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Merge pull request #621 from sztupy/android_fix_sdl_letterboxing
Fix SDL letterboxing on Android builds
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@@ -1056,6 +1056,39 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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#ifdef VCMI_ANDROID
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN);
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// SDL on Android doesn't do proper letterboxing, and will show an annoying flickering in the blank space in case you're not using the full screen estate
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// That's why we need to make sure our width and height we'll use below have the same aspect ratio as the screen itself to ensure we fill the full screen estate
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SDL_Rect screenRect;
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if(SDL_GetDisplayBounds(0, &screenRect) == 0)
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{
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int screenWidth, screenHeight;
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double aspect;
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screenWidth = screenRect.w;
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screenHeight = screenRect.h;
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aspect = (double)screenWidth / (double)screenHeight;
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logGlobal->info("Screen size and aspect ration: %dx%d (%lf)", screenWidth, screenHeight, aspect);
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if((double)w / aspect > (double)h)
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{
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h = (int)round((double)w / aspect);
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}
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else
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{
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w = (int)round((double)h * aspect);
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}
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logGlobal->info("Changing logical screen size to %dx%d", w, h);
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}
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else
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{
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logGlobal->error("Can't fix aspect ratio for screen");
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}
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#else
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if(fullscreen)
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@@ -162,6 +162,9 @@ std::shared_ptr<IShowActivatable> CGuiHandler::topInt()
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void CGuiHandler::totalRedraw()
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{
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#ifdef VCMI_ANDROID
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SDL_FillRect(screen2, NULL, SDL_MapRGB(screen2->format, 0, 0, 0));
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#endif
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for(auto & elem : objsToBlit)
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elem->showAll(screen2);
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blitAt(screen2,0,0,screen);
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