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CModHandler: remove hardcoded wog mod integrity check

Now we have unpacked WoG mod version that dont need specific data files.
As far as I can tell only texts for commanders not going through proper mod system
This commit is contained in:
Arseniy Shestakov 2020-01-15 18:19:16 +00:00
parent 5afcb070fa
commit 905d31b8d7

View File

@ -803,17 +803,6 @@ std::vector<std::string> CModHandler::getModList(std::string path)
std::string name = entry.getName();
name.erase(0, modDir.size()); //Remove path prefix
// check if wog is actually present. Hack-ish but better than crash
// TODO: remove soon (hopefully - before 0.96)
if (name == "WOG")
{
if (!CResourceHandler::get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
!CResourceHandler::get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
{
continue;
}
}
if (!name.empty())
foundMods.push_back(name);
}