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CArtifactHolder

This commit is contained in:
SoundSSGood
2023-04-23 14:09:49 +03:00
parent 1fde8b588b
commit 1046964eef
2 changed files with 1073 additions and 1067 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -14,37 +14,40 @@
VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation;
class CArtifactSet;
class CArtifactFittingSet;
VCMI_LIB_NAMESPACE_END
class CArtifactsOfHero;
class CArtifactsOfHeroBase;
class CAnimImage;
class CButton;
class CArtifactHolder
{
public:
CArtifactHolder();
virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)=0;
virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
virtual void artifactRemoved(const ArtifactLocation & artLoc)=0;
virtual void artifactMoved(const ArtifactLocation & artLoc, const ArtifactLocation & destLoc, bool withRedraw)=0;
virtual void artifactDisassembled(const ArtifactLocation & artLoc)=0;
virtual void artifactAssembled(const ArtifactLocation & artLoc)=0;
};
class CArtPlace : public LRClickableAreaWTextComp
{
protected:
std::shared_ptr<CAnimImage> image;
virtual void createImage()=0;
public:
const CArtifactInstance * ourArt; // should be changed only with setArtifact()
const CArtifactInstance * ourArt;
void setInternals(const CArtifactInstance * artInst);
virtual void createImage()=0;
public:
CArtPlace(Point position, const CArtifactInstance * Art = nullptr);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
const CArtifactInstance * getArt();
virtual void setArtifact(const CArtifactInstance *art)=0;
virtual void setArtifact(const CArtifactInstance * art)=0;
};
class CCommanderArtPlace : public CArtPlace
@@ -55,138 +58,165 @@ protected:
void createImage() override;
void returnArtToHeroCallback();
public:
CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
virtual void setArtifact(const CArtifactInstance * art) override;
void setArtifact(const CArtifactInstance * art) override;
};
/// Artifacts can be placed there. Gets shown at the hero window
class CHeroArtPlace: public CArtPlace
{
std::shared_ptr<CAnimImage> selection;
void createImage() override;
public:
// consider these members as const - change them only with appropriate methods e.g. lockSlot()
bool locked;
bool picked;
bool marked;
using ClickHandler = std::function<void(CHeroArtPlace&)>;
ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
CArtifactsOfHero * ourOwner;
ArtifactPosition slot;
ClickHandler leftClickCallback;
ClickHandler rightClickCallback;
CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr);
void lockSlot(bool on);
void pickSlot(bool on);
bool isLocked();
void selectSlot(bool on);
bool isMarked() const;
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void select();
void showAll(SDL_Surface * to) override;
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
void setArtifact(const CArtifactInstance * art) override;
void addCombinedArtInfo(std::map<const CArtifact*, int> & arts);
void setMeAsDest(bool backpackAsVoid = true);
void setArtifact(const CArtifactInstance *art) override;
static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
protected:
std::shared_ptr<CAnimImage> selection;
bool locked;
bool marked;
void createImage() override;
};
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
class CArtifactsOfHero : public CIntObject
class CArtifactsOfHeroBase : public CIntObject
{
public:
protected:
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
using BpackScrollHandler = std::function<void(int)>;
public:
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
struct SCommonPart
{
struct Artpos
{
ArtifactPosition slotID;
const CArtifactsOfHero *AOH;
const CArtifactInstance *art;
void clear();
void setTo(const CHeroArtPlace *place, bool dontTakeBackpack);
bool valid();
bool operator==(const ArtifactLocation &al) const;
} src, dst;
std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
void reset();
};
std::shared_ptr<SCommonPart> commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
std::shared_ptr<CButton> leftArtRoll;
std::shared_ptr<CButton> rightArtRoll;
bool allowedAssembling;
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
std::function<void(CHeroArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst, bool withUIUpdate);
void artifactRemoved(const ArtifactLocation &al);
void artifactUpdateSlots(const ArtifactLocation &al);
ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
void setHero(const CGHeroInstance * hero);
const CGHeroInstance *getHero() const;
void dispose(); //free resources not needed after closing windows and reset state
void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
void activate() override;
void deactivate() override;
void safeRedraw();
void markPossibleSlots(const CArtifactInstance * art, bool withRedraw = false);
void unmarkSlots(bool withRedraw = false); //unmarks slots in all visible AOHs
void unmarkLocalSlots(bool withRedraw = false); //unmarks slots in that particular AOH
void updateWornSlots(bool redrawParent = false);
void updateBackpackSlots(bool redrawParent = false);
void updateSlot(ArtifactPosition i);
CArtifactsOfHero(const Point& position, bool createCommonPart = false);
//Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart = false);
~CArtifactsOfHero();
void updateParentWindow();
friend class CHeroArtPlace;
private:
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
const CGHeroInstance * curHero;
ClickHandler leftClickCallback;
ClickHandler rightClickCallback;
CArtifactsOfHeroBase();
virtual ~CArtifactsOfHeroBase();
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(int offset);
virtual void safeRedraw();
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
virtual void updateWornSlots();
virtual void updateBackpackSlots();
virtual void updateSlot(const ArtifactPosition & slot);
virtual const CArtifactInstance * getPickedArtifact();
protected:
ArtPlaceMap artWorn;
std::vector<ArtPlacePtr> backpack;
std::shared_ptr<CButton> leftBackpackRoll;
std::shared_ptr<CButton> rightBackpackRoll;
int backpackPos; // Position to display artifacts in heroes backpack
std::vector<ArtPlacePtr> backpack; //hero's visible backpack (only 5 elements!)
int backpackPos; //number of first art visible in backpack (in hero's vector)
const std::vector<Point> slotPos =
{
Point(509,30), Point(567,240), Point(509,80), //0-2
Point(383,68), Point(564,183), Point(509,130), //3-5
Point(431,68), Point(610,183), Point(515,295), //6-8
Point(383,143), Point(399,194), Point(415,245), //9-11
Point(431,296), Point(564,30), Point(610,30), //12-14
Point(610,76), Point(610,122), Point(610,310), //15-17
Point(381,296) //18
};
void eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
void setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
const Point & position, BpackScrollHandler scrollHandler);
// Assigns an artifacts to an artifact place depending on it's new slot ID
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
};
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroMain(const Point & position);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
};
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
};
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
{
public:
std::set<const CArtifactInstance*> artifactsOnAltar;
ArtifactPosition pickedArtFromSlot;
std::shared_ptr<CArtifactFittingSet> visibleArtSet;
CArtifactsOfHeroAltar(const Point & position);
void setHero(const CGHeroInstance * hero) override;
void updateWornSlots() override;
void updateBackpackSlots() override;
void scrollBackpack(int offset) override;
void pickUpArtifact(CHeroArtPlace & artPlace);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickedArtMoveToAltar(const ArtifactPosition & slot);
void deleteFromVisible(const CArtifactInstance * artInst);
};
class CArtifactsOfHeroMarket : public CArtifactsOfHeroBase
{
public:
std::function<void(CHeroArtPlace*)> selectArtCallback;
CArtifactsOfHeroMarket(const Point & position);
void scrollBackpack(int offset) override;
};
class CWindowWithArtifacts : public CArtifactHolder
{
std::vector<std::weak_ptr<CArtifactsOfHero>> artSets;
public:
void addSet(std::shared_ptr<CArtifactsOfHero> artSet);
using CArtifactsOfHeroPtr = std::variant<
std::weak_ptr<CArtifactsOfHeroMarket>,
std::weak_ptr<CArtifactsOfHeroAltar>,
std::weak_ptr<CArtifactsOfHeroKingdom>,
std::weak_ptr<CArtifactsOfHeroMain>>;
std::shared_ptr<CArtifactsOfHero::SCommonPart> getCommonPart();
void addSet(CArtifactsOfHeroPtr artSet);
const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
void artifactRemoved(const ArtifactLocation &artLoc) override;
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
void artifactDisassembled(const ArtifactLocation &artLoc) override;
void artifactAssembled(const ArtifactLocation &artLoc) override;
void artifactRemoved(const ArtifactLocation & artLoc) override;
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
void artifactDisassembled(const ArtifactLocation & artLoc) override;
void artifactAssembled(const ArtifactLocation & artLoc) override;
private:
std::vector<CArtifactsOfHeroPtr> artSets;
void updateSlots(const ArtifactPosition & slot);
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
};