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Initialize the change.
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905d31b8d7
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@ -2237,6 +2237,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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{
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if (!(shere->hasBonusOfType(Bonus::UNDEAD)
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|| shere->hasBonusOfType(Bonus::NON_LIVING)
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|| shere->hasBonusOfType(Bonus::GARGOYLE)
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|| shere->summoned
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|| shere->isClone()
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|| shere->hasBonusOfType(Bonus::SIEGE_WEAPON)
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@ -231,6 +231,14 @@
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}
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},
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"GARGOYLE":
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{
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"graphics":
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{
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"icon": "zvs/Lib1.res/NonLiving" // Just use the NonLiving icon for now
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}
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},
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"GENERAL_DAMAGE_REDUCTION":
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{
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"graphics":
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@ -144,12 +144,6 @@
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"description": "Ignores part of Defence for the attack"
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},
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"GENERAL_DAMAGE_REDUCTION":
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{
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"name": "Reduce Damage (${val}%)",
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"description": "Reduces physical damage from ranged or melee"
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},
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"FIRE_IMMUNITY":
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{
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"name": "Fire immunity",
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@ -198,6 +192,18 @@
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"description": "May Regenerate to full Health"
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},
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"GARGOYLE":
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{
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"name": "Gargoyle",
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"description": "Cannot be rised or healed"
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},
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"GENERAL_DAMAGE_REDUCTION":
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{
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"name": "Reduce Damage (${val}%)",
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"description": "Reduces physical damage from ranged or melee"
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},
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"HATE":
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{
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"name": "Hates ${subtype.creature}",
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@ -51,9 +51,9 @@
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"faction": "tower",
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"abilities":
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{
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"nonliving" :
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"gargoyle" :
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{
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"type" : "NON_LIVING"
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"type" : "GARGOYLE"
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}
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},
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"upgrades": ["obsidianGargoyle"],
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@ -77,9 +77,9 @@
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"faction": "tower",
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"abilities":
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{
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"nonliving" :
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"gargoyle" :
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{
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"type" : "NON_LIVING"
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"type" : "GARGOYLE"
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}
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},
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"graphics" :
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@ -392,7 +392,7 @@
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{
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"type" : "MIND_IMMUNITY"
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},
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"hateArchAngels" :
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"hateBlackDragon" :
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{
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"type" : "HATE",
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"subtype" : "creature.blackDragon",
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@ -643,6 +643,7 @@ bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" b
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static const std::string cachingStr = "IBonusBearer::isLiving";
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static const CSelector selector = Selector::type(Bonus::UNDEAD)
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.Or(Selector::type(Bonus::NON_LIVING))
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.Or(Selector::type(Bonus::GARGOYLE))
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.Or(Selector::type(Bonus::SIEGE_WEAPON));
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return !hasBonus(selector, cachingStr);
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@ -174,7 +174,8 @@ public:
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BONUS_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/ \
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BONUS_NAME(SPELL_DAMAGE_REDUCTION) /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/ \
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BONUS_NAME(NO_WALL_PENALTY) \
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BONUS_NAME(NON_LIVING) /*eg. gargoyle*/ \
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BONUS_NAME(NON_LIVING) /*eg. golems, cannot be rised or healed, only neutral morale */ \
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BONUS_NAME(GARGOYLE) /* gargoyle is special than NON_LIVING, cannot be rised or healed */ \
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BONUS_NAME(RANDOM_SPELLCASTER) /*eg. master genie, val - level*/ \
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BONUS_NAME(BLOCKS_RETALIATION) /*eg. naga*/ \
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BONUS_NAME(SPELL_IMMUNITY) /*subid - spell id*/ \
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