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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix obelisks puzzle revealing

Teams and players were messed up in lib; hardcoded constants were refactored.
This commit is contained in:
Vadim Markovtsev 2016-01-20 10:44:13 +03:00
parent e4b73180bd
commit 10f888a483
8 changed files with 95 additions and 83 deletions

View File

@ -275,7 +275,7 @@ TSubgoal Win::whatToDoToAchieve()
// 0.85 -> radius now 2 tiles
// 0.95 -> 1 tile radius, position is fully known
// AFAIK H3 AI does something like this
int3 grailPos = cb->getGrailPos(ratio);
int3 grailPos = cb->getGrailPos(&ratio);
if(ratio > 0.99)
{
return sptr (Goals::DigAtTile(grailPos));

View File

@ -119,7 +119,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
isAutoFightOn = false;
duringMovement = false;
ignoreEvents = false;
ignoreEvents = false;
}
CPlayerInterface::~CPlayerInterface()
@ -824,16 +824,16 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
//tidy up
BattleAction ret = *(b->givenCommand->data);
vstd::clear_pointer(b->givenCommand->data);
if(ret.actionType == Battle::CANCEL)
{
if(stackId != ret.stackNumber)
logGlobal->error("Not current active stack action canceled");
logGlobal->traceStream() << "Canceled command for " << stackName;
logGlobal->traceStream() << "Canceled command for " << stackName;
}
else
logGlobal->traceStream() << "Giving command for " << stackName;
return ret;
}
@ -1610,11 +1610,11 @@ void CPlayerInterface::update()
{
// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
// While mutexes were locked away we may be have stopped being the active interface
// While mutexes were locked away we may be have stopped being the active interface
if(LOCPLINT != this)
return;
//if there are any waiting dialogs, show them
if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
{
@ -2170,7 +2170,7 @@ void CPlayerInterface::showPuzzleMap()
//TODO: interface should not know the real position of Grail...
double ratio = 0;
int3 grailPos = cb->getGrailPos(ratio);
int3 grailPos = cb->getGrailPos(&ratio);
GH.pushInt(new CPuzzleWindow(grailPos, ratio));
}
@ -2195,7 +2195,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
int level = caster->getSpellSchoolLevel(spell);
adventureInt->worldViewOptions.showAllTerrain = (level>2);
}
auto castSoundPath = spell->getCastSound();
if (!castSoundPath.empty())
CCS->soundh->playSound(castSoundPath);
@ -2783,8 +2783,8 @@ void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectP
{
EVENT_HANDLER_CALLED_BY_CLIENT;
//TODO: showWorldViewEx
std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions));
viewWorldMap();
}

View File

@ -229,13 +229,13 @@ bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown
{
if(!detailed && nullptr != selectedObject)
{
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
if(nullptr != selectedHero)
detailed = selectedHero->hasVisions(town, 1);
detailed = selectedHero->hasVisions(town, 1);
}
dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
}
}
else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
else
@ -268,28 +268,28 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
bool accessFlag = hasAccess(h->tempOwner);
if(!accessFlag && nullptr != selectedObject)
{
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
if(nullptr != selectedHero)
accessFlag = selectedHero->hasVisions(hero, 1);
accessFlag = selectedHero->hasVisions(hero, 1);
}
dest.initFromHero(h, accessFlag);
//DISGUISED bonus implementation
if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
{
//todo: bonus cashing
//todo: bonus cashing
int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
{
int maxAIValue = 0;
const CCreature * mostStrong = nullptr;
for(auto & elem : info.army)
{
if(elem.second.type->AIValue > maxAIValue)
@ -298,7 +298,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
mostStrong = elem.second.type;
}
}
if(nullptr == mostStrong)//just in case
logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
else
@ -307,25 +307,25 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
elem.second.type = mostStrong;
}
};
auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)
auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)
{
doBasicDisguise(info);
for(auto & elem : info.army)
elem.second.count = 0;
};
auto doExpertDisguise = [this,h](InfoAboutHero & info)
auto doExpertDisguise = [this,h](InfoAboutHero & info)
{
for(auto & elem : info.army)
elem.second.count = 0;
const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
int maxAIValue = 0;
const CCreature * mostStrong = nullptr;
for(auto creature : VLC->creh->creatures)
{
if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
@ -334,35 +334,35 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
mostStrong = creature;
}
}
if(nullptr != mostStrong) //possible, faction may have no creatures at all
for(auto & elem : info.army)
elem.second.type = mostStrong;
};
};
switch (disguiseLevel)
{
case 0:
//no bonus at all - do nothing
break;
break;
case 1:
doBasicDisguise(dest);
break;
break;
case 2:
doAdvancedDisguise(dest);
break;
break;
case 3:
doExpertDisguise(dest);
break;
break;
default:
//invalid value
logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
break;
}
}
return true;
}
@ -486,7 +486,7 @@ std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVi
boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
for (size_t x = 0; x < width; x++)
for (size_t y = 0; y < height; y++)
for (size_t z = 0; z < levels; z++)
@ -723,15 +723,16 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
return -1;
}
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
{
if (!player || CGObelisk::obeliskCount == 0)
{
outKnownRatio = 0.0;
*outKnownRatio = 0.0;
}
else
{
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
*outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id])
/ CGObelisk::obeliskCount;
}
return gs->map->grailPos;
}
@ -964,4 +965,3 @@ void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 v
sob.val = static_cast<ui32>(val);
commitPackage(&sob);
}

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@ -125,7 +125,7 @@ class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
public:
int howManyTowns() const;
int howManyHeroes(bool includeGarrisoned = true) const;
int3 getGrailPos(double &outKnownRatio);
int3 getGrailPos(double *outKnownRatio);
boost::optional<PlayerColor> getMyColor() const;
std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
@ -139,7 +139,7 @@ public:
int getResourceAmount(Res::ERes type) const;
TResources getResourceAmount() const;
const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map
const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map
const PlayerSettings * getPlayerSettings(PlayerColor color) const;
};
@ -154,4 +154,3 @@ public:
virtual void showInfoDialog(const std::string &msg, PlayerColor player);
};

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@ -533,7 +533,7 @@ void CGSeerHut::newTurn() const
{
if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
{
cb->setObjProperty (id, 10, CQuest::COMPLETE);
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
}
}
@ -550,7 +550,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
if (firstVisit)
{
isCustom = quest->isCustomFirst;
cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
@ -645,7 +645,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
default:
break;
}
cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end
}
}

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@ -118,6 +118,8 @@ public:
h & rewardType & rID & rVal & seerName;
}
protected:
static constexpr int OBJPROP_VISITED = 10;
void setPropertyDer(ui8 what, ui32 val) override;
};

View File

@ -60,7 +60,7 @@ static std::string & visitedTxt(const bool visited)
void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
{
if(what == 10)
if(what == CPlayersVisited::OBJPROP_VISITED)
players.insert(PlayerColor(val));
}
@ -103,16 +103,16 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName;
if(hero->hasVisions(this, 0))
{
{
MetaString ms;
ms << stacks.begin()->second->count;
ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms << "\n";
int decision = takenAction(hero, true);
switch (decision)
{
case FIGHT:
@ -123,19 +123,19 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
break;
case JOIN_FOR_FREE:
ms.addTxt(MetaString::GENERAL_TXT,243);
break;
break;
default: //decision = cost in gold
VLC->generaltexth->allTexts[244];
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
break;
}
}
ms.toString(hoverName);
ms.toString(hoverName);
}
else
{
hoverName = getHoverText(hero->tempOwner);
}
hoverName = getHoverText(hero->tempOwner);
}
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
@ -1310,7 +1310,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
iw.soundID = soundBase::gazebo;
iw.player = h->getOwner();
if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum());
cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
ui32 txt_id;
if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
{
@ -1420,7 +1420,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
}
if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum());
cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
InfoWindow iw;
iw.soundID = soundBase::temple;
@ -1745,7 +1745,7 @@ void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
int3(-3,0,0), int3(1,0,0), //AB
int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
};
};
}
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
@ -1821,7 +1821,7 @@ void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
//water = 0; land = 1; underground = 2;
cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
cb->sendAndApply (&fw);
cb->setObjProperty (id, 10, hero->tempOwner.getNum());
cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
}
}
@ -1843,11 +1843,13 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
iw.text.addTxt(MetaString::ADVOB_TXT, 96);
cb->sendAndApply(&iw);
cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
// increment general visited obelisks counter
cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
// mark that particular obelisk as visited
cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, h->tempOwner.getNum());
}
else
{
@ -1869,20 +1871,26 @@ std::string CGObelisk::getHoverText(PlayerColor player) const
void CGObelisk::setPropertyDer( ui8 what, ui32 val )
{
CPlayersVisited::setPropertyDer(what, val);
switch(what)
{
case 20:
assert(val < PlayerColor::PLAYER_LIMIT_I);
visited[TeamID(val)]++;
case CGObelisk::OBJPROP_INC:
{
assert(val < PlayerColor::PLAYER_LIMIT_I);
auto progress = ++visited[TeamID(val)];
logGlobal->debugStream() << boost::format("Player %d: obelisk progress %d / %d")
% val % static_cast<int>(progress) % static_cast<int>(obeliskCount);
if(visited[TeamID(val)] > obeliskCount)
{
logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
assert(0);
}
if(progress > obeliskCount)
{
logGlobal->errorStream() << "Error: Visited " << progress << "\t\t" << obeliskCount;
assert(0);
}
break;
break;
}
default:
CPlayersVisited::setPropertyDer(what, val);
break;
}
}

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@ -28,6 +28,8 @@ public:
h & static_cast<CGObjectInstance&>(*this);
h & players;
}
static constexpr int OBJPROP_VISITED = 10;
};
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
@ -451,6 +453,7 @@ class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
class DLL_LINKAGE CGObelisk : public CPlayersVisited
{
public:
static constexpr int OBJPROP_INC = 20;
static ui8 obeliskCount; //how many obelisks are on map
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited