to rename preset to the same name!");
if (modConfig["presets"].Struct().count(oldPresetName) == 0)
throw std::runtime_error("Unable to rename non-existing last preset!");
if (modConfig["presets"].Struct().count(newPresetName) != 0)
throw std::runtime_error("Unable to rename preset - preset with such name already exists!");
modConfig["presets"][newPresetName] = modConfig["presets"][oldPresetName];
modConfig["presets"].Struct().erase(oldPresetName);
if (modConfig["activePreset"].String() == oldPresetName)
modConfig["activePreset"].String() = newPresetName;
}
std::vector<std::string> ModsPresetState::getAllPresets() const
{
std::vector<std::string> presets;
for (const auto & preset : modConfig["presets"].Struct())
presets.push_back(preset.first);
return presets;
}
std::string ModsPresetState::getActivePreset() const
{
return modConfig["activePreset"].String();
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
@ -703,4 +758,38 @@ void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStora
brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
}
void ModManager::createNewPreset(const std::string & presetName)
{
modsPreset->createNewPreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::deletePreset(const std::string & presetName)
{
modsPreset->deletePreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::activatePreset(const std::string & presetName)
{
modsPreset->activatePreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
modsPreset->renamePreset(oldPresetName, newPresetName);
modsPreset->saveConfigurationState();
}
std::vector<std::string> ModManager::getAllPresets() const
{
return modsPreset->getAllPresets();
}
std::string ModManager::getActivePreset() const
{
return modsPreset->getActivePreset();
}
VCMI_LIB_NAMESPACE_END

View File

@ -50,6 +50,14 @@ class ModsPresetState : boost::noncopyable
public:
ModsPresetState();
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
void setModActive(const TModID & modName, bool isActive);
void addRootMod(const TModID & modName);
@ -139,6 +147,14 @@ public:
void tryEnableMods(const TModList & modList);
void tryDisableMod(const TModID & modName);
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
};
VCMI_LIB_NAMESPACE_END